Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 7

Author Topic: My Annoying Rant on DND Alignments  (Read 12083 times)

Neonivek

  • Bay Watcher
    • View Profile
My Annoying Rant on DND Alignments
« on: July 30, 2012, 01:14:39 am »

I had a terrible time Roleplaying one day where my character asked for a specific reward (he was Lawful Good) for something he was doing anyway, from people who barely had claim to it. While also having very little opportunity to actually roleplay.

After being called on asking for rewards as against my alignment, even though the book and the roleplaying guide said otherwise, it has driven me so crazy I HAD to write this.

No really... It has been over a month and I still can't get over it. Though it isn't that hard the dungeons and dragons (ANY version) alignment system is fundementally broken and is entirely ignored by the writers anyway (Heck I've seen the SAME monster without editing change alignments between editions, fundemental leaps). So I had to come up to my own understanding which eventually I did finally understand. I am sure any player can think of many examples where the book outright contradicts alignment or just ignores it.

Except that understanding is pointless because the no GM understands the alignment rules because the alignment rules make no sense. I am not applying real life morals because I know dungeons and dragons isn't about real life morals (sometimes... once again they are inconsistant) it is about a setting specific code of ethics.

Spoiler (click to show/hide)

I don't know... What about you? What is the most frustrating part about rule interpretation for you?
« Last Edit: July 30, 2012, 01:23:35 am by Neonivek »
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #1 on: July 30, 2012, 01:39:00 am »

I really dislike the D&D alignments too, they almost never accurately define a character's alignment. Most groups I play in, every including the DM just disregards alignments because it really isn't able to define their characters well.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #2 on: July 30, 2012, 01:40:36 am »

“I don't think you would do that” is muttered by the GM.
As a Master of Dungeons, I can assure you that any DM who says this is an idiot. (Unless the players are doing something ridiculously gamey, like asking a monster what its HD is.)

My group always uses either common sense or the Eberron alignment system. (In the first, the alignments mean what the group generally accepts them to mean, and in the latter, alignments are relative. If someone has reason to believe that what they're doing is 'good', they're performing a 'good' act.)

If the GM says you are acting out of character. Don't argue because you see inside every GMs room is a stone tablet that expressed exactly what the alignments are in a language only they can understand. Yet these words hold so much truth that even you cannot change their mind.
I... uh... have you ever been a dungeon master? Or talked to one? It's in the job description to make sure everyone is having fun. Most DMs will make concessions, at least to a point.

Just bite your tongue and consider asking for a new alignment later saying you made a mistake. If you are a class that requires an alignment well then you are out of luck.
If you're Lawful Good and it's required, I assume you're a paladin. I recommend the Paladin of Freedom alternate class feature. Replaces your anti-fear aura with an anti-compulsion aura and changes you to Chaotic Good.

Quote
10: Evil is Evil

While evil is meaningless it means something story wise. It means that people are allowed to kill you, suspect you, or shun you even though the requirements to be evil are so arbitrary that a few people in the government should flare up as “Evil” quite easily.

Don't be evil.

Well I hope this guide on JUST BE NEUTRAL! Was helpful.
I'm not sure why evil is meaningless to you. If someone is evil in my campaign, they do evil things. That's why most villains are chaotic neutral or lawful evil for me - either conniving backstabbers working their selfish plots or twisted tyrants. Only the rare baby-kicking lunatics are chaotic evil. There's nothing set in stone for alignment weighting. Remember, the DM is right, not the book? As a side note, I generally disallow my players from playing evil characters. Even Dread Necromancers have the option of being neutral by the rules, and I don't expect any heroes to try and make an evil one work with the plot. Evil classes are necessary for world balance, and make great enemies to make as a DM, but I wouldn't want to have to deal with someone whining about how I'm 'stifling' his character all the time because I won't let him act out his evil fantasies.

On a related note, you sound really bitter about today's events. I recommend talking it over with your DM. Believe it or not, he/she is a real person who will most likely listen to you.

