Alright, so we use the Eagle to build the Myth of the Sky, which gives +1 science and a Song of the Sky in every city, and the song is one of the prerequisites for the Nazca lines. I guess I misremembered a little bit, but eh, it's close enough.
Meanwhile, Geen gives chase to the Neanderthal.
And he chases...
And in the middle of the chase we develop Bone Working.
The Neanderthal is cornered.
He chooses to fight rather than run further...
And falls to Geen's spiked club. MonkeyHead's death has been avenged.
Meanwhile, we move closer to our goals of TOTAL WORLD DOMINATION by inventing Basketry. Once we invent sports we'll be able to play Underwater Basket Weaving! No wait, that'd be Extreme Sports we'd have to research.
We're really blazing through these techs.
Here it is! Finally, we can actually catch fish!
After a bit of deliberation I decide to just beeline Raft Building, since that's what people want anyway.
As it turns out, there's plenty of fish in the sea!
See the whale's tail next to the fish down in the south-west corner? That's a whale resource. Not worth noting, except that it's not in Ocean terrain, it's in Polar Ocean terrain. I just realized we're pretty far to the south.
Geen takes on yet another viper. No guesses as to how that goes.
We research Ground Stone. No, not stone that's on the ground, stone that has been ground. As in the verb grind.
We also complete Culture (Neanderthal)! Since it's a World Wonder, we get a cool movie too!
The Neanderthal Warrior is an alright early unit and is stronger than barbarian Neanderthals.
Not content with marrying Neanderthals, the young people of our tribe invent Natural Pigments so they can dye their eyebrows.
There's not much going on beyond research right now. I miss the good old times. All those years Geen spent chasing that Neanderthal...
Our borders get bigger again; now there's even fewer places for barbarians and wild animals to spawn. Also, we can't harvest that silk yet.
We're the second bigger civilization in the game! Probably because we're so cultured.
We continue our quest to get off this island until I decide it's time to put an end to this update.
Alright, before I end this update, I'd like to talk a little bit about civics. Namely, Religious and Economic civics.
In regards to religion, we have Irreligion, Folklore, Prophets and Divine Cult. Note that only the first two have been researched yet.Irreligion means a lack of religion, while Folklore is basically a collection of stories with no real unifying theme or pantheon. Prophets means prophets go around being prophety and preach their religion without the government having any kind of control over it, while Divine Cult means the leader of the nation is worshipped as a god, like ancient Egypt or modern-day North Korea.
In economic matters, we have None, Barter and Slavery, if I remember correctly. None just sucks, so we'll want to upgrade from that. Barter and slavery are both pretty self-explanatory.