Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18 19 ... 45

Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 49465 times)

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Roll through the Keep of Bloodstained Dreams (30 - Yummy necro)
« Reply #240 on: August 22, 2012, 12:40:23 pm »

((I probably should point out that you have no idea where Trael is, much less what is attacking him.))
Follow the sounds of skulls being split then!

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (30 - Yummy necro)
« Reply #241 on: August 22, 2012, 01:19:57 pm »

Draining Gaze, wriggle free.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

  • Bay Watcher
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (30 - Yummy necro)
« Reply #242 on: August 22, 2012, 10:52:48 pm »

Unnaturally quiet even in combat, the only sound as the skeletal figure drew his blade above his head for another strike was the rustling of his cloak and the occasional creak of yellowed bone and dessicated flesh.
He swung the blade around in a wide, overhead arc, aiming for the strand of webbing the strange creature hung from.

>Cut the thing from the ceiling and then strike again as it (hopefully) hits the floor!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #243 on: August 23, 2012, 01:59:13 pm »

"Oh...dear. That is quite the predicament.

"HOLD ON NECROMAN!"


Rorrim apparently couldn't find the name of the person embellished in calcium...

Baradine! Heated double palm strike to that pudding!

Rorrim! Use search-that-library-on-something-about-pudding, and not the cookbooks! Wait...fine, even those!

Firebolt/Defense (1d6+1=4, 1d6=5)
Baradine tries once more to scorch the pudding, but falls short again.

Find a book (1d6+1=5)
You find a book on several dozen types of oozes, goos, puddings, sludges, slimes, and what all else, and the entry on black puddings states that they split off weaker droplets when hit by cutting or piercing weapons, are prone to try and constrict their opponents, are quite simple- and singleminded, and that bludgeoning weapons are terribly inefficient against them. The book recommends spell use, and cautions that despite their name, they are decidedly inedible unless soaked in water, then lye, then water again, for several weeks. They don't appear to have any special weaknesses beyond their generally low intelligence.

Draining Gaze, wriggle free.
Draining gaze/defense (1d6+1=4, 1d6=6)
Through the constricting moves of the slime, you fail to get the proper concentration to cast the spell.
Break free (1d6=2)
To make matters worse, you also fail to break free.

Constrict Zalgus/Zalgus defense (1d6=6, 1d6=2)
The pudding heavily constricts Zalgus (8 damage),  but in the process inadvertently loses its grip on the chewed-looking necromancer. (3 hp left for Zalgus, no longer engulfed)

Enemy - 1 black pudding

Black pudding 2 - 14/25 hp -  Melee to Zalgus, close to Baradine, Rorrim, and Rorgrin, not visible to Trael

----

((I probably should point out that you have no idea where Trael is, much less what is attacking him.))
Follow the sounds of skulls being split then!
Thinking that you hear another fight, you rush into the statue room. Trael must have taken those stairs, right? You end up in in some kind of jungley garden, with Trael's trail clearly cut out for you.

----

Unnaturally quiet even in combat, the only sound as the skeletal figure drew his blade above his head for another strike was the rustling of his cloak and the occasional creak of yellowed bone and dessicated flesh.
He swung the blade around in a wide, overhead arc, aiming for the strand of webbing the strange creature hung from.

>Cut the thing from the ceiling and then strike again as it (hopefully) hits the floor!
You look up at the strand and would grimace if you could. No way can you aim that high with your sword.
Attack gildengleam/gildengleam defense (1d6=1, 1d6=5)
You strike anyway, but the monstrosity quickly ascends along its strand.

Attack Trael/Trael defense (1d6=4, 1d6=4)
The gildengleam hammers at Trael with its bottom leg, causing slight damage to Trael. (2 damage)

Enemy - 1 Gildengleam 3 damage dealt. [total 5 damage]


Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Circular room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #244 on: August 23, 2012, 02:20:23 pm »

*gurgle*

Hide behind allies. Draining gaze the slime if I can do it from safety.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #245 on: August 23, 2012, 03:45:20 pm »

Follow the Trael trail.

Yoink

  • Bay Watcher
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #246 on: August 23, 2012, 06:04:52 pm »

Trael's expressionless skull stared at the offending limb, his glowing eyes hardly doing his mood justice as he raised his sword for another strike.
"Any... Ideas, Larry? I'm not sure I'm making much of an impression."

>Remove the limb it hit me with!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #247 on: August 23, 2012, 11:02:15 pm »

"General low intelligence, eh?

Hmm...if I was a primitive being with no fear, perhaps, and only a singleminded purpose to feed...what would I do?

Perhaps...it can hear, aye? Hearing by...vibrations? Hmm...Or...I'm taking about pudding."


Rorrim mused to himself as he strode out of the room to face Baradine and that necroman.

"Baradine! Get the man out! I'll handle that piece of food!"

Baradine, ward against any incoming attacks on Zalgus, cast ring of fire around your perimeter, separating you and Zalgus from that pudding!

Rorrim shall...pound the ground with the haft of his polearm, hopefully causing the pudding to attack him instead, and if it does -- direct it towards the fiery ring! If not, then lead it into the collapsed library!
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (32 - )
« Reply #248 on: August 24, 2012, 03:21:19 pm »

Spoiler: Notes (click to show/hide)

*gurgle*

Hide behind allies. Draining gaze the slime if I can do it from safety.
Draining gaze;defense (1d6+1=7, 1d6=5)
You scamper behind Baradine and shoot the terrible monster an evil look, which you extend into your draining gaze spell. You feel some of the ooze's life energy flowing into you. Invigorating. Why would you stop doing it? You wouldn't, not even to move. (attempting another action, including moving, gets a -2 penalty)

"General low intelligence, eh?

