"I wonder how we got this sword," Trael wondered aloud as he carved himself a path with the thing.
"Did I have it when I was... Alive? Or did whoever did this to us provide it?"
Troubling thoughts indeed. Then again, most everything was troubling in his present situation. He decided to shove aside all thoughts excepting those of his objective. He went back to the task at hand.
>Continue along, clearing plants as needed!
"Well, we woke up with it in our coffin, so I'd say it was yours in life."
You cut away plants until you reach a few stairs upwards. Taking these stairs, you end up on a balcony barely above the jungle garden. Just below the ceiling, a sphere of light hovers, and a door leads out of the garden area.
----
"I will smite your generously hideous spawn vile mucus!"
GET UP AND ATTACK HIS BABY SLIME WITH THE HALF BRICK
Get up, attack baby slime/slime defense (1d6=2, 1d6=6, 1d6=6) You attempt to get up to smash the ooze droplet, but you find yourself out of room to maneuver. However, your attack still spreads the baby slime all over the room, the drops not twitching an inch. Yep, that's a dead droplet.
"This is getting us NOWHERE!"
He pulled the deviant Rorgrin next to him.
"Lad, if they're so hellbent on chasing us, I say we proceed farther in and find some torches and somesuch. Don't look like we'd be hurting those piles of muck."
GTFO, stage right? Err, the passage that leads farther in...If not, apply boot to nearest pudding.
"I wonder if these things are edible?"
Get Rorgrin up, flee (1d6=2, 1d6=6) (kept old description by accident)
You try to get Rorgrin to his feet, but fail to do so. You still drag him deeper into the library, causing him a few bruises (1 damage)
"We ARE damaging them, just very slowly," Zalgus said, obviously irritated. "I can't swear fleeing wouldn't be better, but I don't want these things creeping up on us either!"
Club baby seal slime!
Since the baby seal slime is dead, you go for the next-best target, the slime that had attacked Rorrim.
Attack slime/slime defense (1d6+1=2, 1d6=1), but don't even leave a dent. At least the pudding seems to still be... disoriented?
Wack the smallest pudding with the flat of my blade. Not the Edge.
You improvise a club with your sword.
Attack slime/slime defense (1d6=1, 1d6=6) It goes into the slime's body without dealing damage, and it tries to slither away with the sword still in it.
Strength check against slime (1d6=2, 1d6=2) Neither of you budge.
The somewhat off-balance slime 1 tries to shake off its predicaments.
Shake-off rolls (1d6=3, 1d6=5)The slime shakes a bit, but neither finds its balance nor does it slide off the blade embedded in it.
The second slime tries to follow Rorrim and Rorgrin into the library.
Follow! (1d6=1) It tries a few shapes to fit through the door, but doesn't find one.
Enemies - 2
black puddingsBlack pudding 1 - 15/25 hp - melee distance to to Zalgus and Baradine, close distance to others, not visible to Trael.
Black pudding 2 - 24/25 hp - Close to everyone else but Trael
Hit points: 20
Action points: 10
TraitsSageNecromancerEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionSpells:Draining GazeConsult DeadCall Shade Hit points: 18/20 (2/3 turns to healing)
Action points: 9/10 (0/6 turns to recovery)
TraitsUsing everything as a weaponStaying eternally calmEquipmentA ropeWell-crafted knifeWarhammerHalf a brick. Hit points: 20
Action points: 10
TraitsUnfeelingDrivenEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 21/25 (2/3 to recover)
Action points: 5
TraitsVigilantWarriorEquipment:Dulled, chipped, Tempered Steel Lochaber AxeLeather armorWoad body paint Hit points: 20
Action points: 9/10 (0/6 to recover)
TraitsSkilled SwordsmanFire magicEquipment:Bronze LongswordBronze ShieldBook of Fire MagicSpells:FireboltFiery CylinderHeat Shield On the floor:
Circular room, in a slime:
A rock