Starting off with a new turn, it seems that Hannibal has founded Mesopotamism!
Meanwhile, we prepare for the siege of Madara. There's two atlatlists outside the city which we don't want fortifying inside it.
Sadly, the Huns have upgraded some of their units to archers. It's going to make taking their cities somewhat harder. We can still do it, I'm sure, but it's slightly more difficult.
In other news, our scout reveals a barbarian city.
And another one spots a Navajo settler.
Damn locusts, I'll cut ya.
A quick reminder of the current extent of the Hunnic empire.
Persepolis is finally stable, but for some reason our financial situation is bad and that's causing our empire to become unstable. Maybe it's because we don't really have any finances per se. We haven't invented them yet.
Anyway, time to raze Madara.
Oh, and Carthage has formally converted to Mesopotamism, along with the Maori. Why are the Maori Mesopotamists? Maybe they want to curry favor with Carthage? Or is it because they're led by Gilgamesh?
Aqizzar's Galley continues on exploring. We're starting to see improvements in Cherokee lands, so we must be nearing the core of their empire.
Meanwhile, Cain takes a risk.
Oh, another Hunnic settler! We'll have to kill it sometime.
There's a limit to how many bison riders we can train, and we've almost reached it.
Yeah, that's the Cherokee capital alright.
We finally research pottery! No longer are we limited to porous baskets and crude vessels, we can fashion pots and stuff. This is one of the first techs in vanilla Civilization and we've only just researched it, after more than five hundred turns! This also enables cottages. I haven't really been planning out improvements or specializing towns but I'll probably build some near the capital.
You know, it would make sense for the Maori to try to curry favor with Carthage, because they're both neighbors with the Navajo. And the Maori don't look like they have good relations with the Navajo. Isn't Nambé a Maori city name?
Meanwhile, there's a Hunnic canoe near our cities. It's an annoyance and therefore it must die.
Looks like the Inca have built a second city.
Aqizzar fights a bunch of crocodiles, armed with nothing but sticks and stones and his manly chin. Other people take note of these events that are happening on the other side of the continent.
Also, we get a dry-land scout to explore Cherokee lands.
I didn't really show any of the boring preparation, but we're about to take another Hunnic city. As you can see, they are almost completely surrounded. They have a large stack two tiles to the south-east, but it won't reach the city this turn, and next turn we'll attack and raze the place.
More exploration happens. Looks like Mesopotamism spread to the Maori capital. Perhaps through a random event?
Alright, time to take Pliska. You know the drill. The Huns move to save their city, but they're too late to do anything.
After that, I decide to push onwards and attack the too-slow reinforcements as well. The odds are good, after all.
And with that, this update is over. Who knows what will happen next? One thing is certain: This LP will continue.