Hmm...if I was a primitive being with no fear, perhaps, and only a singleminded purpose to feed...what would I do?

Perhaps...it can hear, aye? Hearing by...vibrations? Hmm...Or...I'm taking about pudding."


Rorrim mused to himself as he strode out of the room to face Baradine and that necroman.

"Baradine! Get the man out! I'll handle that piece of food!"

Baradine, ward against any incoming attacks on Zalgus, cast ring of fire around your perimeter, separating you and Zalgus from that pudding!

Rorrim shall...pound the ground with the haft of his polearm, hopefully causing the pudding to attack him instead, and if it does -- direct it towards the fiery ring! If not, then lead it into the collapsed library!

Fiery Cylinder;defense (1d6+1=6, 1d6=5)
Baradine rushes forwards to the ooze to avoid hitting Zalgus with literal friendly fire, and casts his fiery cylinder around himself. The scorching column burns the pudding, but also Baradine, as he mispositions the spell slightly. (3 damage each)

You pound the ground. The pudding attacks Baradine despite this.
Attack;defense (1d6=2, 1d6=2)
Whether due to the pudding's wound, your stomping, or Baradine's sudden charge, the attack is rather meek (1 damage).

Enemy - 1 black pudding

Black pudding 2 - 9/25 hp -  Melee to Baradine, close to Zalgus, Rorrim not visible to Trael or Rorgrin

----

Follow the Trael trail.
Easily done, even as the trail hits a path, as Trael had to cut down a few more things on his way. You quickly end up at some stairs, leading to a balcony overlooking the garden, illuminated by a hovering sphere of light. An open door leads into a curving corridor. Damn, did Trael go left or right here?

----

Trael's expressionless skull stared at the offending limb, his glowing eyes hardly doing his mood justice as he raised his sword for another strike.
"Any... Ideas, Larry? I'm not sure I'm making much of an impression."

>Remove the limb it hit me with!
"At least not a lasting one."
Attack;defense (1d6=5, 1d6=6)
You expertly hack at the dangling leg, but the creature swiftly ascends on its thread once more, but perhaps a bit too quickly, as it whirls around uncontrolled, and doesn't return for another attack for now.

Enemy - 1 Gildengleam 2 damage dealt. [total 5 damage]


Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Circular room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #249 on: August 24, 2012, 05:12:31 pm »

Om nom nom
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #250 on: August 24, 2012, 09:51:56 pm »

Slowly walk down the passage to the left.

Slooooowly.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #251 on: August 25, 2012, 11:06:23 am »

Om nom nom
(You're eating the pudding with a -2 modifier?! :O)

Baradine shall...SMITE THE PUDDING WITH HIS BLAZING SWORD!

Rorrim shall...try a war cry to actually do something important to the party.
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #252 on: August 25, 2012, 12:39:45 pm »

((I will, in uncharacteristically benevolence, interpret the posted and quoted action as an act of consuming the vitae of the offending pudding by way of the arcane mystery of the Draining Gaze, as soon as Yoink posts his action against the equally offending gildengleam.

Er, sorry about that sentence.))
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Yoink

  • Bay Watcher
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (31 - Chewed necromancer)
« Reply #253 on: August 25, 2012, 03:47:15 pm »

((Whoops!))

>Stab stab hack slice stab!

>Try to pin it down with my sword, if possible!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (32 - )
« Reply #254 on: August 25, 2012, 05:12:42 pm »

Om nom nom
Draining gaze/Defense (1d6+1=2, 1d6=2)
Gaahh, where's that delicious life energy? Why isn't it flowing to you?!

Om nom nom
(You're eating the pudding with a -2 modifier?! :O)

Baradine shall...SMITE THE PUDDING WITH HIS BLAZING SWORD!

Rorrim shall...try a war cry to actually do something important to the party.

Attack/Defense (1d6+1=6, 1d6=2)
Baradine slices at the pudding with his decided nonblazing sword, slicing away most of the ooze in one fell swoop. Unfortunately, that 'most' slithers back up as a droplet.

Battlecry! (1d6+1=4)
You let out a great battlecry, and Zalgus and Baradine join in. It's really more of a slightly premature victory cry, you feel.

Attack Baradine/defense (1d6-1=1, 1d6=6)
The droplet launches itself at Baradine, but falls flat.

Enemy - 1 black pudding

Black pudding 2 - 9/25 hp -  Melee to Baradine, close to Zalgus, Rorrim not visible to Trael or Rorgrin

----
Slowly walk down the passage to the left.

Slooooowly.


You slowly make your way down the corridor. Hmm, nothing so far...
----
((Whoops!))

>Stab stab hack slice stab!

>Try to pin it down with my sword, if possible!
Attack gildengleam/defense (1d6=4, 1d6=3)
You wait for the gildengleam to descend to stab and hack at its body, drawing more of the black goo blood, causing noticeable damage even through its regeneration.

Attack Trael/defense (1d6=4, 1d6=3)
The eye of the monster flickers for a bit, replaced with a maw that snaps at Trael, finding his arm bones, before the maw flickers back to the eye. (2 damage)

Enemy - 1 Gildengleam 5 damage dealt. [total 9 damage]

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Circular room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu
Pages: 1 ... 15 16 [17] 18 19 ... 45