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Author Topic: 100 Degrees - A community game  (Read 8394 times)

Kofthefens

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100 Degrees - A community game
« on: July 26, 2012, 10:03:16 pm »

100 Degrees is a WIP, community game. It is similar to DF, but with steam powered robots.

The game is situated in a world where the human race has disappeared. The only civilized beings left are steam-driven robots, living in their mines. Steam is the lifeblood of society. Without it, everything grinds to a halt. Coal or magma is needed to produce it. The goal is to reach magma, an infinite supplier of steam (so long as you have water)

Written in C#, developed in Unity.

A terrain generation web-build
Spoiler: Creator List (click to show/hide)

We are welcome to newcomers - if you want to help, let us know. PM me with your email so I can give you access to the doc. I did not include most people from the first thread. If you'd still like to work on it, let us know. Skills that would be great:
- Someone who's good at sounds
- 3d modelers
- Texturer

Brainstorming is also welcome- we can discuss new ideas and add them to the section on the document. (We ask that you read that section first to get an idea of the game)

While the thread is, for the most part, devoid of activity, much activity goes on in the irc channel.
« Last Edit: October 22, 2012, 07:08:46 pm by Kofthefens »
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Kofthefens

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Re: 100 Degrees - A community game
« Reply #1 on: July 26, 2012, 10:04:23 pm »

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Scelly9

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Re: 100 Degrees - A community game
« Reply #2 on: July 26, 2012, 10:07:55 pm »

Posting to watch!
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Mullet Master

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Re: 100 Degrees - A community game
« Reply #3 on: July 26, 2012, 10:57:28 pm »

Mulletmaster's Quick Info Section :

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Neonivek

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Re: 100 Degrees - A community game
« Reply #4 on: July 27, 2012, 12:39:06 am »

Goodness every game has to use hot fruit Jello now adays don't they?
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GalenEvil

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Re: 100 Degrees - A community game
« Reply #5 on: July 27, 2012, 01:35:24 am »

I have literally no idea what you mean by "hot fruit Jello", but that is beside the point for this post. I have fixed the majority of the problems with my terrain code and now have a test running at 1.3M vertices and about 200 frames per second. If you don't move >.> If my picture wasn't so crappy I'd put it up here, but I have to play with it a little more so it doesn't just look like a blob of cuboid shapes heh...

Will post another update either later on today (1:30ish AM my time now) or tomorrow as well as a picture!!!
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Skyrunner

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Re: 100 Degrees - A community game
« Reply #6 on: July 27, 2012, 02:45:45 am »

I'm a texturer o.o

Tell me what to do and I'll try to deliver.
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Mullet Master

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Re: 100 Degrees - A community game
« Reply #7 on: July 27, 2012, 07:02:49 am »

I'm thinking "Hot Fruit Jello" means "Magma". I'd like to think that 100C differs somewhat from "every game" in so that the magma is not so much a weapon or decoration, but a reasonable goal.

Or maybe he refers to the standard Unity fire effects...
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miauw62

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Re: 100 Degrees - A community game
« Reply #8 on: July 27, 2012, 07:38:35 am »

To be honest, i'm not meaning to insult anybody, but the game looks bad. As in graphically bad. But thats understandable if you are still searching texturerers and modellers.
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Kofthefens

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Re: 100 Degrees - A community game
« Reply #9 on: July 27, 2012, 08:04:05 am »

To be honest, i'm not meaning to insult anybody, but the game looks bad. As in graphically bad. But thats understandable if you are still searching texturerers and modellers.

Fair enough. The game is nowhere near done, and we only have one modeler. Graphics are not a priority at the moment.


I'm a texturer o.o

Tell me what to do and I'll try to deliver.

Let's see...
I tried to avoid the gray ores.
1. Bauxite (Aluminum) - http://www.mii.org/Minerals/Minpics1/Bauxite.jpg
2. Cassisterite (Tin) - http://en.wikipedia.org/wiki/File:Cassiterite09.jpg
3. Spheralite (Zinc) - http://en.wikipedia.org/wiki/File:Sphalerite4.jpg
4. Malachite (Copper) - http://en.wikipedia.org/wiki/File:Malachite,_Zaire.jpg
5. Limonite (Iron) - http://en.wikipedia.org/wiki/File:LimoniteUSGOV.jpg
6. Coal - http://www.mii.org/Minerals/Minpics1/CoalBituminous.jpg

We also need some textures for the bars.
6. Aluminum - http://en.wikipedia.org/wiki/File:Aluminium-4.jpg
7. Tin - http://www.theodoregray.com/periodictable/Samples/050.23/s7s.JPG
8. Zinc - http://periodictable.com/Samples/030.7/s9s.JPG
9. Copper - http://1.bp.blogspot.com/-EfNR309GmXY/Tn26R1jEAjI/AAAAAAAAA0E/IWr8hDZQtIw/s1600/0428_copper12.jpg
10. Iron - http://www.asia.ru/images/target/photo/50348245/Continuous_Cast_Iron_Bars.jpg
11. Steel - http://www.punchdeckingstore.co.uk/images/Chequered_steel_Plates.jpg
12. Galvanized steel - http://www.punchdeckingstore.co.uk/images/2009-06-10%2012.26.08.jpg
13. Brass - http://www.onlinemetals.com/prodimg/MetalPack_BrassRound_620.jpg
14. Bronze - http://www.objectsandelements.com/shop/images/bronze-disc.jpg
« Last Edit: July 27, 2012, 08:23:33 am by Kofthefens »
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Skyrunner

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Re: 100 Degrees - A community game
« Reply #10 on: July 27, 2012, 11:47:34 am »

Like I said before, without UV maps bar textures aren't any good. Take a look at Skyrim's Iron Ingot texture. It has a polished look in the middle of the faces and dull ones at the edges. Unless I can do thy, they'd pretty much be featureless lumps of metal... o.o

As for the ores, I'll get to it ... soon. >.>
I've recently discovered one or more of my usb drives has been infected with an invisible autorun.inf virus, and I can't cure it; Photoshop is on my external hard, and with mercy it won't be in that state. I also have an interview coming up, a bunch of math to be done, and a growing addiction to Mabinogi :P
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Kofthefens

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Re: 100 Degrees - A community game
« Reply #11 on: July 27, 2012, 12:29:15 pm »

MM has figured out how to do UV maps, pm him or some such.
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Nirur Torir

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Re: 100 Degrees - A community game
« Reply #12 on: July 27, 2012, 12:57:32 pm »

I'm a rookie modeler, I'll help.
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Kofthefens

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Re: 100 Degrees - A community game
« Reply #13 on: July 27, 2012, 01:14:01 pm »

Great! If you pm me your email, I'll give you editing access on the doc.

What we need modeling of... You should talk to Mullet master (he's the other modeler), but off the top of my head, I'd say we need models of a bar, and some models of various types of pipes (Straight section, then junctions). Also, the models we have could stand to be improved.
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Mullet Master

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Re: 100 Degrees - A community game
« Reply #14 on: July 27, 2012, 06:31:42 pm »

Great! If you pm me your email, I'll give you editing access on the doc.

What we need modeling of... You should talk to Mullet master (he's the other modeler), but off the top of my head, I'd say we need models of a bar, and some models of various types of pipes (Straight section, then junctions). Also, the models we have could stand to be improved.

I agree completely. Alot of the models we have are really rough, to illustrate the basic outline of structures, etc. and basically an improvement to using cubes for everything. I have messaged Nirur some points on getting started, and will be happy to answer additional questions.
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