So, I'm here to present some brief impressions because of a crash, Unhandled Exception.
-Music is good. Not exactly subtle but it's thematic.
-It's a lovely looking game. I've got it completely maxed out. I haven't taken the time to study the rooms and details closely though because....
-No pause (that I'm aware of so far.) You can argue it's an rts and it shouldn't have one, but plenty of my favorite RTS games have pausing, where you can give commands. If anyone knows how to pause (short of pressing escape) please say so.
-Not being able to see anything but icons from the management view is a little eh. Sure squads have icons, but your pop cap exceeds your # of available squads so...a tactical overview would be nice. The jump from build view (which is a little limited) to management view is dramatic. You feel like you're scrolling too hard or something, but no. You're going from 50% visibility to 100%. It's kind of jarring, as I keep wanting to get a higher build mode view (again, wanting a bigger tactical picture.)
-Convenience for units seems to revolve around squads. Which I can see being problematic because non-squaded reserves still need to be fed and such too.
-Combat goes pretty quickly, so far, and I've just been zerging a lot of mass individuals around. Zap the healer right as your troops engage, order everyone to attack the casters. It's too early to really say, cause there's lots and lots of units you can get.
-I'm feeling a little restricted but it was only right at the end of the tutorial that it crashed. The tutorial is a weebit suffocating, but by the end it lets work you work more freely. Pre-designed rooms is kind of a bummer, even though I understand their reasons. Maybe the other rooms will make up for it.
-The icon mouse overs so you can see the scene is cool, but kind of irritating when you're trying to, for example, select Baal from the management view when he's among a bunch of guys.
-The humor is.....eh. It's there. Baal sounds kind of obnoxious. (And now I see why. I like that comedian but his voice when he wants to be annoying...is annoying.) And I know the whole game only gets hammier later. I knew what I was getting in for.
-Tunnels get dug and rooms get built quick, by one guy. They don't seem to work together on stuff. This is not a game where you sit around and watch stuff get built. Imps, at least, get spawned quickly, like a squad worth in under a minute.
-Between your Evolutions and the Runes and Gear you can put on troops, there's a good amount of game options you can tweak and unlock. I made the mistake of looking into customizing yourself for multiplayer and saw a bunch of stuff there. Baal's evolutions aren't super thrilling though.
It's very much an RTS game, as I think the Tutorial drives home pretty quickly. You don't spend a lot of time setting things up, getting your guys going, or anything really. Things happen pretty snappy. I'm sure that later on, better units take longer to build, better rooms take more effort. But as someone who likes to leisurely play their way through a level, Impire isn't doing me any favors. It's a pity there's no real sandbox, I hope they consider doing that at some point. All in all though, I'm impressed in several places, even though I'm still getting used to the control and UI schemas. Going to go back now, and see what the game is like when it lets me stretch my legs. Probably will have to replay the tutorial....again.
I'll echo the crowd though: I already feel like it's more entertaining than Dungeons, despite the fact I don't really feel like I'm building anything.