"Does that thing even have eyes? I'm guessing it can see, by some form of magic or other. Who knows. I'm sure we could defeat it if needs be."
>Scan the room for another exit from my spot, sword ready should the wurm spot me.
Spot; Sneakily (1d6=1, 1d6=2)You step out into the open and shout "Hey ugly, where's the next staircase down?" at the wurm. The creature turns towards you and all the skulls begin to cackle.
Dread Cackle/Defense (1d6=3, 1d6=6)The cackle tries to touch something deep within you, but it doesn't quite reach.
Enemies -
Wurm of Bones----
Zalgus looked over his shoulder.
"I assume so, but it's hard to tell."
He then turned back to the book.
"And what about this thing?" he said, glancing back to the munuruk. "What's this all about?"
Talk to book.
That looks like a munuruk. Interesting. I wasn't aware that there were any of those creatures in the keep. That's good, I suppose, in that it keeps the Terror beneath the Keep less active, if I am gauging their reaction to the Bloodstained Dreams correctly.Baradine wonders if he should see what Rorrim and Rorgrin are up to now that he left them behind.
----
Help Rorrim.
"Homicidal painting..."
You help up Rorrim, who proceeds to charge at the painting that just blasted the two of you... and fall flat on his nose that he tries to pass the door.
"Accursed pressure traps! Baradine! Do your work!"
"Spell immunity but nothings better than see you test it out."
"Wha-?"
Rorrim: Charge ye painting! Cut the backside off with my polearm in an attempt to try to discover any traps behind it! Then remove the painting, using it as a shield against that fire-spurt.
Baradine shall try to sense any traps or activated magic once the painting is removed!
You look around for Baradine after Rorgrin helps you up, but it seems he's already moved downwards. Well, time to teach that trap a lesson.
Charge! (1d6=1)You charge ahead, trying to bring your polearm into position, but you stumble and fall flat on your nose as you pass the door.
Hit points: 20
Action points: 15
TraitsSageNecromancerArcane VampireEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin book1 *
Blue dryadfruit1 *
Green dryadfruitSpells:Draining GazeConsult DeadCall ShadeDraining weapon - 1 to learn
Hit points: 28/30 (1/3 to heal)
Action points: 10
TraitsUsing everything as a weaponStaying eternally calmHard HitterUnchosen trait
EquipmentA rope/
Well-crafted knifeWarhammerHalf a brickA painting Hit points: 25
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 22/30 (1/3 to heal)
Action points: 10
TraitsVigilantWarriorNoticed by TiamatBattlecry!Equipment:Tempered Steel Lochaber AxeLeather armorWoad body paint2 *
Green dryadfruit Hit points: 20
Action points: 5/15 (3/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertEquipment:Bronze ShieldBook of Fire MagicBronze Longsword3 *
Green dryadfruit1 *
Blue dryadfruitSpells:FireboltFiery CylinderHeat ShieldFiery Weapon On the floor:
Lightning trap room:
A rock