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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 48737 times)

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (7 - Looking up and down)
« Reply #90 on: August 02, 2012, 12:37:23 am »

Go climb that wall.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (7 - Looking up and down)
« Reply #91 on: August 02, 2012, 05:47:16 am »

Try and find a way to open the gates, if not:

"Hey, could you throw me up a rope?  I could tie around something sturdy, and you guys could climb up.  It would certainly be easier than trying to climb the mountain face like me."
It looks simple enough. Get down into the courtyard, remove bar, and get the gate open. Get down (1d6=6) You excitedly jump down, impacting on the ground. Damage roll (1d6=2, 1d6=3) Thankfully, you noticed your foolishness in time, and just get a few scrapes rolling on the ground.

Clamber up mountainside and into the keep.
Climb (1d6=4)
You climb up the mountainside. It's slow, and you don't quite get on the outer wall yet.

"Hurry," Trael calls up over the keep's wall, "Open the gate! There is no time, no time..."
He walked over and stood, motionless before the gate. He wasn't fidgeting or shifting his weight or any other human habit, but he was certainly emenating a feeling of impatience. He wanted this over with, he wanted to find what had brought him here. And deal with it.

>Wait impatiently for Baradine to open the gate!

>If he takes too long, go climb that wall.
Wait impatiently (1d6=1)
You think you're waiting impatiently, pacing around, periodically looking at the gate. In fact though, you start climbing less than a second after you see Baradine jumping down. He has had more than enough time, really. Climb (1d6=5) Soon you stand on the outer wall, seeing that Baradine is still busy dusting himself off. Slacker.

Grunt, and move over to Trael's side for companionship.

Sharpen Axe with Rock.

Try to discern any noticeable marks from the gate that would give an idea on what we would face inside.

You barely arrive next to Trael as the guy dashes off, jumps up the mountainside, and climbs onto the outer wall.
Sharpen axe, examine gate for clues (1d6=1, 1d6=5)
You try to sharpen your axe, dulling it instead (-1 to damage). Examining the gate... well, if you were to take the things on the gate for clues, you'd expect Larry's family, or maybe less savory things, to confront you. But since you've seen that it was Rorgrin who scratched those things in, you're left with a rather nondescript, if large, gate.

Go climb that wall.

Climb that wall (1d6+1=3) ((Forgot the rope; I'm counting it here, yes))
As Baradine has decided to go courtyard diving, you tie your rope to a lasso and throw it up. Unfortunately, it doesn't find any hold, preventing your ascent.


Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

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Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (8 - Going up and down)
« Reply #92 on: August 02, 2012, 05:54:59 am »

Rorrim was displeased.

Displeased with the quality of this stone for sharpening his axe, and with his forgetfulness that the stone must have a certain grit to it to make it work.

Displeased on the stupidity of his allies to tarnish and already tarnished gate. And displeased on the fact that everyone else was doing the climbing > wall trick.

So in order to satisfy his displeasure, he climbs the wall, using his axe as leverage and also sharpening it on the way, using the wall!
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Yoink

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Re: Roll through the Keep of Bloodstained Dreams (8 - Going up and down)
« Reply #93 on: August 02, 2012, 06:14:33 am »

Trael glanced only briefly about himself, scanning the view from this height, before murmuring down to Baradine a single command.
"Move."

He waited for the man below to move a safe distance away before dropping his sword into the courtyard and scrambling swiftly down after it. 
"Not sure how strong whatever bond is keeping me together is," He explained to Larry as he descended, his voice unaffected by any kind of fatigue, "Best not to let gravity test that, eh?"

>Scan surroundings from wall


>(Assuming I see nothing out of the usual)Wait for Baradine to move, then drop sword down into courtyard
>Climb down safely into courtyard and seek the entrance to the inner keep.
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If there's any cause worth dying for, it's memes.

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (8 - Going up and down)
« Reply #94 on: August 02, 2012, 06:18:19 am »

Begin throwing rocks at the gate.

Baradine

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Re: Roll through the Keep of Bloodstained Dreams (8 - Going up and down)
« Reply #95 on: August 02, 2012, 11:53:08 am »

Since I can do it now:  Open the gate for my comrades.
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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (8 - Going up and down)
« Reply #96 on: August 02, 2012, 02:16:59 pm »

Keep on climbing.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (7 - Looking up and down)
« Reply #97 on: August 02, 2012, 02:58:31 pm »

Rorrim was displeased.

Displeased with the quality of this stone for sharpening his axe, and with his forgetfulness that the stone must have a certain grit to it to make it work.

Displeased on the stupidity of his allies to tarnish and already tarnished gate. And displeased on the fact that everyone else was doing the climbing > wall trick.

So in order to satisfy his displeasure, he climbs the wall, using his axe as leverage and also sharpening it on the way, using the wall!
Climb, and re-sharpen axe (1d6=4, 1d6=1)
You climb partway up the wall, chipping your axe along the way. Crud. (another -1 damage)


Trael glanced only briefly about himself, scanning the view from this height, before murmuring down to Baradine a single command.
"Move."

