Hello!
I have worked for a very long time on this post (maybe because I am not really good at writing). The first one who post his name can start his/her turn, wich last for 36 hours from post. Everybody else will go on the list. I don't want to be really strict on making a list or anything, we all can make adult decisions to not ruin other's turn. If this post attracts more people, I will make an official list though.
The list:
Here is the file:
http://www.2shared.com/file/tN6YcVmW/lebego.htmlor:
http://www.filedropper.com/lebegoI decided to make a save from my current fort after it's first year, and post it here, as a succession game. The map contain minimal land 10x10 tiles, so this should be a fortress on top of water, supported only by five ramps. From these ramps, rutile floor go over the ocean from the left side, to the far right center, this is where should be the for. However I have only managed to get 287 stones on embark, and make from these 1148 blocks. So it is still unfinished, I post here a map that shows the current fortress, and also shows my future plans, these are just suggestions to users.
Here is a temporary shelter tower:
I would like to build five down ramps, then build a draw bridge on that level (5x10), and another bridge what raises so the fort can be safe from flying building destroyers too(5x1 <-). The down ramps are only required if somebody wants to shoot ballistas from on the level of the main floors (behind fortifications), otherwise the bridges can be built on the regular level. A wall or floor handle is also required to hold the fortress, since bridges can't do that.
It is also a possible option to just use regular floors, and an atom smasher and before it, a retracting bridge that prevents enemies from fleeing, however this method is not good against megabeasts.
All these suggestions are not compulsory, just my ideas (and if anybody is interested in this, I mustn't really try to control them, that wouldn't be fun).
However there are a few rules: the fortress must be built entirely out of rutile (only used for constructions), and on top of the ocean, only after a working, safe and sufficiently large fortress to hold all dwarves, should the player go under the ocean and underground.
Here is some background story (contains comics):
http://www.bay12forums.com/smf/index.php?topic=112594.0The comics themselves:
A little lore:
This is The Momentuous Land
The marked red rectangle indicates where the fortress lies:
Terrorhounds the plague of plagues
There are 10 civilizations: 2 dwarven, 2 human, 2 elven, 2 goblin and 2 kobold; and 18 settlements: 4 dwarven, 4 human, 4 elven, 4 goblin and 2 kobold.
Since the world is still young, only one unfortunate goblin lady, Estur Zomunstrux have passed away at the cruel hands of Fama Imazadisait the Roc, who dared to eat her as well.
The chosen dwarven civilization is The Boat of Enchantment.
Deities:
Atsher Uzollimul Onget Gusil ♀ jewels
Istam ♀ light, the Sun, fire, metals and mountains
Idräth ♂ trade and wealth
Onget ♂ minerals
Toral ♂ fortresses
Nomes Rimadmëlist ♀ games
Rilem Irenshal ♀ children
Kastol Sobìrnoram ♀ freedom
The Kogan Minbaz have access to a large mountain territory, The Axe of Confidence. This rangy, savage and seemingly lifeless region dominates the continent, beside the terrifying Tragic Waters. Three peaks watch over this domain: The Gross Pillar, The Oceanic Beak and The Inky Hatchet. It also houses several Rocs, Dragons, Mountain Titans, Giants and Bronze Colossi. Still, epic battles lie snug under the quiet carpet of time.
Just west to the first peak, as the sharp eye travel across The Prairie of Magic, busy streets and creaky carts could be heard... The villages Pisdoñas and Irumjir are ahead. A socialist human civilization, The Union of Workers reside here. To the North stretches the vast Tin Hills and Hills of Mining, between them the only respectably large woodland The Rumored Jungles, the country of the Routed Fragrance elves. Just East from the capital Amemiden and her sister city Eribkulin, where The Influential Swamps meet the ocean, on a clear day the naked eye can see The Flame of Cleaning, a mythical vulcano where no mortals dare to venture.
Across the Eastern region small swamps litter the earth, however the core territory is ruled by three large lowlands: The Tapered Steppe, The Wild Prairie and The Field of Tangling. The latter two confine the largest bay of The Tragic Waters, the great queen of The Boat of Enchantment, Dôbar Mörulmesir ordered that on the strait of said bay WILL stand Fortress Terrorhounds, to become the only and first naval base in dwarven history. Subsequently the strait was named Terrorhounds, while the bay Dôbar. A geographic curiosity just East of Terrorhounds, The Rages of Charring seethes in recluse, barely above the sea level, constantly vaporizing the flow of the ocean.
