<- this one by Dex
Character Name: Miranda Greenhorn
Race: "Human"/???
Class: Broken Copy Magi
Basic/Note Data: Miranda is rather short and a bit squat. Her skin is hard to the touch and feels almost fake. Regardless, she tends to always have on the same clothing and hairstyle. Her voice is high-pitched and mousy, but she doesn't often talk for very long intervals.
Bio: Miranda... cannot remember much about her past! It can't have been important, though. She remembers growing up around Humans and helping people a lot. Occasionally, she'll hear the voice of an old man inside her head telling her to keep traveling, keep walking on. She does not know why she travels, but it must be for a reason.
Changing Scenery: Miranda was traveling by foot through the Azure Valley, a quiet dip in the nearby mountains where little life resides. She had walked up to an immense Anti-golem - a lumbering, natural creature that resists magick - and attempted to defeat it for SWEET LOOT using only the Copy Plates she had. However, her Plates were weak 'cause her best ones were stolen, and it wasn't enough to avoid being crushed by the golem. Luckily, she was offered a second chance in a different part of Daros...
AdvancedAbilities: Soul Bug - Most important parts of Miranda's Destraiti are blocked off. She has no soulbound inventory and cannot increase her inventory size past three, having to physically lug all items around. She cannot cast proper magic, and must use her Copy Plates instead.
Copy Plate Manipulation - Miranda is an incredibly specific type of engineer. She works with Copy Plates, card-shaped devices that allow her to imprint the abilities of her foes onto them for later use. She can activate copy abilities, eject abilities, fuse abilities and much more.
Statamancy 101 - Miranda can absorb the raw mana stored in copy abilities to increase her stats for a short time.
Not Really a Superpower - Because she gets by as a part-time pickpocket, Miranda has engineered many ways to attract sympathy from her foes. Most of the time she just uses this to get a headstart on running away.
Stats:Health Part: 4
Magick Part: 5
Aggression: 6
Fortitude: 6
Nimble: 4
Brilliance: 6
Spirit: 2
Awareness: 2
Companionship: 0
Allure: 5