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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 48738 times)

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (3 - Face of the Enemy)
« Reply #60 on: July 31, 2012, 05:51:37 am »

Kick the slab one last time before walking towards the fallen barricade. And Rorrim I guess.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (3 - Face of the Enemy)
« Reply #61 on: July 31, 2012, 05:58:29 am »

((Everyone ignored me XD))

PUSHPUSHPUSHPUSH THAT RUBBLE OFF ME.

IF SUCCESSFUL, CARRY THAT SLAB!
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Yoink

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Re: Roll through the Keep of Bloodstained Dreams (3 - Face of the Enemy)
« Reply #62 on: July 31, 2012, 06:13:32 am »

His cloak hanging limply off his (literally) skeletal form, Trael stares at the sight of the keep with his glowing eyesockets.
"Finally,"
He murmurs, heedless of who hears him, "Here I am. Here we are," He corrects himself, apologizing inwardly to Larry, "And now we find out jusst what called me here."
He strides foward, raising one gleaming bony hand, pointing his blade towards the door with the other. "...And why."

>Open the door! Ready myself for a battle with anything within!

((I'm always jumping wildly between tenses, I've noticed. :-\))
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (3 - Face of the Enemy)
« Reply #63 on: July 31, 2012, 06:22:07 am »

[/b]((I'm always jumping wildly between tenses, I've noticed. :-\))
((I am Larry and I am being your conscience.  :P))
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Baradine

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Re: Roll through the Keep of Bloodstained Dreams (3 - Face of the Enemy)
« Reply #64 on: July 31, 2012, 11:42:49 am »

Umm... yeah.  I think waiting up for the rest of the party would be the most intelligent idea.  Getting myself killed by trying to be a lone wolf isn't going to get me anywhere.

((And I have a question.  How do we get more action points, more HP and better skills and the like?  Do you just give us benefits for defeating strong enemies/solving puzzles?  Or is the level we are at the peak of our ability?))
« Last Edit: July 31, 2012, 01:31:46 pm by Baradine »
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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (3 - Face of the Enemy)
« Reply #65 on: July 31, 2012, 02:07:17 pm »

Dig that fool out of the rubble, then head on to the keep! Well, the largest concentration of companions, at least.

"Interesting. Where do you think this path leads?"
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #66 on: July 31, 2012, 03:11:30 pm »

Kick the slab one last time before walking towards the fallen barricade. And Rorrim I guess.
Kick the Slab (1d6=2)
You give the stubborn thing one last ineffectual kick before leaving in the direction of the barricade. Rorrim has dug himself out of the rubble and is now carrying a stone similar to the slab. No engraving, though. Zalgus has left for the keep already.

((Everyone ignored me XD))

PUSHPUSHPUSHPUSH THAT RUBBLE OFF ME.

IF SUCCESSFUL, CARRY THAT SLAB!

Push rubble, take slab (1d6=4, 1d6=5)
You get most of the rubble off you. Lacking the reach to get the actual slab, you instead carry a piece of rock similar to the slab, which happens to be the last piece of rubble that significantly hindered your movements. Free at last! Zalgus sees this, shrugs, and moves to the keep.

His cloak hanging limply off his (literally) skeletal form, Trael stares at the sight of the keep with his glowing eyesockets.
"Finally,"
He murmurs, heedless of who hears him, "Here I am. Here we are," He corrects himself, apologizing inwardly to Larry, "And now we find out jusst what called me here."
He strides foward, raising one gleaming bony hand, pointing his blade towards the door with the other. "...And why."

>Open the door! Ready myself for a battle with anything within!

((I'm always jumping wildly between tenses, I've noticed. :-\))
Open the door (1d6=5)
You push against the large gate. It doesn't budge. Clearly it's barred from the inside. Either bar or gate must be destroyed, or you must climb in. Must... must!

Umm... yeah.  I think waiting up for the rest of the party would be the most intelligent idea.  Getting myself killed by trying to be a lone wolf isn't going to get me anywhere.

((And I have a question.  How do we get more action points, more HP and better skills and the like?  Do you just give us benefits for defeating strong enemies/solving puzzles?  Or is the level we are at the peak of our ability?))
Zalgus arrives. Hey, Zalgus!
((See the notes for the turn.))

Dig that fool out of the rubble, then head on to the keep! Well, the largest concentration of companions, at least.

"Interesting. Where do you think this path leads?"
Seeing that the fool freed himself, you shrug and move onwards to the other large part of the team, pocketing the unlabeled potion on the way.


Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)
A rock


« Last Edit: July 31, 2012, 03:55:29 pm by Knight Otu »
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Baradine

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #67 on: July 31, 2012, 03:17:44 pm »

"Well, we could use Rogrin's rope combined with some of our weapons to make a grappling hook..."

Suggest, and look for alternate methods of entry.
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Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #68 on: July 31, 2012, 03:38:00 pm »

((So...no rock in inventory?))

"Finally."

Follow the rest to the Keep entrance!

When there, try to discern if the walls are smashable.

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Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #69 on: July 31, 2012, 03:52:07 pm »

((Well, if you want to keep the rock, I'll add it.))
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #70 on: July 31, 2012, 05:18:34 pm »

"Hm. Or we could look for another way in."

Follow the path, see where it leads! If it goes on too long, just return to group and ponder gate some more.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #71 on: July 31, 2012, 07:24:00 pm »

"Curses!" Trael stared at the door before him. If he had a face, it would probably be scowling.
"All this way, all thiss destiny, just to be foiled by a door?! I think not, Larry..."

>Shout at door, "Open!"

>...Then follow others to find entrance, as sheepishly as a skeleton can.


"I suppose we must work together to gain entry to this place. So close now... I can feel it in my bones... So close."
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #72 on: August 01, 2012, 12:35:28 am »

"Well, we could use Rogrin's rope combined with some of our weapons to make a grappling hook..."
Rorgrin scowls. Losing a weapon and a rope at the same time doesn't seem smart.

Walk up to the keep.

Baradine

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #73 on: August 01, 2012, 12:41:01 am »

"Well, we could use Rogrin's rope combined with some of our weapons to make a grappling hook..."
Rorgrin scowls. Losing a weapon and a rope at the same time doesn't seem smart.

Walk up to the keep.


It wouldn't be permanent, but whatever.  There's probably another way in anyways.
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (5 - Keep Out?)
« Reply #74 on: August 01, 2012, 12:56:31 am »

"Well, we could use Rogrin's rope combined with some of our weapons to make a grappling hook..."
Rorgrin scowls. Losing a weapon and a rope at the same time doesn't seem smart.

Walk up to the keep.


It wouldn't be permanent, but whatever.  There's probably another way in anyways.

NEVER RISK THE ROPE
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