Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 43

Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 144955 times)

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #285 on: August 07, 2012, 10:15:02 am »

I vote for nuclear fusion.  :P
We can't see uranium yet. It is invisible to our ignorant tribal senses.

Radiation isn't even going to exist until 1870.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #286 on: August 07, 2012, 10:37:53 am »

I vote for nuclear fusion.  :P
We can't see uranium yet. It is invisible to our ignorant tribal senses.

Radiation isn't even going to exist until 1870.
We have noticed the yellow rocks are poison though.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #287 on: August 07, 2012, 10:42:37 am »

Just so you know, I'm counting votes against slavery as votes for barter as this is pretty much a binary choice. Unless you specify that you want neither, for whatever reason.

Economic civic:
Slavery: NRDL, Il Palazzo, A Spoony Bard, Metal Slime Hunt, Aqizzar, Karlito?, kaian-a-coel, Iituem, Shades
Barter: ansontan2000, Corai, Karnewarrior, Bluerobin, Glacies, Sirus, BunnyBob77, EuchreJack, JacenHanLovesLegos, 10ebbor10, stabbymcstabstab

Barter is in the lead.

Religious civic:
Divine Cult: MetalSlimeHunt, Bluerobin, BunnyBob77
Not Divine Cult: Frumple
Folklore: Aqizzar, Karlito?
Prophets:

Divine Cult is in the lead.

And now, this.
« Last Edit: August 07, 2012, 10:44:40 am by Boksi »
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Glacies

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #288 on: August 07, 2012, 11:18:09 am »

Er, I vote for the Prophet model until we can get state religion.

Shades

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #289 on: August 07, 2012, 11:19:10 am »

Can we enslave those who voted for barter then force them to vote slavery?
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #290 on: August 07, 2012, 12:26:33 pm »

Folklore.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #291 on: August 07, 2012, 12:39:13 pm »

folklore.

*clik link*
...
AAAUUUUUGGGHHHHHH!! MY EYES! IT BBUUUUUURRRRNNNNN!!!
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Karlito

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #292 on: August 07, 2012, 02:02:03 pm »

You've got my votes right, unless you just like spelling my name with a question mark for some reason.
Logged
This sentence contains exactly threee erors.

FritzPL

  • Bay Watcher
  • Changing avatar text since 2013
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #293 on: August 07, 2012, 02:10:50 pm »

I vote for Folklore and Barter.

Also, when are Jivaro going to get settler type units? As in, leave their mudstone huts and set up a new place to build huts in?
I mean, the bay north-west of Mt. Armok looks very promising.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: LP Civ4:C2C (13887 BC - Conquest!)
« Reply #294 on: August 07, 2012, 03:48:57 pm »

I vote for Folklore and Barter.

Also, when are Jivaro going to get settler type units? As in, leave their mudstone huts and set up a new place to build huts in?
I mean, the bay north-west of Mt. Armok looks very promising.
You get settlers when you research sedentary. (This is the beginning of the first Civ era.) Quite a long way of currently.

Though we can make tribes now, which are essentially the same.
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: LP Civ4:C2C (12254 BC - Jumbo-Sized Update)
« Reply #295 on: August 07, 2012, 03:50:35 pm »

Alright, this update wound up being way bigger than I intended. Oh well.

First of all, thanks for the tip!
Spoiler (click to show/hide)

Thanks to Raft Building, Bibracte is connected to our trade network. There didn't seem to be any kind of consensus on a new name, so I refrained from renaming it.
Spoiler (click to show/hide)

Gotta get more science up.
Spoiler (click to show/hide)

Shinies!
Spoiler (click to show/hide)

Holy fuck! That's a third religion founded. We really gotta get more science up.
Spoiler (click to show/hide)

Look at where the next religion-founding tech is; it'd normally found Tengriism. We probably won't win the race to Sedentary Lifestyle.
Spoiler (click to show/hide)

Time to get a new tribe going! Let's make our own city! With blackjack! And hookers! In fact, forget the city, we haven't invented cities yet anyway!
Spoiler (click to show/hide)

Meanwhile, the Celts are getting unruly.
Spoiler (click to show/hide)

We also subdue a horse. This is the first time it's happened to me, and of course we have plenty of horses near our cities now so we didn't need to capture it anyway.
Spoiler (click to show/hide)

We research Barter.
Spoiler (click to show/hide)

Now we're researching Canine Domestication. We actually pillaged most of that tech from the Celts, so we only need to do a little research by ourselves. Oh, and we found gold near MP4, which is a really really good thing for us. I'll go into the why later.
Spoiler (click to show/hide)

We try to send out some more scouts, but there's a lot of animals out there.
Spoiler (click to show/hide)

That sure didn't take long.
Spoiler (click to show/hide)

Alright, we'll go for Chiefdom for the Chiefdom civic, and then Mysticism for the Divine Cult civic, which is winning the race at this point in time.
Spoiler (click to show/hide)

Better get some more science going!
Spoiler (click to show/hide)

Uh-oh! A shark! Our raft can't handle that! Let's try to save the embarked horse at least.
Spoiler (click to show/hide)

We research the prerequisite to Chiefdom, but don't have the resources to actually use it.
Spoiler (click to show/hide)

Since our rafts won't be able to handle anything but the puniest of sea animals, I decide to disband them once they reach their destination.
Spoiler (click to show/hide)