He waited for the man below to move a safe distance away before dropping his sword into the courtyard and scrambling swiftly down after it. 
"Not sure how strong whatever bond is keeping me together is," He explained to Larry as he descended, his voice unaffected by any kind of fatigue, "Best not to let gravity test that, eh?"

>Scan surroundings from wall


>(Assuming I see nothing out of the usual)Wait for Baradine to move, then drop sword down into courtyard
>Climb down safely into courtyard and seek the entrance to the inner keep.
You drop your sword down in the courtyard, then begin climbing into the courtyard. Climb down (1d6=4) You figure that getting down on the passages between the walls and the keep is the safest option, though it doesn't put you into the courtyard yet. At least you know of three entrances already, the large main door into the keep proper, and the doors into the passages. No need to seek anything.

Begin throwing rocks at the gate.
Throw rocks at the gate (1d6=2)
You throw a rock into the general direction of the gate, but you only hit the wall.

Since I can do it now:  Open the gate for my comrades.
You open the gate, slowly but surely. Your companions would have an entryway now, if most hadn't decided to climb the wall. Yeesh, so impatient. At least Rorgrin is still standing with both feet on the ground. And you guess you did a good deed for the future generations of adventurers coming to seek horrible death here at the keep. On second thought, maybe it wasn't such a good deed...

Keep on climbing.
Keep climbing (1d6=4)
You make it onto the wall, now that the gate is open for everyone.


Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

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Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (9 - Keep now open 24/7)
« Reply #98 on: August 02, 2012, 03:24:06 pm »

"This is an egregious event!" Rorrim said as he handled his axe.

This whole wall won't stop him, nor will it manage to break his axe further!

Get back and enter the front gate. Because it's open now.

Sharpen the axe by dragging it on the ground!

Examine the inner courtyard and any other possible entrances to the keep, especially parapets on the walls and other similar passageways.
:I

"That took long."
« Last Edit: August 02, 2012, 03:25:58 pm by Tiruin »
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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (9 - Keep now open 24/7)
« Reply #99 on: August 02, 2012, 04:04:33 pm »

"Hmph! Figures."

Climb down.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (9 - Keep now open 24/7)
« Reply #100 on: August 03, 2012, 03:22:29 am »

Pick up some rocks. Walk through the gate.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (9 - Keep now open 24/7)
« Reply #101 on: August 03, 2012, 09:47:32 am »

((So I... Didn't climb down, yet? ???))

>Climb down into the courtyard, carefully yet without taking too long.
"Best take this slow, Larry. I do not think we bounce well."
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (9 - Keep now open 24/7)
« Reply #102 on: August 03, 2012, 11:55:52 am »

((So I... Didn't climb down, yet? ???))

>Climb down into the courtyard, carefully yet without taking too long.
"Best take this slow, Larry. I do not think we bounce well."
((You climbed down to the ceiling of one of the passages between the outer wall and the main keep, due to the 4, so you aren't in the courtyard, but you did climb down.))
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Baradine

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Re: Roll through the Keep of Bloodstained Dreams (9 - Keep now open 24/7)
« Reply #103 on: August 03, 2012, 05:25:30 pm »

Wow, I thought I replied to this.  It seems by browser is being evil today.

Go and examine the keep.  Look for doors and the like.
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Knight Otu

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"This is an egregious event!" Rorrim said as he handled his axe.

This whole wall won't stop him, nor will it manage to break his axe further!

Get back and enter the front gate. Because it's open now.

Sharpen the axe by dragging it on the ground!

Examine the inner courtyard and any other possible entrances to the keep, especially parapets on the walls and other similar passageways.
:I

"That took long."
Re-re-sharpen axe; examine surroundings (1d6=3, 1d6+1=2)
Dropping safely from the height you already had attained, you enter the courtyard through the now open gate. You consider re-sharpening your axe by dragging it over the ground, but you realize that it is more likely to damage it even further. You see nothing of interest in the courtyard.

"Hmph! Figures."

Climb down.
Climb down (1d6=4)
Following Trael's example, you first climb down to the lower passage between the keep and the wall. It's safer from there.

Pick up some rocks. Walk through the gate.
Picking up rocks (1d6=1)
You pick up a handful of pebbles.

((So I... Didn't climb down, yet? ???))

>Climb down into the courtyard, carefully yet without taking too long.
"Best take this slow, Larry. I do not think we bounce well."
From your place on the passage, you get down into the courtyard easily.

Wow, I thought I replied to this.  It seems by browser is being evil today.

Go and examine the keep.  Look for doors and the like.
Examine the keep (1d6=1)
You pace around in the courtyard, then through the gate to the outside, examining the walls from outside, then a bit down the path past the keep, finding absolutely nothing of interest.

The group, apart from Baradine, now stands all in the courtyard. None has yet found any additional entrances, but the group does have the choice between the big door into the main keep and the two smaller doors into the passages east and west.

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

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