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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 146426 times)

Boksi

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #315 on: August 08, 2012, 11:50:37 am »

Alright, we can build Culture (Zapotec) now, right? Huh? We can't? Weird.
Spoiler (click to show/hide)

We found our third city! We are now the Jivaro Empire! The city is also named Mayapan, until someone invents a better name.
Spoiler (click to show/hide)

Wee need to get this city up and running. The founding of the city forced the barbarian Neanderthal outside our borders and automatically explored the village he was sitting on.
Spoiler (click to show/hide)

Might as well build sometime I've always wanted to build.
Spoiler (click to show/hide)

We upgrade the stone thrower to an Atlatlist and have him guard the new city.
Spoiler (click to show/hide)

We've got a bunch of Gathereres working to improve the surroundings of Bibracte.
Spoiler (click to show/hide)

Another animal that's great to capture when you don't have its associated resource already!
Spoiler (click to show/hide)

Is it just me, or is it really dry up north?
Spoiler (click to show/hide)

Constructing improvements is supposed to consume Gatherers, but in this case it doesn't. Odd.
Spoiler (click to show/hide)

Making our own fire turns out to be fairly simple once we put our minds to it.
Spoiler (click to show/hide)

This is the building that Captured Fire would have given us. It's alright, but I'm building it for the smoke signals.
Spoiler (click to show/hide)

This game does not support divergent evolution. Desert animals can spawn in any desert in the world, for example, and bamboo is found on all continents.
Spoiler (click to show/hide)

We probably won't reach this first, but I still want to try for it. I'm pretty sure it's easier to research techs that are in past eras, too, so it might speed up our tech rate.
Spoiler (click to show/hide)

Smoke Signals!
Spoiler (click to show/hide)

Our canoe engages a hammerhead shark! The canoe wins, by the way.
Spoiler (click to show/hide)

And our hunter proves that while he's nothing special, he can still take on barbarians.
Spoiler (click to show/hide)

We research Petroglyphs. Painting on rocks, basically.
Spoiler (click to show/hide)

Owch. Shark took a pretty big bite out of our canoe.
Spoiler (click to show/hide)

Still, we got something out of the fight.
Spoiler (click to show/hide)

Also, you can use practically any animal for a military standard. Including a pigeon.
Spoiler (click to show/hide)

Oh no, our hunter is surrounded!
Spoiler (click to show/hide)

We also find something interesting. We're pretty damn far south, aren't we?
Spoiler (click to show/hide)

We invent a new sport: Not getting crushed to death by a herd of angry bison. It's fun!
Spoiler (click to show/hide)

We also invent basic arithmetic. We're freaking geniuses!
Spoiler (click to show/hide)

But we had better stop somewhere. The update, that is, not our scientific progress. So here's a world map:

Spoiler: World Map (click to show/hide)
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Frumple

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #316 on: August 08, 2012, 12:00:57 pm »

Constructing improvements is supposed to consume Gatherers, but in this case it doesn't. Odd.
I noticed it depends on the improvement! If you've got higher tech stuff (camp instead of scavenger (iirc) camp, ferex), the gatherer can use that instead and not get ate by it. It's only the lower tech stuff that includes a "will consume unit" bit, so it's not something unique to the gatherers but instead the improvements they build.
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Karlito

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #317 on: August 08, 2012, 12:05:06 pm »

How about Mayapunponpenpa for the newest city?
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Karnewarrior

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #318 on: August 08, 2012, 01:13:54 pm »

Pumayapan, definitely.
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LordSlowpoke

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #319 on: August 08, 2012, 01:17:19 pm »

Pumayapan, definitely.

Yeah, let's go with this. Could use an additional po though.
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Karnewarrior

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #320 on: August 08, 2012, 01:21:04 pm »

Pumayapan, definitely.

Yeah, let's go with this. Could use an additional po though.
Popumayapan for our fourth city then.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Boksi

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #321 on: August 08, 2012, 01:21:14 pm »

We also haven't renamed Bibracte.
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MonkeyHead

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #322 on: August 08, 2012, 01:28:32 pm »

Panapopuma.

Frumple

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #323 on: August 08, 2012, 01:32:49 pm »

What about Aberpanapopuma?

I thought we were going to show these Celts how do their own city names properly.

Yes. This.
Seconded.
« Last Edit: August 08, 2012, 01:48:58 pm by Frumple »
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Darkmere

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #324 on: August 08, 2012, 01:38:22 pm »

Some city at some point should be named Greypuponpanpen. Because I'm easily amused.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Pnx

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #325 on: August 08, 2012, 01:41:58 pm »

What about Aberpanapopuma?

I thought we were going to show these Celts how do their own city names properly.
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MonkeyHead

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #326 on: August 08, 2012, 01:42:40 pm »

What about Aberpanapopuma?

I thought we were going to show these Celts how do their own city names properly.

Yes. This.

Bluerobin

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #327 on: August 08, 2012, 01:45:55 pm »

These names are all completely ridiculous. I approve, especially Greypuponpanpen.
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Satarus

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #328 on: August 08, 2012, 02:11:26 pm »

What about Aberpanapopuma?

I thought we were going to show these Celts how do their own city names properly.

Yes. This.
THIS!
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Sirus

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Re: LP Civ4:C2C (11740 BC - The Jivaro Empire)
« Reply #329 on: August 08, 2012, 02:15:14 pm »

What about Aberpanapopuma?

I thought we were going to show these Celts how do their own city names properly.

Yes. This.
THIS!
NOT THIS!!!
Just kidding, I'm good with this :p
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