Alright, first we rename the cities, as requested.
We find a stone thrower on an island. We don't want him, so we delete him.
Then our canoe fights a killer whale.
We encounter the Persians.
This is a lot of crocodiles. I'm not sure if it's intended behavior.
Freaking Locust Swarms.
We found the other edge of the continent!
Meanwhile, the canoe that was resting after the orca attack is attacked by another whale.
We research Pictographs! Yeah, that's useful.
Aggressive scouting of Persian lands. We're automatically at war with everyone, so we can do shit like this.
Freaking locust swarms.
Also, we got a monkey.
Our hunter gets into a knifefight with two Persian Hunters, and wins.
Shamanism, the second religion-founding tech of the game! Of course, we're far from the first to get to it.
Big booty borders.
Further scouting of Persia.
We also locate the Aztecs.
Border growth, hooray!
Our hunter gets into a third knifefight and this time he does not win. Another of our hunters manages to knife a fucking elephant to death, though.
Oh look, the Aztecs have some nice stuff.
And hey, we can construct Culture (Huron)!
Maybe it's because of the new improvements we've built that this became available.
Then we finish researching Ceremonial Burial. Most of those buildings require more techs to build though, like Masonry.
We find the capital of the Aztecs, while our other hunter moves in from the west.
I wasn't kidding when I said the Stone Tool Maker was the premiere building of the stone age.
Turns out the Aztecs have a second city!
We also encounter the Navajo, who are probably located futher up north.
The Culture (Huron) is finished. I'm not sure what their UU is supposed to provide, though.
Oh god nine strength this is too much like my japanese animes ruuuun! Or row, since that's a canoe.
Capping off the update, we research Mysticism. I don't change to Divine Cult though, because we don't have a proper religion to build a cult around. The only religion in our cities is Christianity.