Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 88

Author Topic: Nitpicks that Ruined Movies  (Read 137809 times)

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #285 on: November 12, 2012, 03:20:18 pm »

Because they overestimated people when they dumbed it down?
« Last Edit: November 12, 2012, 03:22:46 pm by GlyphGryph »
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #286 on: November 12, 2012, 03:21:54 pm »

Because they overestimated people when the dumbed it down?

And that is sad.
Logged

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #287 on: November 12, 2012, 05:34:37 pm »

This may have been raised :

Spoiler (click to show/hide)
Logged

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #288 on: November 12, 2012, 05:52:31 pm »

Wait wtf? There's a character named Dench? I played D&D with a guy years ago who made a half-orc pimp named Dench. When we discovered an island he made a flag and claimed it as Denchland, and built a shack in the middle as the first whorehouse. Tiny problem: no ladies. So we traveled on.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

Sergius

  • Bay Watcher
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #289 on: November 12, 2012, 08:24:49 pm »

The "Human beings as batteries" instead of "Human beings as processing units" came about because the creators thought it would go over our heads.

Which given that many people complain that the Archetect was "Too complex" I am halfway there to agreeing.

IT SPOKE PLAIN ENGLISH PEOPLE!

It wasn't "complex", it was the spoken equivalent of "wall of text".

Architect don't like punctuation.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #290 on: November 13, 2012, 12:15:37 am »

Quote
It wasn't "complex", it was the spoken equivalent of "wall of text".

Nope sorry, but according to the "Everyman" the Architect was just too complex and used too many big words to understand.
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #291 on: November 13, 2012, 02:31:09 am »

Quote
It wasn't "complex", it was the spoken equivalent of "wall of text".

Nope sorry, but according to the "Everyman" the Architect was just too complex and used too many big words to understand.
This surprises me as I didn't hear this complaint from anyone at the time and find it hard to believe I've just been lucky in this.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Neonivek

  • Bay Watcher
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #292 on: November 13, 2012, 02:33:12 am »

Quote
It wasn't "complex", it was the spoken equivalent of "wall of text".

Nope sorry, but according to the "Everyman" the Architect was just too complex and used too many big words to understand.
This surprises me as I didn't hear this complaint from anyone at the time and find it hard to believe I've just been lucky in this.

I don't think it is true either. Yet whenever I see someone harping on that scene it is basically about how impossible it was to understand.

And no one seems to comment on that scene except to say that... Or "Ergo"
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #293 on: November 13, 2012, 02:34:58 am »

I think it was just a poorly thought out script, that they tried o salvage post production.

Neonivek

  • Bay Watcher
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #294 on: November 13, 2012, 02:36:39 am »

I think it was just a poorly thought out script, that they tried o salvage post production.

I am not sure if it is a good script done badly.

Or a terrible script done as well as it possible could.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #295 on: November 13, 2012, 05:52:11 am »

This may have been raised :

Spoiler (click to show/hide)

Spoiler: This is skyfall... (click to show/hide)
Logged

Mech#4

  • Bay Watcher
  • (ಠ_ృ) Like a sir.
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #296 on: November 13, 2012, 06:17:43 am »

I think this is the right place for this type of question.

I've had a thought bugging me for ages about the movie Alien, a tad disgusting but well...

Spoiler (click to show/hide)
Logged
Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #297 on: November 13, 2012, 06:26:40 am »

Probably by absorbing the nutrients out of the blood stream. The lungs would be ther perfect place to do that.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #298 on: November 13, 2012, 07:20:19 am »

I think this is the right place for this type of question.

I've had a thought bugging me for ages about the movie Alien, a tad disgusting but well...

Spoiler (click to show/hide)


@Darvi: I can't get over the "being in the lungs" bit, though.  Though my own aforementioned anaesthetising effect (or equivalent) might allow the creature to sequester itself.  I'm not as well-read on Alien canon as a friend of mine is, so I might be wildly off the retroactively-applied logic that has now been well established.  I may talk to him tonight about that (as we, coincidentally, had skimmed over such canon (w.r.t. to "how bad Prometheus was", in his more critical opinion), the other day).
Logged

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: Nitpicks that Ruined Movies
« Reply #299 on: November 13, 2012, 08:29:46 am »

It could always be a case of the egg being an information gatherer thiny that first somehow learns about the organism it's in and then adapts the hatchling according to a number of presets (which would make sense if you consider them biological weapons developed for terror tactics) before actually hatching and letting the little devil move to a better growing location. The lungs are probably safer than the stomach as far as chemical compounds and physical damage goes (no acids, encased in the ribcage) but how the egg or the facehugger knows that is unkown.

Perhaps the 'hugger probes the body for the safest accessable location before lying the egg, and that's why the process takes so long?

Logged
"my batteries are low and it's getting dark"
AS - IG
Pages: 1 ... 18 19 [20] 21 22 ... 88