(I don't know the whole situation, but asking for a reward for something that you're obviously not going out of your way to do - you were doing it anyway - doesn't exactly jive with the 'good' archetype in my opinion. I mean, it's not an evil act by any stretch of the imagination, but seriously, imagine a plumber asking the mayor if he can be paid extra for fixing some citizen's plumbing? He's already doing his job. If you mean that your DM isn't giving you -any- rewards, make sure he knows that you haven't taken the Vow of Poverty feat, and that not all good-aligned characters take it.)
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lectorog

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #3 on: July 30, 2012, 01:50:47 am »

Most frustrating:
Quote
As a evil or chaotic character you can be as good or as lawful as you want and there is no broken roleplay at all.
But, of course, that comes down to:
Quote
9: Learn what alignment means to that GM
It just seems to be the idea that people who identify as evil or chaotic would (even infrequently) do good things or purposely follow the law.

The main issue is that the entire range of human motivation is broken up into nine possibilities. That just doesn't work. Alignment is intended as a guideline, but that depends on the GM.

The way my RP group generally handles this is to avoid the concept of specified alignment* and just roleplay the character as they wish. Most roleplaying in my group is about the amount of roleplaying you get from a video game, though; meaning that they make decisions from their own mind, not much considering their character. It creates consistency, so it works. As a GM, if someone does something that their character would almost certainly not do, I remind them of that and/or don't let them do it, but that doesn't happen much.

*For situations where alignment matters, like playing a cleric, I enforce things as above based on that alignment. The interpretation is reasonably loose, though - a lawful good person who kills one person out of anger but is otherwise lawful and good is still lawful good. If they do that frequently, they're not. These situations are mostly involving gods, so I remind the players that their gods would not tolerate such actions.

Really, it all comes down to the GM. I don't have problems with alignment as a loose, basic guideline. You must not have a very good GM on this matter, or fellow players who agree with you; that's no fun.

Barbarossa covered many of my other thoughts. I would recommend talking to the GM. If you're not having fun, they've failed here and need to do better.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #4 on: July 30, 2012, 02:04:35 am »

Oooh someone actually argued against these points.

Quote
I... uh... have you ever been a dungeon master? Or talked to one? It's in the job description to make sure everyone is having fun. Most DMs will make concessions, at least to a point.

Actually it is important to keep the game's flow going. Arguing that you are acting in character during a game is detrimental to the game. As well if you understand what he is talking about then you can simply quietly revise your character.

Also yes I have been a dungeon master and talked to one.

Quote
If you're Lawful Good and it's required, I assume you're a paladin.

Barbarians, Monks, and Druids all have alignment requirements (Thiefs in older dungeons and dragons but I understand classic dungeons and dragons was more epic and less real).

Quote
I'm not sure why evil is meaningless to you

If you are evil it means you can be benevolent, beneficial, and truthful so long as your evil in some way. It is why being evil is rather meaningless.

Evil is weighed so heavily that it is quite easy to fall into the alignment, for limited GMs, just by having character.

Quote
you sound really bitter about today's events

Over a month ago. It drives me crazy because it is always on the back of my mind.

Whenever I play a game now I have to remember that. Normally I'd just pick a better GM but I don't have that option.

Quote
Only the rare baby-kicking lunatics are chaotic evil.

Ahh I see you have also made a mistake. You see Chaotic evil arn't all lunatics. In fact it could be argued that they are Neutral Evil (In fact... they have been before).

Chaotic Evil just means they are evil and Chaotic and Chaotic Evil. You just made up Chaotic Evil because of an early mistake of the alignment system they have long since fixed OUTSIDE THE 3.5 EDITION RULEBOOK!

So you got some reading to do.

Heck "Baby-kicking lunatics" may not even be evil. They could fall under the "Neutral as Evil" of playing alignments.

Quote
doesn't exactly jive with the 'good' archetype in my opinion

Right but you see that alone almost forced a alignment shift all on its own. The fact that I on my own good will saved this very town several times not asking a reward does NOT counter balance the fact that I just once asked for a reward I could have just as easily taken for myself (It was that my order take ownership the fortress the villains made).

Lawful Good essentially became less based on my character who forsaw the need for such a thing and more on "YOU LAWFUL GOOD YOU MUST Always ALWAYS abide by this VERY limited set of actions".

Quote
imagine a plumber asking the mayor if he can be paid extra for fixing some citizen's plumbing? He's already doing his job

I wasn't getting paid at all. So example destroyed. Even then a Plumber asking to be paid extra for an especially difficult or dangerous job makes perfect sense to me. so example destroyed.

You may be surprised to hear this... but I actually know the alignment system very well. I also know that Dungeons and Dragons is both a book and a person.

