Wait for the golem to enter the ice room. Hold onto the rope and brace self against the wall.
"TRAEL, MOVE OUT OF THE WAY BEFORE IT TURNS YOU INTO FERTILIZER."
>Back away towards Rorgrim, keeping the golem at sword's length. If it lunges at me, sidestep and slash at it, trying to damage its legs.
Trael backs away to the ice room through the empty room. Huh. The golem doesn't follow. From the sound of it, it doesn't move far from the door, though... Hey, the ice is melting, and the staircase is being freed. Rorrim and Baradine come up, followed by several insectoids armed with spears.
ice will return soon
dryad knows when seed is planted
golem is down that pathOne of the insectoids is indicating the empty room that Trael just left.
Enemies
Flesh golem close to Trael, far to Rorgrin,
Lightning Trap----
Wander off into the jungle. If following a plan doesn't work, surely wandering about at random will!
Through the jungle (1d6=2)You're somewhere in the jungle.
----
((Yarhg! Sorry, my newbox is filled with threads I don't need to read, and it accidentally put this at the bottom D:))
"You want to put my AXE on fire?!"
"Enchant it. Besides, we're up against lightning. We need a way to divert it to the golem. Simple."
"So says the mage..."
ONWARDS!
Baradine: Fiery Weapon > Rorrim's polearm.
Rorrim: Request for something metallic to use in diverting lightning.
Both: ONWARDS!
Fiery weapon (1d6=4)Your weapon is covered in fire. Can't harm it more than you already did, probably. The dryad shoves the fruits and the seed into Baradine's hands afterwards, since neither of you took them and the seed you are supposed to carry.
"
Even if the lightning were as easily diverted as natural one (and as I said, it isn't), the munuruk only have the wooden spears and their poisons, really."
You go onwards, a munuruk carrying a strange stone plate joining the spear-wielding ones, leading upwards a thin staircase, down a small corridor, and finally to a frozen staircase upwards, where the plate-carrying munuruk places it near the staircase, and the ice melts. You go up, followed by the munuruk, to find Rorgrin and Trael.
ice will return soon
dryad knows when seed is planted
golem is down that pathOne of the insectoids is indicating through an open door to an empty room, followed by another open door. The lighting you see down there is probably that lightning orb you were warned about.
[Fiery Weapon: 4]
Neutrals/Enemies?: 10
Munuruk (all spear-wielders)
----
Hit points: 20
Action points: 14/15 (5/6 to recover)
TraitsSageNecromancerArcane VampireEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin bookSpells:Draining GazeConsult DeadCall ShadeDraining weapon - 1 to learn
Hit points: 25
Action points: 10
TraitsUsing everything as a weaponStaying eternally calmHard HitterEquipmentA rope/
Well-crafted knifeWarhammerHalf a brick. Hit points: 21/25 (1/3 to recover)
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 25
Action points: 10
TraitsVigilantWarriorNoticed by TiamatEquipment:Dulled, chipped, Tempered Steel Lochaber AxeLeather armorWoad body paintA rock Hit points: 20
Action points: 13/15 (2/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertEquipment:Bronze ShieldBook of Fire MagicBronze Longsword2 *
Green dryadfruitBlue dryadfruitThe seedSpells:FireboltFiery CylinderHeat ShieldFiery Weapon