I also build the Myth of the Earth, the other Myth required to build the Nazca Lines. It doesn't need a palace like most myths, so we can build it in Bibracte just fine.
Spoiler (click to show/hide)

Our warrior faces off against a fierce and terrifying beast. Also, you can see how it has a tiny chance of becoming a permanent resource rather than just dying or being captured.
Spoiler (click to show/hide)

This is why you'd want to capture a horse if you have none near your cities. I use him for the myth, though.
Spoiler (click to show/hide)

Sometimes you have nothing better to do with animals than to eat them.
Spoiler (click to show/hide)

Our scouts continue their work.
Spoiler (click to show/hide)

I decide to get Boat Building done before Mysticism so we don't have to worry so much about sea animals.
Spoiler (click to show/hide)

Some things to note about crocodiles in this mod: They often turn into knights, graphically, and they like to laze around in the same spot. Sometimes forever, or at least until killed.
Spoiler (click to show/hide)

I suddenly realize that having gold won't do us any good if we don't have the necessary technology! I think these pictures speak for themselves.
Spoiler (click to show/hide)

We research Chiefdom. Let's not wait any longer to implement new civics!
Spoiler (click to show/hide)

For a few seconds I though we were being attacked by mindworms or something. But it turned out to just be reused graphics from an AC remake mod.
Spoiler (click to show/hide)

Another of our scouts dies, but our last one finds an unguarded tribal village!
Spoiler (click to show/hide)

One warrior of Bibracte's garrison faces the locust horde.
Spoiler (click to show/hide)

The tribe is ready to leave for drier pastures. Let's get a gatherer to get that gold.
Spoiler (click to show/hide)

I'm proposing two possible ways to settle the north-west.
Spoiler (click to show/hide)

We need to pacify the area before sending out our tribe, though.
Spoiler (click to show/hide)

Also, the chief's hut is a very useful building, although it takes a while to build.
Spoiler (click to show/hide)

More technology!
Spoiler (click to show/hide)

Let's get that gold!
Spoiler (click to show/hide)

We really need that hut to calm down the Celts.
Spoiler (click to show/hide)

Welp.
Spoiler (click to show/hide)

Some animals are more valuable than others.
Spoiler (click to show/hide)

We discover the reason why we're paler than the people up north. Oh wait, no we don't, that's another kind of Tanning.
Spoiler (click to show/hide)

Time to build some scouts, right?
Spoiler (click to show/hide)

NOPE. Hunter time.
Spoiler (click to show/hide)

Here you can see how unstable Bibracte is in numerical terms. That red Che face represents instability. High instability causes revolts, which are bad for you.
Spoiler (click to show/hide)

Our hunter uppercuts a fucking Cheetah.
Spoiler (click to show/hide)

Oh hey, a list we show up on!
Spoiler (click to show/hide)

We research Boat Building! We need a Canoe Builder's Hut before we can build canoes, though.
Spoiler (click to show/hide)

Hunters are good against animals, but nothing special versus anything else.
Spoiler (click to show/hide)

We do more research! Yay!
Spoiler (click to show/hide)

Canoes are twice as strong as rafts and have an innate 50% bonus versus animals. This stacks with the free Hunter I promotion from our Hunting Instruction.
Spoiler (click to show/hide)

Also we can just upgrade our rafts into canoes, so I didn't need to delete those rafts earlier. Derp.
Spoiler (click to show/hide)

Zebras count as horses mythwise, but not herdwise.
Spoiler (click to show/hide)

I should have used it to build Governor's Pets, though. Even the Chieftain's Hut hasn't completely stabilized Bibracte. A bit of hunting is all it takes to get the governor a whole menagerie, though.
Spoiler (click to show/hide)

At some point, the Aztecs contacted us, but I didn't notice because we don't get a popup greeting like in vanilla Civ4, on account of being minor civilizations who cannot conduct diplomacy.
Spoiler (click to show/hide)

Obsidian Weapons GET!
Spoiler (click to show/hide)

Also, our settler tribe has arrived. Where shall we settle roam nomadically?
Spoiler (click to show/hide)

No new world map because I am a dumb.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: LP Civ4:C2C (12254 BC - Jumbo-Sized Update)
« Reply #296 on: August 07, 2012, 04:12:05 pm »

Oh. Would you look at that. The Aztecs. I wonder what feats of prehistoric wonder they are contemplating at this very moment. I bet the Aztecs have Nazca Lines. We don't have any Nazca Lines.


I support Settlement Plan Teal. The culture spread will go to waste under Settlement Plan Violet because of proximity to Mayanpanponpenpu.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Pnx

  • Bay Watcher
    • View Profile
Re: LP Civ4:C2C (12254 BC - Jumbo-Sized Update)
« Reply #297 on: August 07, 2012, 05:01:57 pm »

Yeah, go with the teal one. We want dem apples man.

It's not surprising that you're behind on tech, tech in the early stages depends heavily on how many animals you can get for myths.
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: LP Civ4:C2C (12254 BC - Jumbo-Sized Update)
« Reply #298 on: August 07, 2012, 05:34:19 pm »

I vote for what I think is spot 3? I don't know what the colors being referenced refer to
Logged
It's FEF, not FEOF

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: LP Civ4:C2C (12254 BC - Jumbo-Sized Update)
« Reply #299 on: August 07, 2012, 05:56:31 pm »

Teal! Go with teal!
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
Pages: 1 ... 18 19 [20] 21 22 ... 43