Quote
Evil classes are necessary for world balance, and make great enemies to make as a DM, but I wouldn't want to have to deal with someone whining about how I'm 'stifling' his character all the time because I won't let him act out his evil fantasies.

To me it represents the player stupidity of evil. You see the average person's understanding of evil is rather cartoonish. It is why I like the idea of a evil campaign but loathe the idea of playing in one.

Evil is a self-centered goal but it is often interpreted as evil for the sake of evil. Which unless you are somewhat crazy or a font of evil it has little place in a truely evil character.

Mind you Neutral easily goes into the realm of evil as well (It is the point. Neutral characters represent the sort of balance between wanting to do what is right but also the self-centeredness to do what benefits you at the expense of everyone else. It is why the Formians are Lawful Neutral. Sure their goal is evil but they are doing it for what they percieve as good.)

Quote
If you mean that your DM isn't giving you -any- rewards, make sure he knows that you haven't taken the Vow of Poverty feat, and that not all good-aligned characters take it.

Ok I have to say it. My character was a Lawful Good Knight whos class was Cleric of a Lawful Neutral god of self-enlightenment (Honestly the god of "I don't care" when I read into it). I had no tenants restricting my actions.

The issue was that I was going to get alignment shifted from that one action because the weight of it was more grand then everything I did to that point.

Quote
I would recommend talking to the GM

I did but they didn't offer me realistic solutions and they are what I call Absolutists when it comes to the alignment system. As in that good characters never do neutral actions.

Had I known that, I would have just picked an alignment that reflected my character more closely while at the same time pleasing them.

I have NEVER EVER in my entire life of playing it... been told that a character was clearly a lawful good character who was playing True Neutral.

Always remember Dungeons and Dragons is both a book and a person. It is why Rule 9 is vital.

Quote
These situations are mostly involving gods, so I remind the players that their gods would not tolerate such actions

Actually this is also a mistake. It is important to read the tenants on the religions in dungeons and dragons. Religions are not alignments, it is just that a cleric must be within a certain alignment to have a true connection with their god.

Thus it is more then possible to do actions that seem against a god's alignment but are in fact perfectly in-line with the tenants of faith. Thus if you get alignment shifted you can lose your connection but not be chastised by the god itself. You would be surprised what a god will tollerate if you actually spend time reading (goodness it is easy to be a good god while being a total arse). For example did you just mug someone leaving them bed ridden and injured for their clothes? Well don't worry the god of light did the same.

Plus not all religions have tenants chosen by their god. You also have to understand the god while at the same time understand the GM.
« Last Edit: July 30, 2012, 02:15:10 am by Neonivek »
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #5 on: July 30, 2012, 02:16:06 am »

The problem is not so much with the system as with your DM, frankly. Going "Good characters NEVER/CAN'T ask for a reward!" is pretty much misapplying it three ways to Friday, as others in this thread have already discussed in detail.

Of course, the system is certainly known for PROVOKING incidents of this ilk, and often. However, I don't think they do any harm when treated as a rule of thumb and mainly relevant to the purposes of magical effects. For that matter, consider laying some ground rules with your friends as well- for example, thinking of "good" and "evil" as being "benevolent" and "malicious" is one, more clear way you could think about it.

Of course, if your GM/friends won't listen, play DnD with someone else or play a different game.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

G-Flex

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #6 on: July 30, 2012, 02:20:16 am »

Also, a good character should be able to "act evil" just as much or as little as an evil character should be able to "act good". Some posts above make it sound like there's an asymmetry there where there really shouldn't be.

Seriously, a lot of this just boils down to having a DM/group who know what they're doing.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Neonivek

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #7 on: July 30, 2012, 02:23:00 am »

Quote
if your GM/friends won't listen, play DnD with someone else or play a different game

I can't! It is probably why I can't drop it.

Eventually the game will go back to dungeons and dragons and I'll have to make another character... and here is the thing

I play GOOD characters. I don't play neutral characters... and I actually really dislike it when players make their good characters neutral (it actually bugs me). Yet they play Neutral because they believe that good is saint personified good (This is ignoring the good creatures that are rather malicious).

Quote
thinking of "good" and "evil" as being "benevolent" and "malicious" is one

Well that isn't exactly it but it is good enough groundwork for players to understand. (Afterall a Malicious good character is often a great "Good as Evil" villain).

