Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Assuming a session lasting four hours (at a guess), when would be best to start in GMT? Pick any options that work for you.

Remember this thing?
- 23 (46.9%)
It used to be huge!
- 26 (53.1%)

Total Members Voted: 28


Pages: 1 ... 20 21 [22] 23 24 ... 74

Author Topic: The Sad Thread D&D [3.5] Game (Waitlist Still Open)  (Read 78199 times)

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #315 on: August 01, 2012, 10:04:32 am »

True enough. Can we get 8 people together who can play at Hanslanda's time? I can play about any time for the next 6 weeks or so.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

anzki4

  • Bay Watcher
  • On the wings of maybe
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #316 on: August 01, 2012, 10:19:45 am »

I am available any day between 16:00-21:00 GMT (ie. the session should end around 21:00 GMT at the latest).

On weekends I am available pretty much any given time, although same times as above would be preferred.

I don't know what the hell was going on in my head when I posted what times would fit me before, so sorry for any confusion.
« Last Edit: August 01, 2012, 10:21:57 am by anzki4 »
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #317 on: August 01, 2012, 10:25:37 am »

@Barb: Count me in. Like I said, let's have the GM's set up their optimal times, announce it in thread, and see who comes. Maybe first come, first play to whatever player limit is set. If someone wants to be in the session, they'll be there pretty fast. :P

I just want this to get off the ground before the weight of trying to organize all our players sinks us.

Also, if anyone needs me to make you a list of my macros for your char, just ask. It's not much harder than copy/paste for me, and it will make the sessions go much faster.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

anzki4

  • Bay Watcher
  • On the wings of maybe
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #318 on: August 01, 2012, 10:35:19 am »

Also, if anyone needs me to make you a list of my macros for your char, just ask. It's not much harder than copy/paste for me, and it will make the sessions go much faster.
I wouldn't mind it.
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #319 on: August 01, 2012, 10:42:11 am »

True enough. Can we get 8 people together who can play at Hanslanda's time? I can play about any time for the next 6 weeks or so.
I can.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #320 on: August 01, 2012, 10:43:18 am »

True enough. Can we get 8 people together who can play at Hanslanda's time? I can play about any time for the next 6 weeks or so.
I can.
Just name a day, Hanslanda, and I'll see if I can make it :D
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #321 on: August 01, 2012, 12:08:50 pm »

I'm still somewhat unsure if I should be DM. I think the suggestion that RAM switch me and be DM is probably the correct course at this point, with the way my scheduale is.

But if ya'll still want me to try it, I can. :) Either way works, I just think it would be easier for everyone if we changed DMs to someone who isn't in the minority. :P
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

anzki4

  • Bay Watcher
  • On the wings of maybe
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #322 on: August 01, 2012, 12:56:23 pm »

Apparently at least some of those character sheets in OP have not applied base fortitude/reflex/will, and thus those values are incorrect. (Just fix'd my own.)

You should check them for your appropriate class* and apply them in the sheet.

*They are located in the table at your class page named: fort save, ref save and will save. (Obviously on row corresponding your level.)
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #323 on: August 01, 2012, 01:11:45 pm »

Mythweavers added mine, apparently. Or at least my base reflex and will are showing the proper numbers.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

raptorfangamer

  • Bay Watcher
  • Svenleton King
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #324 on: August 01, 2012, 04:45:48 pm »

-snip-

thanks, fixed mine just now.
Logged
"Tobar, whats that on the wall?"

"That, Urist, is a reminder not to piss me off..."

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #325 on: August 01, 2012, 05:06:57 pm »

I can do most Saturdays, though Sundays are still better for me. So, thinking ahead, who thinks I should go for a level of figther to round out my guy a bit, and when?
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #326 on: August 01, 2012, 05:19:18 pm »

@Doom: I'd take a Fighter level dip at level 3, at least, so you can enjoy the double feats.

Then again, you might not want to dilute your rouge-ishness too much though-seems 50% of our players are straight melee to some degree.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #327 on: August 01, 2012, 05:45:24 pm »

I was thinking an Artemis Enteri-esque person after about level ten, so that would probably fit. And the benefits at level two for rogue are pretty good.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #328 on: August 01, 2012, 06:41:52 pm »

You're already planning for level 10? I haven't even started working on what my next spells are gonna be :P
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

TherosPherae

  • Bay Watcher
    • View Profile
Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #329 on: August 01, 2012, 07:38:53 pm »

So is there a session planned that I didn't notice amongst all the discussion of bonus spells and fighter levels and such, or have we not decided that yet?
Logged
Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.
Pages: 1 ... 20 21 [22] 23 24 ... 74