Check for some doors or secret passageways.
Check for some doors or secret passageways (1d6=3)You cautiously push against the slab, shake a few shelves, and tap against a few walls, but to no avail. If there are more exits than the two obvious doors, you didn't find them.
"That was irritating."
The skeleton's voice somehow sounded annoyed as he headed onwards, sparing a short glance for the slab before continuing to the door.
"Any idea what that means, Larry? Seems like distracting nonsense to make us waste time, to me."
>Ask Larry his thoughts on slab!
>Then open door and head through!
"That slab describes me, definitely."
You open the door to the west and heedlessly head through. A large, mostly rectangular room, but the north-eastern corner is predictably concave. A few structural pillars are situated throughout the room, flanked with ...statues, you think, though the subject matter of these statues is difficult to tell. Scythes? Brains? A mass of stones? Oh, serpentine humanoids as well, finally something approaching normal. And in the center of the room, something more mundane... perhaps. A statue of a large armored humanoid, headless, grasping a greatsword pointing down. Even with little interest in art, that one is quite very well made.
Zalgus went over to examine the slab. After a short while he sighed in irritation and began massaging his temples.
"Some sort of riddle, I assume? Or possibly just the ravings of a madman, but they don't usually engrave those.
Anyway, my guess is water. Not sure how that helps us, though."
Examine remainder of room, especially any books and the door.
Examine remainder of the room (1d6+1=4)You check to see whether any books are left in a readable state. Unfortunately, most, while surviving a touch, are faded to nigh unreadability. You can make out some text passages that talk about terror, anathema, some Dance of Souls... things that may jog your memory, but at the same time could just be generic words.
----
"I feel like ignoring the sentient pudding is going to end up poorly and fast."
Poke one of the puddings.
If hostile reaction is achieved, run through the cloak door.
Poke the pudding, pudding defense, run through door (1d6=6, 1d6=3, 1d6=3)You put a bit too much power into your poke, and stumble away from the puddings and the door. The bit of slime you sliced off lands on the floor with a splat, and along with the two big puddings, oozes after you.
((Thought I posted... ))
"Does physical weaponry hurt these creatures, and is there any way to shield oneself from these...sapient abominations?"
After asking, head downstairs and try to find the others.
"I would not know, but I assume they are. In all likelihood, some kind entrance opened into the depths of the world somewhere in the keep. Perhaps Prodith opened it. All I know is that for the Bloodstained Dreams to be soothed as much as they are, a number of sapients that managed not to kill each other over the Dreams must be in the general area."
You head downstairs, past the engraved stone door, and see Rorgrin slice off some part of a large black pudding, which promptly oozes after him. Rorgrin seems to try to get to a door with some scrap of Trael's cloak in it, but now the two slimes and a fifth are between him and the door.
Approach/Keep distance (1d6=2, 1d6=2, 1d6=1, 1d6=2, 1d6=3, 1d6=5)The slimes all try to move closer to Rorgrin, but Rorgrin manages not only to keep his distance, but also get away a bit, closer to the door again.
Enemies - 2
black puddings - close distance to Rorgrim, medium distance to Rorrim, not visible to the others.
Black pudding 1 - 21/25 hp
Black pudding 1 droplet 1 - 4 hp
Black pudding 2 - 25 hp
Hit points: 20
Action points: 10
TraitsSageNecromancerEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionSpells:Draining GazeConsult DeadCall Shade Hit points: 20
Action points: 8/10 (2/6 turns to recovery)
TraitsUsing everything as a weaponStaying eternally calmEquipmentA ropeWell-crafted knifeWarhammerHalf a brick. Hit points: 19/20 (2/3 to heal)
Action points: 10
TraitsUnfeelingDrivenEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 25
Action points: 5
TraitsVigilantWarriorEquipment:Dulled, chipped, Tempered Steel Lochaber AxeLeather armorWoad body paintA rock Hit points: 20
Action points: 9/10 (2/6 to recover)
TraitsSkilled SwordsmanFire magicEquipment:Bronze LongswordBronze ShieldBook of Fire MagicSpells:FireboltFiery CylinderHeat Shield