"Oh...dear. That is quite the predicament.
"HOLD ON NECROMAN!"
Rorrim apparently couldn't find the name of the person embellished in calcium...
Baradine! Heated double palm strike to that pudding!
Rorrim! Use search-that-library-on-something-about-pudding, and not the cookbooks! Wait...fine, even those!
Firebolt/Defense (1d6+1=4, 1d6=5)Baradine tries once more to scorch the pudding, but falls short again.
Find a book (1d6+1=5)You find a book on several dozen types of oozes, goos, puddings, sludges, slimes, and what all else, and the entry on black puddings states that they split off weaker droplets when hit by cutting or piercing weapons, are prone to try and constrict their opponents, are quite simple- and singleminded, and that bludgeoning weapons are terribly inefficient against them. The book recommends spell use, and cautions that despite their name, they are decidedly inedible unless soaked in water, then lye, then water again, for several weeks. They don't appear to have any special weaknesses beyond their generally low intelligence.
Draining Gaze, wriggle free.
Draining gaze/defense (1d6+1=4, 1d6=6)Through the constricting moves of the slime, you fail to get the proper concentration to cast the spell.
Break free (1d6=2)To make matters worse, you also fail to break free.
Constrict Zalgus/Zalgus defense (1d6=6, 1d6=2)The pudding heavily constricts Zalgus (8 damage), but in the process inadvertently loses its grip on the chewed-looking necromancer. (3 hp left for Zalgus, no longer engulfed)
Enemy - 1
black puddingBlack pudding 2 - 14/25 hp - Melee to Zalgus, close to Baradine, Rorrim, and Rorgrin, not visible to Trael
----
((I probably should point out that you have no idea where Trael is, much less what is attacking him.))
Follow the sounds of skulls being split then!
Thinking that you hear another fight, you rush into the statue room. Trael must have taken those stairs, right? You end up in in some kind of jungley garden, with Trael's trail clearly cut out for you.
----
Unnaturally quiet even in combat, the only sound as the skeletal figure drew his blade above his head for another strike was the rustling of his cloak and the occasional creak of yellowed bone and dessicated flesh.
He swung the blade around in a wide, overhead arc, aiming for the strand of webbing the strange creature hung from.
>Cut the thing from the ceiling and then strike again as it (hopefully) hits the floor!
You look up at the strand and would grimace if you could. No way can you aim that high with your sword.
Attack gildengleam/gildengleam defense (1d6=1, 1d6=5)You strike anyway, but the monstrosity quickly ascends along its strand.
Attack Trael/Trael defense (1d6=4, 1d6=4)The gildengleam hammers at Trael with its bottom leg, causing slight damage to Trael. (2 damage)
Enemy - 1
Gildengleam 3 damage dealt. [total 5 damage]
Hit points: 3/20 (0/3 to heal)
Action points: 10
TraitsSageNecromancerEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionSpells:Draining GazeConsult DeadCall Shade Hit points: 20
Action points: 10
TraitsUsing everything as a weaponStaying eternally calmEquipmentA rope/
Well-crafted knifeWarhammerHalf a brick. Hit points: 15/20 (1/3 to recover)
Action points: 10
TraitsUnfeelingDrivenEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 23/25 (0/3 to recover)
Action points: 3/5 (2/6 to recover)
TraitsVigilantWarriorEquipment:Dulled, chipped, Tempered Steel Lochaber AxeLeather armorWoad body paint Hit points: 20
Action points: 8/10 (1/6 to recover)
TraitsSkilled SwordsmanFire magicEquipment:Bronze ShieldBook of Fire MagicBronze LongswordSpells:FireboltFiery CylinderHeat Shield On the floor:
Circular room:
A rock