Some say on the part of the queen the expedition was only a half-hearted attempt, to counter the further expansion of goblins, since their dark fortresses: Stestrakzom and Ozudnolsto are only a few days of travel to the North. Others argue that after the queen saw the rival monarch Thîkut Udilegast's glorious city, royal halls, jealousy get the better of her. And with this expedition that defies dwarven nature as a whole, she wanted to prove that conquering the impossible is more heroic, than having just fancy gold rooms, with silver furniture and diamond windows.
Little did she know about the terrible siege after her departure from the magnificent chambers. Trolls led by Rakust Ashmonkôr Vesh Råsh the Dust of Dying infiltrated the capital of The Sling of Riddling on dark and evil night, devoid of starlight. Rakust himself shattered the sturdy doors of the royal bedroom and abducted queen Thîkut, no doubt out of some foul needs. To add insult to injury tasteless stories began to emerge (probably from the mouths of unruly cheese makers), that Rakust made the beloved queen his wicked bride, and she bore a male child to him. To infuriate the nobles even further, some say that once reaching adulthood, Lòmifo will return to Geshudartob as the rightful heir of the throne.
The civilization of the Bim Dallith is located in The Sable Beak. This relatively small mountain range surrounded by two dark fortresses: Aslotngustû and Ostaâng to the North West (which they have a trade agreement with), the only sand desert: The Sweet Dune to The North, the land of umber beasts: The Umber Fields to the east
and the human hamlets of Istrazangur and Amiloxul to the south, in the center of The Singed Steppe. To the South East lies the dreaded marshland called Unspeakable Biles, home to many White Monsters, Giraffe Brutes and other "unspeakable" horrors.
Far South in The Jungle of Slaughters stand the forest retreats of The Grove of Taking, Beÿainefa and Eriÿanila, between a small lake The Mired Waters and a large mere The Peaceful Water. Lastly, wandering further down the continent, persistent adventurer can find three large tundras: The Blizzards of Soaking to the west, Prime Winter in the middle and The Sacrificial Blizzards to the east.
Diary of expedition leader "Mistêm" Towerdude Uzolesesh:
Zavaznïr, Angzakrorung, year 3, age of Myth
1st Granite,
As I sit on this no so finely crafted barrel, strange thought slowly starts to crawl into my mind. I am questioning my existence, more over not just mine, but of the whole world. I am 63 years old, it seems like my age was always this, I can only barely recall my memories. Seeing my ambitious queen, laden with fury and envy, receiving my appointment, recruiting my six cousins, embarking on journey to the dreaded ocean, , packing up almost 300 urist of stones to a ramshackle wagon, towed by two mere skin and bone horse, arriving at the edge of the strait. It seems like if that was at least a hundred years ago. But something isn't right! How could it be right? Am I really 63 years old? How could that be, if the world is only three years old as the elders say? I am really existing? What is the world? What is made of, Armok's beard? And we only exist in his mind? Does anything exist at all? OUCH! This splinter definitely exist in my arse. Curse that carpenter. Well so much for pondering on high matters, better get down to the earth. It doesn't matter if we exist in reality, or we are just imaginary, the world is still the same, the wind is cold, the stench is foul, and my stomach mildly grumbles. Aye, ready those ramps and floor, or you taste my whip! We stuck in this cursed place, with no land under our foot, work or you will never escape the rain and beast!
13rd Slate,
We are made some progress, the ramps are ready, and we are building the remaining floors, and stay as much far as possible from the land and the cursed waters. Then all of a sudden! What?! Migrants? A glassmaker, a potashmaker and a liar?, Off ye go to the barracks!
27th Felsite,
The work is extremely slow, presumably because my cousins don't even know how to hit a nail in, peasants all of them, useless. Everybody in the capital and even in Eribkulin said they are veeery busy, and in important positions to plan further expansion into the mountains, and they need every useful hand. Well doesn't "every" include us too? Oh, peasants, I get it. Well at least this is better than, encroaching on the land of the Bronze Colossi, and getting served as a Shepherd's Pie.
19th Hematite,
I have ordered the construction of butchery on the small land what is available, it should be safe from the ill effect of the sea. Then I made preparations, killed and processed the two horses what brought us here, I felt sorry for them, but they would have surely died of malnutrition since there aren’t any kind of food source here. The leather was used to make armor and shields for the crying squad. Sheesh you never heard the legend of naked dwarf berserkers? They never needed armor! Our only wood were used to make charcoal, to refine the ore into metal bars. Surprisingly we gained four copper bars and two silver bars, which were enough to make weapons for half of the soldiers.
