Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 43

Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 144914 times)

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #405 on: August 14, 2012, 03:25:45 pm »

I say we go for prophets, Divine Cult looks a little iffy to me. That extra unhappiness just screams rioting.

We need to get to writing ASAP so we don't have to war with everyone everywhere, but it's so far away right now....
What extra unhappiness? The one from non-state religions that won't even spead into our empire? The one we can build inquisitors to remove?

Hang on, I'm gonna start up the game again to make a list of techs for comparison.

EDIT: Alright, here's the civic comparison:
Spoiler (click to show/hide)
To be honest, Divine Cult is the best option here. Naghualism is basically tailored towards slavery and divine cult.

As for the techs?
Most of the prehistoric techs are self-explanatory - Elephant Domestication gives us elephant units, for example. Falconry gives us Trackers, who are improved Hunters. Megafauna Domestication gives us Bear Riders, amongst other things. Boat Fishing reveals pearls and sailing enables lighthouses, galleys and beacons.

Ideograms, Board Games and Oratory are prerequisite techs.
Agriculture lets us build farms, Archery lets us build archers, Caste System enables the Caste society civic, Folk Dance and Folk Music increase culture, Naval Warfare enables War Galleys, Fungiculture enables various mushroom-related buildings, Orchards reveals olives and lets us build orchards, Pottery enables granaries and potters and lets us build cottages, Apiculture enables apiaries, Priesthood lets us build temples, The Wheel gives us better roads, Candle Making speeds up workers, Mining reveals various gemstones and lets us build mines, Fermentation lets us build a bunch of buildings, Ancestor Worship increases culture a bit, Dualism would normally found Zoroastrianism, and Divination enables Prophets and the Oracle.
« Last Edit: August 14, 2012, 03:55:28 pm by Boksi »
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

ed boy

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #406 on: August 14, 2012, 04:09:37 pm »

Megafauna. I want my bear cavalry.
Logged

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #407 on: August 14, 2012, 04:16:01 pm »

+1 happiness from a goat farm of all things?

These best be sacrificed.

Also, beeline to whatever's going to give us a library. Isn't that the best SCIENCE! boosting building in the era? I don't even know.
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #408 on: August 14, 2012, 04:21:05 pm »

I'll change my vote to Divine Cult. Unfortunately, slavery was defeated, but maybe we can have a revote sometime. Are we completely unable to use the sacrifice mechanics without the slavery civic?
Logged
This sentence contains exactly threee erors.

Bluerobin

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #409 on: August 14, 2012, 04:24:27 pm »

My votes are for Divine Cult (like always) because it's good for military nations (less war-weariness? yes please) and Megafauna because Megafauna.

Realistically Orchards or something researchy/sciency would probably be better, but I just have a really hard time not suggesting we domesticate what looks like bears, rhinos, and velociraptors (probably actually some sort of big bird) among other things in the icons.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Neonivek

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #410 on: August 14, 2012, 04:25:48 pm »

The issue with Megafauna is while it is awsome it becomes outdated sooooooooo fast!
Logged

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #411 on: August 14, 2012, 04:33:01 pm »

Caste System. It's time to get some oppression up in here.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #412 on: August 14, 2012, 04:40:00 pm »

I like prophets still because Great people and also MONEY!

Holy cities still generate money for every religious city, right?
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #413 on: August 14, 2012, 04:59:50 pm »

I like prophets still because Great people and also MONEY!

Holy cities still generate money for every religious city, right?
Yeah. But remember, we can only found one religion. Them's the rules, y'know.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Neonivek

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #414 on: August 14, 2012, 05:06:03 pm »

I like prophets still because Great people and also MONEY!

Holy cities still generate money for every religious city, right?
Yeah. But remember, we can only found one religion. Them's the rules, y'know.

Yes because no civilisation has EVER founded more then one major religion EVER!
Logged

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #415 on: August 14, 2012, 08:03:00 pm »

I like prophets still because Great people and also MONEY!

Holy cities still generate money for every religious city, right?
Yeah. But remember, we can only found one religion. Them's the rules, y'know.

Yes because no civilisation has EVER founded more then one major religion EVER!
Looking at you, Jerusalem.



But anyways, if we spread Naghulism we can get enough money to make economics irrelevant. And we can net some allies, if they get our religion as their state.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #416 on: August 14, 2012, 11:42:27 pm »

Caste system. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Satarus

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #417 on: August 15, 2012, 07:33:21 am »

I like prophets still because Great people and also MONEY!

Holy cities still generate money for every religious city, right?
Yeah. But remember, we can only found one religion. Them's the rules, y'know.

Yes because no civilisation has EVER founded more then one major religion EVER!
Looking at you, Jerusalem.

They got around that restriction by getting their holy city razed by the Babylonians and then built a brand new city over top the ruins of the old one.  :D
Logged
Quote
You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #418 on: August 15, 2012, 11:33:25 am »

That's only 2 of 3 religions though. (THough the third one doesn't really count.)

Also, this mod doesn't now it's plurals. (Domuses, Insulas, and quite a lot of others.)
Logged

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #419 on: August 15, 2012, 01:49:24 pm »

We should have the ability to make multiple holy cities. Maybe you get a Great Prophet, and he can make any city a holy one, but he only lasts for three turns or so?
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.
Pages: 1 ... 26 27 [28] 29 30 ... 43