Quote
Seriously, a lot of this just boils down to having a DM/group who know what they're doing

Yeah.
Logged

Lectorog

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #8 on: July 30, 2012, 02:24:07 am »

Quote
Actually this is also a mistake. It is important to read the tenants on the religions in dungeons and dragons. Religions are not alignments, it is just that a cleric must be within a certain alignment to have a true connection with their god.
Yes, you're mostly right there. But I'm GMing Pathfinder, which provides nothing on specific gods but alignment and their "portfolios", one-word descriptions of what they're gods of (ex. farm, merchants). So I have to go with this different approach (unless I wanted to provide detailed descriptions myself, which I don't).

Barbarossa is probably going to explain things better than I can, so I'll let him do that if he will. Just two things:
1: Alignment is not a counterbalance system. If you do a lot of good things and only a few bad things, you can't be good, because you do bad things. Neutral is a bad way to put it, but that's the only way D&D has it.
2: Your GM is wrong if he thinks that keeping the game flowing is more important than a player's unhappiness. If he refuses to reach a point of understanding with you outside of the game, then it's only going to create more problems later. Ask him if you can change alignment to neutral. If that fits your actions better, then that's what you should be. Alignment should be based on the character, not the other way around (though a character with a changing alignment is a poor character).

Quote
I play GOOD characters. I don't play neutral characters... and I actually really dislike it when players make their good characters neutral (it actually bugs me)
Then play as a good character and ignore what the box on your sheet says.
Logged

Yoink

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #9 on: July 30, 2012, 02:30:09 am »

I'm not too knowledgable on the subject, but isn't creating this thread to hit out at your GM/group a bit of a petty move?
Oh wait you edited the OP. :P Don't mind me!
Yeah, I've heard countless complaints about the DnD alignment system. I haven't played that much DnD, but it does seem a bit too flexible at times. In my group I think just about everyone was Chaotic Neutral/good, which kept things simple. :P
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Neonivek

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #10 on: July 30, 2012, 02:33:11 am »

Quote
Then play as a good character and ignore what the box on your sheet says

That is what the guide says. It is also what I like to do sometimes with classes (I made a Knight and made him a Cleric because he isn't a exemplar)

Quote
Alignment is not a counterbalance system

On the contrary, and the easiest way to understand this is to understand what Neutral is.

Neutral is about balance, the balance between benevolence and selfishness.

A person who is benevolent but has a few bouts of selfishness is good. They arn't dipping into full neutrality. Especially since Alignments are also stances and occasionally weakening doesn't represent a shift in character but that you are playing a character who has an alignment and not an alignment that is attached to a character.

Quote
If you do a lot of good things and only a few bad things, you can't be good, because you do bad things

Or you are a flawed good character. I remember in one of the earlier dungeons and dragons setting they actually made one of the gods alignments "Pure Good" because she didn't represent good the way the other gods did. She got it because she was a force of pure goodness who absolutely would not and cannot do evil. The purist and unfiltered example of goodness (Now adays she would probably be Neutral Good)

A flawed good is still good. In the same way that Robin Hood is still Chaotic Good even though he murders innocents (The opposite of the meaning of good), and that Superman is Lawful Good even though he lies to people constantly and has a secret identity (the opposite of the meaning of Law). I should remind you that Superman is considered the prime example of Lawful Good and Robin Hood is the prime example of Chaotic Good.

The alignments do not represent absolute viewpoints but rather a sphere of activity. You can venture outside the sphere only for so long until you shift because that would represent your character residing outside. It is why the Noble Thief is Chaotic Good inspite of his selfishness.

A character who is too flawed is neutral of course. They represent characters who may want to be good but for some reason fail to do so. OR they represent good characters who are absolutely evil in their persuit of justice (The Punisher for example). They do not represent good characters who are not 100% good all the time.

Neutral can also represent unconventional morality. The steriotypical Samurai is Lawful Neutral. They are bound by a code of ethics and those ethics are not bound by the same morality as the good-evil alignments. A samurai can be devilishly evil or angelically good without ever venturing outside its alignment because they all fall under those ethics.

