"I see. This is a component to Prodith's plan, it seems; unlikely we'll be able to hurt it directly, best move on.
Oh and that strange statue we saw earlier was the Dance of Souls Triumphant. It shows you creatures you've triumphed over."
Head back through door, down staircase.
You leave the room and go down the staircase, entering into a small corridor with a munuruk standing nearby, tapping on a strange stone plate places by the stairs. Baradine follows quickly after you.
others coming?((Sorry :\))
"Err, this painting is about Souls...?
Ok. Mental note. Come on Rorgrin, Rorrim. We're done with this room."
Baradine, rest and recharge while following Zalgus.
Rorrim shall aid Rorgrin in tearing down that painting!
"Z. - Ask your book why it's telling us this. Specifically why it would tell us this thing Prodith's scheming on can reforge the world.
Also what's a Prodith?"
"I see. This is a component to Prodith's plan, it seems; unlikely we'll be able to hurt it directly, best move on.
"Attacking magic with magic can often be anti-climatic. I find magic tends to fail in the face of overwhelming kinetic energy."
Tear down the painting.
"If I die, let Trael know this was all his fault."
Down with the painting! (1d6=4, 1d6=6)The two of you grab onto the frame and pull off the Dance of Souls Despaired with surprising ease...
Trap Attack; Defense (1d6+4=7, 1d6=1, 1d6+4=5, 1d6=5)... when a severe blast of fire and force shoots out of the wall, catapulting Rorrim welll out of the room with bruises and burns (8 damage), while Rorgrin reflexively shields himself from most harm, suffering but a few burns (2 damage), but letting the painting go in the process. It quickly hovers back to its place. For a few seconds, it clearly shows a nighttime landscape with spirits floating over it before the spirits once more overwhelm the canvas with their gray.
----
"So, Larry? What do you think? Subtlety or a full-on charge?"
>Leave it up to Larry. I'm tired of making decisions.
>If he decides on subtlety, move slowly through the door and hug the wall as I try to determine what's inside, sword ready.
>If a full-on charge, well, charge in there and attempt to chop whatever's making that noise into little bits.
"We can always charge. We can't be subtle once we do that. So subtlety gives us both options. Let's try that."
You sneak into the room and are greeted by a grotesque sight. A worm- or snakelike beast of great size, consisting of bones, shells, and exoskeletons of all sizes and shapes. One end of the creature, rising into the air, consists of nothing but skulls of many different creatures. It scrapes over the stone floor, and occasionally all of its jaws open at the same time, letting out the by now familiar roar.
Enemies -
Wurm of BonesHit points: 20
Action points: 15
TraitsSageNecromancerArcane VampireEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin book1 *
Blue dryadfruit1 *
Green dryadfruitSpells:Draining GazeConsult DeadCall ShadeDraining weapon - 1 to learn
Hit points: 28/30 (0/3 to heal)
Action points: 10
TraitsUsing everything as a weaponStaying eternally calmHard HitterUnchosen trait
EquipmentA rope/
Well-crafted knifeWarhammerHalf a brickA painting Hit points: 25
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 22/30 (0/3 to heal)
Action points: 10
TraitsVigilantWarriorNoticed by TiamatBattlecry!Equipment:Tempered Steel Lochaber AxeLeather armorWoad body paint2 *
Green dryadfruit Hit points: 20
Action points: 5/15 (2/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertEquipment:Bronze ShieldBook of Fire MagicBronze Longsword3 *
Green dryadfruit1 *
Blue dryadfruitSpells:FireboltFiery CylinderHeat ShieldFiery Weapon On the floor:
Lightning trap room:
A rock