So this took a little longer than I expected. Just a tiny little bit.
Well, anyway. Where were we?
Oh yeah, that's where we were. Anyway, research. We'll go for copper working, stargazing and then bronze working.
We're also moving our palaxe to Pumayapan.
Anyway, it looks like the Brazilians and the Cherokee are getting up in each other's grills. That's good, it means they're not attacking us.
Don't underestimate defensive bonuses. Our galley beats up an entire humpback whale, somehow.
Don't worry about those shutdown messages, they're just temporary because Szeged has no culture while we're pacifying it. Everybody knows we're the best. Simply the best.
And I decide to showcase merchants. You can use them to conduct little trade missions like a mini-great merchant, or to slightly hurry production like a mini-great engineer, effectively transferring hammers from one city to another.
Also isn't this our last neanderthal? I'm pretty sure all the other ones are dead and we can't build any more of them.
Our exploring rangers keep getting into fights. One survives. The other does not.
But who cares? We've got Lightning Warriors! For comparison, bronze working unlocks units with 5 base strength. Lightning Warriors have 7.
Seven. And a city attack bonus like macemen.
And normal life resumes in Szeged. Only took sixteen years of anarchy and brutal crackdowns before the Huns got in line! We're getting better at this!
Also, here's a merchant. Hello merchant.
The Aztecs and the Carthaginians are at each other's throats. The fabled Carthaginian bear cavalry does not avail them, and one of their cities is lost.
Anyway, we've got copper working!
We still need a source of copper though. Let's take a look at our lands.
Fortunately there's some copper north of Szeged.We'll need some way to claim it though. Fortunately, we're researching bronze working soon, which unlocks the despotism civic, which gives us fixed borders, which let us claim territory with military units. Meanwhile, the knowledge of the Jivaro continues to expand. Studying the corpse of a beached whale as the locals merrily chopped it up, the wise men of the Jivaro realized that there were significant differences between whales and other fish beyond mere size differences. Most notably the arrangement of their fins are different, especially the tail fin, but also the fact that they have lungs and other fish do not. Furthermore, they also taste differently. Thus, whales and dolphins have been recognized as lungfishes, distinct from other fishes. This was a great revelation.
Anyway, I think someone suggested connectin our cities together with roads? Our cities are all connected by coastal routes already, but I suppose roads won't hurt, even if dirt paths don't give any movement bonuses.
Anyway, a barbarian city has been left alone long enough to turn into an actual(if minor) civilization!
I wonder if this city will also turn into a minor civ?
Anyway, since we're at peace, I decide to try for some wonders.
We finally get the myth of the tiger.
And the merchant arrives at Pumayapan just in time to help out with the palace... Except that he's used up all his movement and the palace will only take this turn and the next to construct.
It costs fifty hammers to build a merchant, so that's not such a bad ratio. They can help build wonders, I guess, especially since we're not running the slavery civic. More whale killing.
We research Ancestor Worship.
And the road between Szeged and Aberpanapopuma is finished. It's kind of hard to see, but it's there.
Anyway, I think that's a good enough update to end the hiatus on. Don't you?
Mind you, updates will continue at a fairly slow pace. But they will continue.