Grrr. Keep going down, they must have gone this way, right...?
If the yelling you hear is any indication, they certainly are down there somewhere. You hasten your step until you reach a room of ice. A spearhead is stuck into an ice covering over a staircase, a smashed, melted, and refrozen opening in front of a door leads into an empty room, which leads into a room with a hovering lightning trap, beyond which you hear Rorgrin and Rorrim arguing.
Hm, is it your imagination, or is the ice melting?
Sparing not a glance for the strange little creatures, Trael simply got his bearings and started walking, following the Munruk's directions but using his own intuition to ensure they were correct.
>Onwards! No time to waste!
You follow the directions, reaching a long shaft with a staircase going up and down. "Guess they told the truth. Nice, for bug people."
((Anyone: I'll be busy in the coming days so please act for my character if they're too busy.))
Rorrim: Pull Rorgrin to the TREE!
Baradine: TO THE TREE, search for more of these fruit.[/b]
Baradine finds no dryadfruit on the tree, of course, so he walks the dryad path, getting back to the room where the first dryad path deposited them, with a new tree besides the withered one. One of the munuruk approaches him with four more green dryadfruit and one more blue dryadfruit.
companion with hammer distrusts dryad
remelting room with ice
move through that room
also the way to skeletal companion
beware gray sand roomsThe munuruk unceremoniously plops the fruits into Baradine's hands and shoves him back through the dryad path.
"Now wait just a single-...
...
"Damn analogies. BARADINE! DON'T!"
EDIT ACTION:
Rorrim: Observe Baradine and bring my flaming weapon in with him! Don't try Rorgrim!
You watch as Baradine enters the tree, and shortly afterwards stumbles back out with fruit in his hands. "They seem a bit put off with Rorgrin's conduct. They're opening the ice room again for us, though."
Hit points: 20
Action points: 15
TraitsSageNecromancerArcane VampireEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin bookSpells:Draining GazeConsult DeadCall ShadeDraining weapon - 1 to learn
Hit points: 30
Action points: 9/10 (0/6 to recover)
TraitsUsing everything as a weaponStaying eternally calmHard HitterUnchosen trait
EquipmentA rope/
Well-crafted knifeWarhammerHalf a brick. Hit points: 25
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 28/30 (0/3 to heal)
Action points: 10
TraitsVigilantWarriorNoticed by TiamatBattlecry!Equipment:Tempered Steel Lochaber AxeLeather armorWoad body paint Hit points: 20
Action points: 12/15 (0/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertEquipment:Bronze ShieldBook of Fire MagicBronze Longsword2 *
Green dryadfruitBlue dryadfruitSpells:FireboltFiery CylinderHeat ShieldFiery Weapon On the floor:
Lightning trap room:
A rock