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Author Topic: goblin-free goblin grinder?  (Read 1392 times)

Gentlefish

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goblin-free goblin grinder?
« on: July 27, 2012, 03:15:49 am »

Hey all, I'm curious about something.

Is it possible to make an autonomous system using minecarts? I first came up with this after I saw the !!SCIENCE!! thread for minecarts, thinking I could use pressure plates and a circular track. But the two biggest problems I see are the carts launching off the rails or the timing being off with the rollers.

Here's my plan:
Code: [Select]
-----
|    |
P    M
|    |
--R--

Where P is the pressure plate, M is the minecart and R is the roller. I'd have four of these, each activating one of four rows of traps,

like:
Code: [Select]
WSSSW
WSSSW
WSSSW
WSSSW

Where S is spike traps and W is the wall. I'd have the goblins fall in with dodge traps, or just dump them in the pit. The times would be staggered (hopefully) To allow the goblins, if they're clever enough, out if they can manage to make it through the series of traps.

Is this feaseable? I could see myself having to move the rollers to a corner but otherwise everything else is sort of shooting blind for me.

Gentlefish

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Re: goblin-free goblin grinder?
« Reply #1 on: July 27, 2012, 05:35:02 am »

Also, quick question: How fast does a roller push a minecart and how much momentum is lost going forward/around turns?

Mr S

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Re: goblin-free goblin grinder?
« Reply #2 on: July 27, 2012, 07:40:50 am »

Seems legit.  There are other threads for minecart repeaters.  I'm aweful at inserting links, so, there's that.

Short notes:
To avoid derailment, surround track with walls (or at least at the corners).

Track length must be sufficient to overcome the timing delay of resetting pressure plates (100/101 ticks, depending on build order)

And, since nothing is ever fool proof in DF, I would add a way to "de-energize" the circuit, such as a friction stop, or perhaps a draw bridge to stop the circuit for maintenance as needed.
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vjek

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Re: goblin-free goblin grinder?
« Reply #3 on: July 27, 2012, 10:00:54 am »

It's very feasible.  I've built a minecart repeater driving spiked weapon traps, and had no big problems.  I did mine a little differently than your design, but here are my notes:

Quote
Ok, got this working.  There was a bit of trial and error, but it works quite well now.

I created a water wheel with a gear & axle to provide power to the roller on the repeater track/loop.

I made a loop of track 13 tiles per side.
I placed a single roller on one side of the repeater track loop, speed setting LOW.
I powered the single roller with a gear next to it from the water wheel & axle.
Opposite the roller tile, on the other side of the loop, I built a pressure plate set to trigger on the track.
Then, on the same tile as the roller, I created a new route, and a new stop.
I removed all conditions for the route.
I assigned a vehicle (mine cart) to the route.

Then I built the upright spear trap.
I tied the pressure plate on the track loop to the upright spear trap.

I then built  a RS|FG|PP|FG|ME as I mentioned above, and tied the water-triggered pressure plate from that to the gear powering the roller.
I then built a lever, tied it to the same gear powering the roller, and disengaged the gear with that lever.

Next, built the entrance-hallway pressure plate (creature triggered), tied to the floodgate next to the riversource, which the goblins will step on.
I also built a second pressure plate (citizen triggered) with a dummy lever, as a reset, tied to the second floodgate (the one next to the map-edge)

The sequence then goes:
Goblin steps on pressure plate at the end of the hallway, which opens floodgate1.  This floods the pressure plate, which engages the power to the gear powering the roller.  This engages the repeater, which oscillates the upright spikes forever, until a citizen is told to flip the dummy lever.  Any number of goblins can walk over the plate, it doesn't matter, the spikes will continue oscillating without interruption, driven by the track loop repeater.
When all the goblins are dead, I send a citizen to flip the dummy lever, he walks over the citizen-sensitive pressure plate, which temporarily opens the second floodgate, unflooding the water-triggered pressure plate, ceasing the oscillations.
The hallway is now ready for more goblins, and will again engage automatically.

This was all done in 34.10.

I can probably dig up the save if you want to see it, just PM me.

Gentlefish

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Re: goblin-free goblin grinder?
« Reply #4 on: July 27, 2012, 10:06:56 am »

Nah, I can pretty much get everything I need from here, thanks! Just like knowing that it can be done.