Alright, I'm tired and as such will keep this short. Let me quote the D&D 3.5 SRD at you.
A creature’s general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.
Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.
Good Vs. Evil
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
Being good or evil can be a conscious choice. For most people, though, being good or evil is an attitude that one recognizes but does not choose. Being neutral on the good-evil axis usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them.
Animals and other creatures incapable of moral action are neutral rather than good or evil. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior.
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties.
Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.
"Law" implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
"Chaos" implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. She is honest but can be tempted into lying or deceiving others.
Devotion to law or chaos may be a conscious choice, but more often it is a personality trait that is recognized rather than being chosen. Neutrality on the lawful-chaotic axis is usually simply a middle state, a state of not feeling compelled toward one side or the other. Some few such neutrals, however, espouse neutrality as superior to law or chaos, regarding each as an extreme with its own blind spots and drawbacks.
Animals and other creatures incapable of moral action are neutral. Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly lawful or chaotic.
Just so we all know what we're talking about here. (Namely the D&D 3.5 alignment system.)
If someone is consistently benevolent, beneficial, and truthful, well, they sure aren't chaotic evil
Actually that is also incorrect you are forgetting the biding time excuse. You see while good cannot do evil for the greater good without falling under Ire.
Evil can DEFINITELY do so.
You have no idea how many games I played in with a "Secretly evil" character.
But that is because alignments aren't Karma and they never were Karma. The reason why a character who acts constantly outside his alignment gets changes is because of interpretation.
I did not forget the excuse of biding ones' time. If someone is planning to commit an evil act by pretending to be good,
they are stilling planning an evil act. Which makes the action
evil. It's all about intent. Good can absolutely do evil for the greater good, just ask the Silver Flame Zealot or Church Inquisitor prestige classes.
I wonder, was your character
so secretly evil that they never performed an evil act? You don't just say you're evil and then proceed to 'act' good for an entire campaign. There's bluffing your party members into believing that you're solely interested in helping them, and there's pretending to not be evil. What's the party paladin going to do upon discovering an evil member of the party that hasn't done anything evil? Beat them up for restraining themselves so well?
if they were a paladin of tyranny or slaughter, they'd lose some class features
This is ignoring of course that Tyranny and Slaughter fall within the good alignment's sphere of activity.
As well Paladins can "fall" without EVER changing alignment. That is because they are held up to a higher example of their alignment then other classes (I should recheck to see if that still applies)
The Paladin of Tyranny and Paladin of Slaughter are very obviously different from the classic Paladin of Honor. Paladins of Honor uphold the law and commit good acts. Paladins of Tyranny uphold the reigns of those they deem worthy of ruling over the weak. Paladins of Slaughter will only bow to those who have personally proven their superiority over the Paladin, and otherwise exist to wreak havoc upon other warriors.
I'm not sure what you mean by me making up the chaotic evil alignment, which clearly exists, and I'm not sure what alignment system mistake you're talking about
You made up what Chaotic Evil was. Which your interpretation was blind destruction... Which is True Neutral and Chaotic Neutral.
Please sir, remove your words from my mouth. I stated that example as merely that. There are other types of chaotic evil to go along with the Paladins of Slaughter and the like. They're not all about blind destruction and I never said they were.
or in rare cases even good-aligned, assuming they thought they were doing what they were for the right reasons
No, the way alignment seems to be implied suggests that "interpretation of the character" is rather narrow. The Formians believe what they are doing is good and they are Neutral. Samurai do what is good and they are neutral as well. Including some evil creatures also believe they are good but are evil.
It isn't hard to imagine a chaotic good psychopath. They have no respect for authority, but focus their efforts on helping people who've done them a good turn. If the character does good acts, it can be good aligned. Samurai are only restricted in that they have to be lawful, so that's not really an issue. The Formians balance their good intentions (altruism) with their evil acts, which makes them neutral. They want to help others, but others don't see it the same way.
A good character might track the thief down and ask for it back. Perhaps pay the thief a small fee to get it back and avoid violence
Or just kill the thief if he doesn't surrender... Chop off his hands or his feet. All perfectly within good. Heck threaten to chop off the feet of anyone who doesn't tell you where the theif is (ENTIRELY within Lawful Good believe it or not. You are dispensing fair justice according to the laws of the land and exercising mercy if they assist in the upkeeping of justice)
Yes you would be surprised how wide Lawful Good is. Execution exists within lawful good societies.
No. A lawful good character would never mutilate an enemy unnecessarily. A lawful good character would not extort/torture innocents to gain information. That is not 'fair justice' by any stretch of the imagination. It is at best lawful, at worst chaotically ignoring the law to get what you want, depending on the laws of the land in question. Execution is done by people with the authority to perform it - after a trial, where the accused has a chance to defend him/herself. Lawful good characters respect authority, they don't go vigilante. That's what chaotic good people do. (And even
they wouldn't threaten some suspected criminal's children with dismemberment.)
A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Lawful good is the best alignment you can be because it combines honor and compassion.
No dismemberment? Hmm. Isn't really helping anyone but herself, and obviously harming others. Sure, she doesn't want the guilty to go unpunished, but that desire probably falls a
little short of condoning violent interrogation and murder. (After all, there must be proof that the thief was guilty.)
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.
Huh, he hates it when people try to intimidate others. He does make his own way, and he does ignore laws, but he's benevolent so there probably won't be too much torture here. Let's try another.
A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn’t have the restless nature or love of conflict that a chaotic evil villain has.
Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.
Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.
Oh hey, that one fits nicely! Out to serve her own interests, doesn't mind killing for convenience, doesn't always agree with laws, and unbound by altruism. Seems like the type of character to hunt down a suspected thief by threatening their family, chasing them around, gutting them on the scene, and ignoring the criminal justice system just to get back a trinket or two.
You were being paid in plot and character development, experience from fighting, the thrill of adventure, you name it
Intangible and metagaming of course. So no nothing. It is like saying the Plumber was being paid in having something to do.
Not really going anywhere, and unrelated to alignment so I'll drop this one. (Though I will add that experience is very much tangible, with item creation feats.)