Player Name: Spinal_Taper
Character Name: Jane Doe, RED Soldier
Race: A True Patriot! (Human)
Class: Soldier. Completely insane soldier.
Basic/Note Data:
http://wiki.teamfortress.com/wiki/SoldierBio: Jane Doe was an utter patriot. If it was American, he loved it. When he heard of the great American quest to stop the Nazi menace, he leapt at the chance to sign up and start busting unamerican heads. Unfortunatly, for various mental and physical reasons, no branch of the army would accept him. However, giving up was a communist thing to do, and so he left for Germany himself, where he led, fed and trained a one-man crusade against the Nazi war machine. During his self-made tour of duty, he earned several self-made medals. Sadly, like all things, the war ended, as did Does favorite hobby. That is, until he was contacted by a certain individual working for a certain group offering him employment as a mercenary for a certain world dominating company. He took the job with a smile, his rocket launcher and his bloodlust.
Changing Scenery: Just a short while ago, in an old, dingy bar, Soldier sat on a barstool, with an empty bottle of scotch in his hand. His scowling face rested on the bar, giving any who approach him a hateful glare.
"Goddamn hippies. Ruining America for
true Americans, like me."
The other patrons of the bar gave him a suspicious glare, which Soldier returned in earnest.
"Hippies."
By now, the other patrons were done with him. One of them, a muscular man who dwarfed Soldier walked over to him.
"I think you should leave."
Soldiers head jerked up.
"Make me, hippie."
The taller man swung his fist, but Soldier caught the punch with surprising agility given his drunkeness.
"You're no Scout, commie!"
He twisted the mans arm then swung it into the bar. With a resounding crack and a scream, the mans arm shattered. Soldier grabbed the mans head and brought it down onto his knee. The man dropped with a low groan, and his friends stared for a moment.
"COME GET SOME, FRENCH SKIRT-TWIRLERS!"
Three men raced at him, breaking off to surround him. Soldier slugged one in the face, sending him to the ground in a daze. He was just to follow up with a kick, but a barstool shattered against his back. After stumbling forward, he turned to look behind him. The dazed man was being helped to his feet by another man, and the third guy smirked at Soldier. Soldier ran at the dazed man and the guy helping him up. He grabbed the dazed man by the head, swung him around and smashed him into his assistant. Then he released his grip, sending the man flying into the shelves behind the counter. Twinkling glass shards flew into the air as Soldier charged the last man. Soldier tackled him, and began a savage beatdown upon his newest victim. Punches fell like fist-sized hail onto his body, bruising muscle and cracking bone. Soldier swung his elbow down onto the mans chest, causing him to hack blood onto Soldiers red peacoat.
"Filthy Communist bleeder."
Soldier stood up and grabbed a bottle from the counter. People recoiled from him as he walked out of the bar, muttering vulgarities against Communists and hippies. He began striding down the street, then the accumulation of the alcohol and fight came onto him and he passed out on the street. When he awoke, he was nowhere he had ever seen before.
Advanced
Abilities:
Advanced weapon proficiency: He has had experience with nearly all kinds of weapons, and can easily adapt to nearly any situation.
Resistance: He, somehow, has gained resistance to anything he fires that hits him.
Rocket Jumping: He has the odd ability to soar into the air using the recoil of explosions.
Australium Conversion Tech: Using the transformitive properties, Soldier can transform any weapons, ruins and gear he picks up into ammunition for his weaponry.
Random Drops: Once in a blue moon, after killing enemies, he will find an item materialized into his backpack. About 1/9 of the drops are usable by him, but the others are utterly useless to him. These items will vary from weapons, to gear, and occasionally, he will gain a hat. Everybody loves hats,
Crafting: When he has an excess amount of gear or weapons, he can combine them to form varying quality metals. He can use these metals to craft more useful equipment
Hit it Doc!: Due to his surgical enhancements, he causes any healing or buff attempts on him to passively gain energy. Once the healer gains enough energy, they can trigger either a stage where he does 10 times damage or is utterly invincible.
the quick-fix does not exist.Respawn: Upon his death, he does not fade, but shows back up at a Mann. Co. Respawn Room.
Kamikaze:If need be, he can grab a grenade from his chest bandolier, hold it above him and detonate it, killing him and enemies around him instantly.
Stats:
Health Part: How much Health the character has. 8
Magick Part: How much Mana the character can store. 5
Aggression: How strong the character is. 4
Fortitude: How tough the character is. 4
Nimble: How fast the character is. 2
Brilliance: How intelligent/skillful the character is. 2
Spirit: How tough the character's spirit is. 4
Awareness: How awake and alert the character is. 3
Companionship: How good the character is to work with others. 3
Allure: How charming the character is. 0
As you enter the new world, your stats change to fit the world of Daros, You have 40 points to place amongst these 10 stats! If you do not fill anything in Health Part or Magick Part, they will default to 1.
That is about it! Do good work on the character profile! It wont be easy to change it afterwards!