Now you can even go further and get characters who are good but have evil alignment... but that is more complicated.
« Last Edit: July 30, 2012, 03:01:10 am by Neonivek »
Logged

Lectorog

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #11 on: July 30, 2012, 02:36:38 am »

But you're a fantasy hero; you have no flaws. If you're good you will sacrifice your life for that peasant, if you're neutral you won't help anyone, and if you're evil you'll kill things for enjoyment. If you're lawful you'll never disobey the law, if you're neutral you'll ignore the law, and if you're chaotic you'll actively go against the law. That's how it's supposed to be, right?
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #12 on: July 30, 2012, 02:42:13 am »

But you're a fantasy hero; you have no flaws. If you're good you will sacrifice your life for that peasant, if you're neutral you won't help anyone, and if you're evil you'll kill things for enjoyment. If you're lawful you'll never disobey the law, if you're neutral you'll ignore the law, and if you're chaotic you'll actively go against the law. That's how it's supposed to be, right?

That was how it was in classical dungeons and dragons where your character was supposed to be the absolute paragon of the alignment. If they were Lawful then the thought of a lie should be distasteful. It is because the alignments were almost physical things.

But the problem is that even fantasy characters. Even the ones they use as the perfect example of alignments. Don't follow them absolutely... This is because they are characters.

You don't play alignments, you play characters who think, and live, and breathe. Even within the same alignment there are so many interpretations (Neutrality is actually the most complex alignment IF you use it properly). There are few characters who truely fit an alignment.

It is why there are whole books on JUST how alignment works in dungeons and dragons. Heck there are books on just part of the alignments (there is a book on JUST the evil alignment). It is that complex.

It is when this complexity is stripped away and simplified that problems arise. Heck "Just play neutral" is essentially just ignoring it even exists.
« Last Edit: July 30, 2012, 02:47:58 am by Neonivek »
Logged

Lectorog

  • Bay Watcher
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #13 on: July 30, 2012, 02:48:26 am »

Yep. That's why I don't always directly follow the rules, I use them as guidelines. You play with a particular GM, so you'll just have to make the most of that playstyle. You could try talking to the other players and seeing how they feel about it. Even two people talking to the GM about this carries a lot more weight than one.
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: My Annoying Rant on DND Alignments
« Reply #14 on: July 30, 2012, 03:01:07 am »

Arguing that you are acting in character during a game is detrimental to the game. As well if you understand what he is talking about then you can simply quietly revise your character.
Argue after the game session ends, of course.

Quote
If you're Lawful Good and it's required, I assume you're a paladin.
Barbarians, Monks, and Druids all have alignment requirements (Thiefs in older dungeons and dragons but I understand classic dungeons and dragons was more epic and less real).
That's true, though druids and barbarians can't be lawful good, and I didn't think anyone actually played monk. I was guessing paladin because most alignment fights stem from there. Monks tend to be more neutral from what I've seen, leaving paladins fairly alone up in that upper-left corner.

If you are evil it means you can be benevolent, beneficial, and truthful so long as your evil in some way. It is why being evil is rather meaningless.

Evil is weighed so heavily that it is quite easy to fall into the alignment, for limited GMs, just by having character.
Not everything is absolute. An evil warlord may have a soft spot for his child, and help them out while oppressing the general populace. If someone is consistently benevolent, beneficial, and truthful, well, they sure aren't chaotic evil, and if they were a paladin of tyranny or slaughter, they'd lose some class features. (Except that paladins of tyranny are lawful evil and as such usually tell the truth. Brutality with honor, and all that.)

Quote
Only the rare baby-kicking lunatics are chaotic evil.

Ahh I see you have also made a mistake. You see Chaotic evil aren't all lunatics. In fact it could be argued that they are Neutral Evil (In fact... they have been before).

Chaotic Evil just means they are evil and Chaotic and Chaotic Evil. You just made up Chaotic Evil because of an early mistake of the alignment system they have long since fixed OUTSIDE THE 3.5 EDITION RULEBOOK!

So you got some reading to do.

Heck "Baby-kicking lunatics" may not even be evil. They could fall under the "Neutral as Evil" of playing alignments.
I'm not sure what you mean by me making up the chaotic evil alignment, which clearly exists, and I'm not sure what alignment system mistake you're talking about.

I was using hyperbole there, but you have a point. Not all crazy people are evil. It's likely that a psychopath could be neutral, or in rare cases even good-aligned, assuming they thought they were doing what they were for the right reasons. If you want to see what I consider to be truly evil in a campaign, think more 'Book of Vile Darkness' than 'Heroes of Horror'. Dread Necromancers can be fairly benevolent, using their undead legions to help others. Thralls of Demogorgon kill intelligent beings to gain class features. That is evil, self-serving, and obviously against the law. Such classes require the chaotic evil alignment. Any character using a vile ritual is evil, because it involves torturing and slaying one or more beings, with mechanical incentives to kill more people in ever bloodier ways. For more clarification, here is the Book of Vile Darkness excerpt about 'defining evil in your campaign' on the topic of vengeance.

