I don't know where to put this. It's DF-related, and a map, but it is not a fort map. It's a Minecraft map. It's of Boatmurdered.
It's also not done, but I do have a screenshot of the current scale of it! It's based on
this photo and keeps the miasma/smoke/doom floating around the corridors.
You can see some key features, like the windy entrance hallway, some bedrooms, a room full of spiderwebs (cages) and a little bit of the underground river.
And now for the story, as it plays kinda like an adventure map on higher difficulties.
The StoryBoatmurdered was on fire. Most of its inhabitants had already been reduced to charred, smouldering corpses. Sprawling projects consumed the echoing halls of the dying fortress, none of them working properly. To anyone inside, it was a hell on earth, filled with acrid smoke and that awful, horrible, eye-stinging miasma. But there was a tiny bit of hope for the fortress, if not its inhabitants. In a different time and place, every living thing in Boatmurdered vanished. Cages were unoccupied. Beds were vacated. The billowing miasma and smoke settled to the ground. What remained was blackened, charred, purple in some places, but intact.
Then the slimes came.
In great numbers they sprang from the earth, bouncing throughout the hallowed corridors of this once-mighty realm. Nobody could stop them - until you came.
So anyway, when it's done you'll be able to walk around inside and kill slimes! However, I had to use a simple visual code for items. Coins are gold ore, gems are diamond ore, cages, ropes, and thread are spiderwebs, trade goods and clothing are circle stone blocks, and so on. Most importantly, traps are wooden pressure plates.