Keep examining the layout of the room. Maybe it's trying to tell a story? Ranking them by power? A map to something or other?
Examine (1d6+1=5)Hm. Neither theory really seems to be it, really. It really seems that the layout is to hide the hidden stairs. However, you're sure now that the headless statue has been placed here later than the others. Maybe you should take a closer look... Huh. It uses illusions to display heads of people and creatures you defeated one way or another...
"Hey Baradine, do you think tempering this polearm would help your training?"
"I'll try."
Baradine shall try to fix my Lochaber Axe through pyromancy.
Rorrim shall descend in the direction Zalgus went, looking for any torches along the way.
Improvise (1d6=4)Hm, Baradine thinks he may improvise a spell, but he isn't quite there yet...
You follow Zalgus on his nondescend. Hey, this headless statue displays heads of things! Some you recognize as people you've defeated!
----
Offer Trael 'encouragement' regarding his hopeless inability to run away from the reality breaking bug. But lethal hugs is good hugs so they say...
Encourage (1d6=3)You wonder how you can encourage a skeleton that bearhugs a golden semi-arachnid that's bleeding black goo and routinely breaks reality with both of them suspended from the ceiling. Hang in there, perhaps? Your dreams really didn't do much to prepare you for a situation like this.
>Bite it!
>Bite it to death!
>And then retrieve my sword and head onwards, further into the keep.
Bite/Defense (1d6=1, 1d6=6)You try to bite the golden creature right in front of you, but loosen your grip in the process. At the same time, the gildengleam lowers itself in order to avoid attack, and in the ensuing chaos, you find yourself back on the ground.
Tiresome, the voice from before rises again,
just like your master. Very well. The gildengleam alone likely won't be able to stop you, so I am recalling it.With that, the gildengleam digs itself into the sand.
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With the gildengleam battle over, Trael and Rorgrin now get to level up. Same procedure as before.
----
Baradine gets
Fiery Weapon to learn.
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Hit points: 15/20 (2/3 to heal)
Action points: 12/15 (1/6 to recover)
TraitsSageNecromancerArcane VampireEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionSpells:Draining GazeConsult DeadCall ShadeDraining weapon - 2 to learn
Hit points: 18/20 (0/3 to heal)
Action points: 10
TraitsUsing everything as a weaponStaying eternally calmEquipmentA rope/
Well-crafted knifeWarhammerHalf a brick. Hit points: 11/20 (0/3 to recover)
Action points: 10
TraitsUnfeelingDrivenEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 25
Action points: 9/10 (4/6 to recover)
TraitsVigilantWarriorNoticed by TiamatEquipment:Dulled, chipped, Tempered Steel Lochaber AxeLeather armorWoad body paint Hit points: 18/20 (1/3 to recover)
Action points: 11/15 (4/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertEquipment:Bronze ShieldBook of Fire MagicBronze LongswordSpells:FireboltFiery CylinderHeat ShieldFiery Weapon - 2 to learn
On the floor:
Circular room:
A rock