8th Malachite,
It is summer now! The human caravan didn’t arrive in the first year, however a caravan of giant grasshoppers, grasshopper men, opossum men, osprey men and other subsidiaries, did show some interest to meet the hammers of our makeshift militia. Apparently one speardwarf Zulban Kolngotol, who for the moment didn’t have any weapon, decided that now’s the time to charge at an osprey man. However the latter counter-attacked with its beak, nearly with speed of light, put its beak into Zulban’s mouth, and pulled out his lower left back tooth, to be correct his three great molars. Then proceeded to smash open and broke his fourth finger and toe on his left hand. Zulbar’s anger however was so enormous, that despite his unarmed state, the conveniently used his arm as a spear.
The Speardwarf's arm is lodged firmly in the wound!
The Speardwarf twist the embedded speardwarf’s arm around in The Osprey Man’s upper body.
The Osprey Man has bled to death.
5th Galena,
We have built a bridge that prevents hostiles from ambushing us, albeit it doesn’t do much against flying threats. We also started to build a trade depot and another bridge, so it would work like an airlock, in the middle with the depot. Let caravans in, close the outer gate, open the inner gate. I AM A GENIUS! My cousins on the other hand, don’t really appreciate anything, they always complain about such trivial things as the draft, the attacks of the dead, the lack of chairs, tables, beds, proper rooms and booze. Why can’t they just hold back their voracious appetite?
25th Galena,
Curses! Toral help us! Yesterday I saw a large cloud in the distance, but it turned out to be a ten Giant Albatross Corpses. Needless to say even if I draft everybody into the militia, we couldn’t take down more than two of them, let alone in numbers superior to us. The only solution that seemed to be reasonable is to build a small shelter, bring in what little supplies we got, and hope that the beasts will go away before the caravan arrives.
23rd Limestone,
I had to use my exceptional charisma and other unconventional, but effective methods to motivate our little group, because the prospect of getting eaten alive and turned into rotting zombies to eat the rest of our family was not enough to do the trick. Half of the shelter is ready, we just need another floor and a roof. The undead doesn’t noticed us yet, or just teasing us.
28th Sandstone,
For almost a month now those wretched giant albatross corpses trample on our outside stock piles, and seem to intelligent enough to figure out, that the door in front of them hides some delicious victualages: us. I had the foresight to bring the last wood logs, so we could build two beds, on for the miniature hospital. It is immediately taken by our injured speardwarf, yet without any threads, clothes or water I fear for the worst. Still no sign of the caravan.
9th Timber,
Finally we are FREE! The monsters have gone away, we shall have our battle, but by then we will be prepared! The „industrious” dwarves construct a stair down to the ocean, wall it in, and build a well on it, and grates. We have water and fish now. I myself with a novice mason catch a couple of fish and nautilus, the latter will serve us well for the shell leggings they produce. We bring the rest of the usable refuse into the workshops, and begin to produce goods as fast as we can. To counter future threats, ten bone crossbows and bolts are also constructed.
26th Timber,
The dwarven caravan have finally arrived, emergency trade is made to buy medical equipment and booze. The newly appointed chief medical dwarf rushes to the hospital to treat the wounded. Later we exchange urists of totems, crowns, amulets, earrings and such useless trinkets for valuable metal bars, wood logs and bronze weapons for the military also acquired.
Moonstone to Granite,
Our small settlement saw a busy winter, we have added five more cells to the existing floors, and built an entirely new one; the door to the fishing stairs have been replaced by a wall, and we connected the stairs to the tower, one level above the main walking perimeter with a passage, then sealed it from the world, so now nobody has to go outside to fish. The old levers just outside our main door were deconstructed, to be placed inside. Despite our shortage of stone, or blocks we were able to manage the needed goods, and deconstruct workshops as soon as we required another, this quick work rotation enabled us to adapt quickly to economically challenging situations situations. As time slowly crept into spring, I started to plan further ambitious constructions, I ordered the mason to replace the rutile floors what make up the ceiling of the uppermost level, with rutile walls for our new cistern, or if it doesn’t work, never the less they will prove to be good height points for irrigation.
7th Felsite,
This is probably my last entry as an expedition leader, since I am preparing to retire. This was a long year and I note it as a successful one. In spite of all the undead and wild animal invasions (right now we have just repelled some gray langurs, and have some buzzards as nuisance) we managed to build a large part of the planned fortress over the ocean, and only the scarce number of stones prevented us from going even further. My first advice to my future successor is to push these dwarves really hard, because they are really VERY lazy, my second advice is to push them even more hard, because they have legendary skills in procrastination.