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Assuming a session lasting four hours (at a guess), when would be best to start in GMT? Pick any options that work for you.

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Author Topic: The Sad Thread D&D [3.5] Game (Waitlist Still Open)  (Read 78269 times)

Dwarmin

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #360 on: August 02, 2012, 11:12:46 am »

@Barb: Add the chat info too. It would help to not clutter the thread.
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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #361 on: August 02, 2012, 11:40:38 am »

If there's a session this weekend, I won't be able to show up for it.
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Putnam

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #362 on: August 02, 2012, 01:25:15 pm »

Also, if there's a session next weekend, I can't show up for it because band camp.

Heron TSG

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #363 on: August 02, 2012, 06:19:42 pm »

Chat info added to OP.
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Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #364 on: August 03, 2012, 12:02:12 am »

Is everyone alright with going with a low-ish magic world? IE: Magic is a bit more rare than normal D&D games, but still rather common.
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Sirus

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #365 on: August 03, 2012, 12:03:57 am »

So, what, like no magical airships and similar stuff? I think I can handle that.
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Doomblade187

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #366 on: August 03, 2012, 12:14:25 am »

Sure. It should make it more interesting to deal with magic in general.
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Putnam

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #367 on: August 03, 2012, 12:15:25 am »

Is everyone alright with going with a low-ish magic world? IE: Magic is a bit more rare than normal D&D games, but still rather common.

You mean, like, people would be somewhat fascinated by a passing wizard? Yeah, that would be more than fine.

Sirus

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #368 on: August 03, 2012, 12:19:01 am »

Is everyone alright with going with a low-ish magic world? IE: Magic is a bit more rare than normal D&D games, but still rather common.

You mean, like, people would be somewhat fascinated by a passing wizard? Yeah, that would be more than fine.
I could fascinate them even more ;D

Quick question about leveling up: Is there a page on the SRD that shows how much experience is needed for each level, and what benefits we get at each one? I'm having trouble finding it.
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Doomblade187

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #369 on: August 03, 2012, 12:25:42 am »

Try D20srd.com or mithril circe for the SRD or sourcebook pdfs, respectively.
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Sensei

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #370 on: August 03, 2012, 12:26:09 am »

That should be on the class' page. It might not list the XP needed for each level, but I'm pretty sure that's just level x1000.
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Doomblade187

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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #372 on: August 03, 2012, 12:30:20 am »

It might not list the XP needed for each level, but I'm pretty sure that's just level x1000.
Nope.
Level 2: 1000 XP
Level 3: 3000 XP
Level 4: 6000 XP
Level 5: 10000 XP
Level 6: 15000 XP
Level 7: 21000 XP
Level 8: 28000 XP
Level 9: 36000 XP
Level 10: 45000 XP
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Sirus

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #373 on: August 03, 2012, 12:31:49 am »

That should be on the class' page. It might not list the XP needed for each level, but I'm pretty sure that's just level x1000.
Problem is, it doesn't show things like how much our attributes improve, or when we get new feats. Stuff like that. I'll check that PDF that Doomblade posted, though.
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Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #374 on: August 03, 2012, 12:34:25 am »

You get improved attributes at 4th, 8th, 12th, 16th, and 18th. I'm not sure by how much.
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