"Well, well, what do we have here?
"Porous ooze trying to get my companions, eh?"
Rorrim looked at the blade of his polearm, it was blunt enough but not necessarily able to deal with such things...
Where are the torches when you need them?!
Throw rock > Pudding!
Rush up to Rorgrin's side, and if possible, bash the hell out of the nearest enemy.
Rock toss/Pudding dodge (1d6=4, 1d6=2)You toss your slab with all might, and it impacts the wounded slime, dealing a little more damage to it (1 damage), then run to Rorgrin's side.
Back away towards the door, brandishing the warhammer menacingly.
"I wonder if Pudding feels fear."
Oh and if possible, attempt to grab the small pudding.
Grab small pudding/pudding defense; Back away (1d6=4, 1d6=3, 1d6=6)You grab the small pudding, and back away to the door, finding that the slimy mass is quite stretchy, as you only draw away the portion you grabbed, while the rest of the body remains where it is, connected by a thinning tether. In your fascinated observations, you run back-first into the door, forcing it back open for everyone, and you fall into the room (prone (+1 to attacks against you, you get -1 to attacks)). The portion of slime you had grabbed snaps backwards into the pudding.
The wounded pudding oozes closer to Rorgrin and Rorrim, trying to grab the fallen warrior.
Pudding attack; Rorgrin defense (1d6+1=3, 1d6=4) However, Rorgrin rolls out of the way just in the nick of time.
Enemies - 2
black puddingsBlack pudding 1 - 20/25 hp - melee distance to Rorgrin and Rorrim, not visible to the others.
Black pudding 1 droplet 1 - 4 hp - close distance to Rorgrin and Rorrim, not visible to the others.
Black pudding 2 - 25 hp - close distance to Rorgrin and Rorrim, not visible to the others.
----
Go through the door Trael went through.
You go into the statue room, and watch as Trael gets some sort of show from the central statue and uses a scythe as a lever.
Trael swept the room with his lit eyesockets, before proceeding cautiously into the room with his sword ready before him.
Seeing no obvious danger, he headed over to the headless statue, inspecting it with a faint sense of suspicion.
>Into the room! Slowly, ready to deal with any danger.
>If nothing seems to be an immediate threat, go inspect the central statue. Carefully. If that doesn't reveal a way fowards, search the room for any way to proceed.
You cautiously move further into the room. Thankfully, none of the suspicious statues jumps into motion. As you move closer to the headless statue, however, something changes about it. Jumping back, you then are presented with the mundane statue... what was that change? More cautiously, you edge closer again... the statue... displays heads! Most of them mean nothing to you. Perhaps they might have in a former life, though, as you're quite certain you've also seen the ghoul you've killed. "Must everything in this place be a headache?"
As it seems that the statue holds little more to offer, you go check for other exits.
(1d6=5) Hey, of the scythes of the scything things is mobile, and when you push it down, its pedestal rumbles aside! There's a staircase deeper!
Deeper!
((Oh, oops again.))
Go into next room, examine in more detail.
Examine room in detail (1d6+1=4)Hm, yes, those statues for the most part are anathema. And that central statue... yes, that may be... humm, something related to souls?
A crash from behind you alerts you three that the door to the circular room has been opened forcefully.
Hit points: 20
Action points: 10
TraitsSageNecromancerEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionSpells:Draining GazeConsult DeadCall Shade Hit points: 20
Action points: 8/10 (3/6 turns to recovery)
TraitsUsing everything as a weaponStaying eternally calmEquipmentA ropeWell-crafted knifeWarhammerHalf a brick. Hit points: 20
Action points: 10
TraitsUnfeelingDrivenEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 25
Action points: 5
TraitsVigilantWarriorEquipment:Dulled, chipped, Tempered Steel Lochaber AxeLeather armorWoad body paint Hit points: 20
Action points: 9/10 (3/6 to recover)
TraitsSkilled SwordsmanFire magicEquipment:Bronze LongswordBronze ShieldBook of Fire MagicSpells:FireboltFiery CylinderHeat Shield On the floor:
Circular room:
A rock