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Author Topic: Impire  (Read 18450 times)

debvon

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Re: Impire
« Reply #165 on: February 17, 2013, 10:46:37 pm »

I think the tutorial levels said something about the more gold you have, the more likely heroes were to pay you a visit? Or something like that. Which is good for.. materials I guess, or training if you actually use that feature (I don't find the tiny amount of time I get with the captured hero to be worth the effort)
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forsaken1111

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Re: Impire
« Reply #166 on: February 17, 2013, 11:15:15 pm »

Materials are easy to get via raids really. So treasure is effectively useless once you've unlocked the squads I suppose.
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ank

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Re: Impire
« Reply #167 on: February 18, 2013, 02:09:15 am »

great review nenjin!

Remember this is Cyanide we are talking about, there is no reason to believe that they will fix any gameplay, let alone fix any bugs.

Anybody who has played Blood Bowl knows what i'm talking about. They made 2 expansions(maybe 3) and have still not fixed day 1 bugs,
like not being able to skip cinematics if you have the chat window open,
players disappearing from the setup phase, then apearing in a random pos,
Block roll windows take focus from the chat box, so it stops you writing.

These are all simple, easy bugs to fix, yet no effort has been made.
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Majestic7

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Re: Impire
« Reply #168 on: February 18, 2013, 05:41:07 am »

I think this game fails most in lacking a living dungeon. Compared to Dungeon Keeper and Evil Genius, the monsies never do anything on their own. You have to even tell them to eat manually. Little things like seeing minions play cards at the casino or have fights over food would do a lot.

I think Evil Genius is still the best game of the genre so far, as it had a persistent base I enjoyed building. I wish some new game would do the same, but just...more and better everything! 
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umiman

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Re: Impire
« Reply #169 on: February 18, 2013, 05:53:16 am »

One thing that Impire did do for me is made my itch for Dungeon Keeper start up.

So I reinstalled it and played through the entire campaign from beginning to end today. It really holds up very well even today.

We still have this too: http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld though I won't keep my hopes up.

jakeread1

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Re: Impire
« Reply #170 on: February 18, 2013, 09:54:50 pm »

This game is so frustrating and broken. Paradox should stick to grand strategy and keep their grubby little fingers off of ANYTHING 3D, whenever they don't it turns out terrible. They is a huge lack of variety in buildings and resources, the over world map is incredibly lazy, even more so then Evil Genius. You can't even save in different slots, which would be the only way to not have to play the mission all over again when a bug strikes.  There are so many bugs its crazy, if they fix the bugs I'll give it a 6/10 if they don't, 4/10.
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lordcooper

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Re: Impire
« Reply #171 on: February 18, 2013, 11:17:38 pm »

This game is so frustrating and broken. Paradox should stick to grand strategy and keep their grubby little fingers off of ANYTHING 3D, whenever they don't it turns out terrible.

1. Paradox didn't make this.
2. Mount & Blade.
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LoSboccacc

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Re: Impire
« Reply #172 on: February 19, 2013, 03:58:00 am »

Paradox didn't made mount and blade either.
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lastverb

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Re: Impire
« Reply #173 on: February 19, 2013, 07:31:27 am »

They aren't original distributor neither.
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miljan

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Re: Impire
« Reply #174 on: February 19, 2013, 02:23:16 pm »

http://www.youtube.com/watch?v=Lp6EFBXNFO8&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=1

Hmm, it doesnt look good from this video. Looks like a normal RTS game
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Levi

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Re: Impire
« Reply #175 on: February 19, 2013, 02:28:29 pm »

Kind of funny how the reviews went from mostly positive to mostly negative.  :)  I guess I'll probably wait till its cheap.
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nenjin

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Re: Impire
« Reply #176 on: February 19, 2013, 02:31:05 pm »

It's easier to come up with positives because they're more or less immediately apparent. Negatives, real negatives, take a while to discover.
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etgfrog

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Re: Impire
« Reply #177 on: February 19, 2013, 02:58:27 pm »

yea, TB also forgot being able to set squads and creatures to patrol...but yes, in general i agree with what he was saying, it really looks like they barely did anything besides the basics to try to show off the game.
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lordcooper

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Re: Impire
« Reply #178 on: February 19, 2013, 03:10:27 pm »

Paradox didn't made mount and blade either.

That second point was intended to counter the rather predictable 'well they should only publish grand strategy then'.

yea, TB also forgot being able to set squads and creatures to patrol...but yes, in general i agree with what he was saying, it really looks like they barely did anything besides the basics to try to show off the game.

Patrolling doesn't really work.  Squads seem to move at random to the point where they'll sometimes trek back and forth down the same segment of corridor for a long time.
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nenjin

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Re: Impire
« Reply #179 on: February 19, 2013, 03:42:23 pm »

They definitely don't cover the entire area. My guess is the AI just rolls random for where it wants to go at each check. You achieve coverage by having every non-squaded unit set to patrol. Generally though, yeah, I've noticed patrolling units tend to congregate in the heart of the dungeon.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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