Quote
Revenge is a powerful force. An act of vengeance does not have to be evil, but the evil mindset usually redefines the
concept as “revenge at any price.” Vengeance without limits can quickly lead to all sorts of evil acts. For example,suppose someone steals a magic ring from a kuo-toa wizard. The wizard breaks into a duergar fortress to use a crystal ball to locate the thief. The kuo-toa teleports to the thief’ s location—a busy tavern—and begins hurling lightning bolts into the crowd. The thief gets away and uses a nondetection spell to keep such a close call from happening again. Undaunted,the wizard magically adopts an inconspicuous form and begins to track down the thief’s family members, torturing them for information regarding his whereabouts. Such a scenario depicts the evil side of revenge. Forgiveness and mercy are not traits that most evil creatures possess. Vengeance for wrongs committed against them—or even for perceived wrongs—is the only appropriate response.

A good character might track the thief down and ask for it back. Perhaps pay the thief a small fee to get it back and avoid violence. Maybe even knock it unconscious and take it, delivering the thief to the local guards. The above is what an evil character might do.

Quote
doesn't exactly jive with the 'good' archetype in my opinion
Right but you see that alone almost forced a alignment shift all on its own. The fact that I on my own good will saved this very town several times not asking a reward does NOT counter balance the fact that I just once asked for a reward I could have just as easily taken for myself (It was that my order take ownership the fortress the villains made).

Lawful Good essentially became less based on my character who forsaw the need for such a thing and more on "YOU LAWFUL GOOD YOU MUST Always ALWAYS abide by this VERY limited set of actions".
This is less a fault of the alignment and more the fault of your DM being too strict. If it's not even personally going to you, there isn't even much of a balance reason to consider. Nothing that should cause an alignment shift.

Quote
imagine a plumber asking the mayor if he can be paid extra for fixing some citizen's plumbing? He's already doing his job

I wasn't getting paid at all. So example destroyed. Even then a Plumber asking to be paid extra for an especially difficult or dangerous job makes perfect sense to me. so example destroyed.

You may be surprised to hear this... but I actually know the alignment system very well. I also know that Dungeons and Dragons is both a book and a person.
You were being paid in plot and character development, experience from fighting, the thrill of adventure, you name it. All that is gold does not glitter, all that. My point was that even if the mayor wanted to give the plumber extra money, it's simply not in their jurisdiction. What right does a crowd of townsfolk have to confer a castle upon an order of paladins/monks? (unclear which.) It's not really relevant to your alignment, either way.

I'm not sure what you mean when you say that Dungeons and Dragons is a person.

Quote
If you mean that your DM isn't giving you -any- rewards, make sure he knows that you haven't taken the Vow of Poverty feat, and that not all good-aligned characters take it.
Ok I have to say it. My character was a Lawful Good Knight whose class was Cleric of a Lawful Neutral god of self-enlightenment (Honestly the god of "I don't care" when I read into it). I had no tenants restricting my actions.

The issue was that I was going to get alignment shifted from that one action because the weight of it was more grand then everything I did to that point.
Not a problem with the system, but again with the operator. (DM)

I have NEVER EVER in my entire life of playing it... been told that a character was clearly a lawful good character who was playing True Neutral.
That's because for the most part, DMs don't generally give a flying fuck what your alignment is unless it has a mechanical effect a la the paladin or barbarian. Most people don't want to force your alignment, but when you have a class like Paladin where it's required to stay a certain alignment or face severe penalties, DMs are on the lookout for that. It's not that your character shouldn't be lawful good, it's that your DM will most likely just let you change that if you care so much about it. Paladins and the like don't have that luxury. The fighter does not need to be watched to make sure he isn't consorting with necromancers.

I am unsure of what Rule 9 is, and googling has brought me no information.

NINJA EDIT: On neutrality, I've heard that it can be several things: a balance between opposing alignments, or an actual dedication to neutrality. Eberron takes both stances into account.

NINJA EDIT II: Holy crap, 8 new posts!
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
Pages: [1] 2 3 ... 7