Oooh someone actually argued against these points.
I... uh... have you ever been a dungeon master? Or talked to one? It's in the job description to make sure everyone is having fun. Most DMs will make concessions, at least to a point.
Actually it is important to keep the game's flow going. Arguing that you are acting in character during a game is detrimental to the game. As well if you understand what he is talking about then you can simply quietly revise your character.
Also yes I have been a dungeon master and talked to one.
If you're Lawful Good and it's required, I assume you're a paladin.
Barbarians, Monks, and Druids all have alignment requirements (Thiefs in older dungeons and dragons but I understand classic dungeons and dragons was more epic and less real).
I'm not sure why evil is meaningless to you
If you are evil it means you can be benevolent, beneficial, and truthful so long as your evil in some way. It is why being evil is rather meaningless.
Evil is weighed so heavily that it is quite easy to fall into the alignment, for limited GMs, just by having character.
you sound really bitter about today's events
Over a month ago. It drives me crazy because it is always on the back of my mind.
Whenever I play a game now I have to remember that. Normally I'd just pick a better GM but I don't have that option.
Only the rare baby-kicking lunatics are chaotic evil.
Ahh I see you have also made a mistake. You see Chaotic evil arn't all lunatics. In fact it could be argued that they are Neutral Evil (In fact... they have been before).
Chaotic Evil just means they are evil and Chaotic and Chaotic Evil. You just made up Chaotic Evil because of an early mistake of the alignment system they have long since fixed OUTSIDE THE 3.5 EDITION RULEBOOK!
So you got some reading to do.
Heck "Baby-kicking lunatics" may not even be evil. They could fall under the "Neutral as Evil" of playing alignments.
doesn't exactly jive with the 'good' archetype in my opinion
Right but you see that alone almost forced a alignment shift all on its own. The fact that I on my own good will saved this very town several times not asking a reward does NOT counter balance the fact that I just once asked for a reward I could have just as easily taken for myself (It was that my order take ownership the fortress the villains made).
Lawful Good essentially became less based on my character who forsaw the need for such a thing and more on "YOU LAWFUL GOOD YOU MUST Always ALWAYS abide by this VERY limited set of actions".
imagine a plumber asking the mayor if he can be paid extra for fixing some citizen's plumbing? He's already doing his job
I wasn't getting paid at all. So example destroyed. Even then a Plumber asking to be paid extra for an especially difficult or dangerous job makes perfect sense to me. so example destroyed.
You may be surprised to hear this... but I actually know the alignment system very well. I also know that Dungeons and Dragons is both a book and a person.
Evil classes are necessary for world balance, and make great enemies to make as a DM, but I wouldn't want to have to deal with someone whining about how I'm 'stifling' his character all the time because I won't let him act out his evil fantasies.
To me it represents the player stupidity of evil. You see the average person's understanding of evil is rather cartoonish. It is why I like the idea of a evil campaign but loathe the idea of playing in one.
Evil is a self-centered goal but it is often interpreted as evil for the sake of evil. Which unless you are somewhat crazy or a font of evil it has little place in a truely evil character.
Mind you Neutral easily goes into the realm of evil as well (It is the point. Neutral characters represent the sort of balance between wanting to do what is right but also the self-centeredness to do what benefits you at the expense of everyone else. It is why the Formians are Lawful Neutral. Sure their goal is evil but they are doing it for what they percieve as good.)
If you mean that your DM isn't giving you -any- rewards, make sure he knows that you haven't taken the Vow of Poverty feat, and that not all good-aligned characters take it.
Ok I have to say it. My character was a Lawful Good Knight whos class was Cleric of a Lawful Neutral god of self-enlightenment (Honestly the god of "I don't care" when I read into it). I had no tenants restricting my actions.
The issue was that I was going to get alignment shifted from that one action because the weight of it was more grand then everything I did to that point.
I would recommend talking to the GM
I did but they didn't offer me realistic solutions and they are what I call Absolutists when it comes to the alignment system. As in that good characters never do neutral actions.
Had I known that, I would have just picked an alignment that reflected my character more closely while at the same time pleasing them.
I have NEVER EVER in my entire life of playing it... been told that a character was clearly a lawful good character who was playing True Neutral.
Always remember Dungeons and Dragons is both a book and a person. It is why Rule 9 is vital.
These situations are mostly involving gods, so I remind the players that their gods would not tolerate such actions
Actually this is also a mistake. It is important to read the tenants on the religions in dungeons and dragons. Religions are not alignments, it is just that a cleric must be within a certain alignment to have a true connection with their god.
Thus it is more then possible to do actions that seem against a god's alignment but are in fact perfectly in-line with the tenants of faith. Thus if you get alignment shifted you can lose your connection but not be chastised by the god itself. You would be surprised what a god will tollerate if you actually spend time reading (goodness it is easy to be a good god while being a total arse). For example did you just mug someone leaving them bed ridden and injured for their clothes? Well don't worry the god of light did the same.
Plus not all religions have tenants chosen by their god. You also have to understand the god while at the same time understand the GM.