To the Out Of Character Thread.
To the "A Change of Scenery" Wiki.
In a green field, the lush trees shine with a hue of light blue and a box waits in the center of the meadow. Around it, a confusing contraption have been made, formed from a circle made of small pedestals. The cube seems to go into itself continuously and the pedestals are without any design of any note. Through a mysterious series of events, 8 people from other worlds will be gathered today in this lush meadow. Their journey will be hard, but the result might just be worth it. Or is it? Who knows. In the world of Daros, anything can be possible. Who will enter the fields? That is for you to decide.
Welcome to the RP "A Change of Scenery"! This will be my second attempt at doing something on these forums and my fifth or so attempt at doing an RP! The others failed because of slow players. Because of this, I would like people who can actually keep a schedule to be here and ready to post, instead of having to wait 4 weeks for a two word update.
What awaits inside this story is still a mystery, but it involves tons of crafting, surviving and in general finding out what the heck is actually going on. So why don't we look at the character creation first?
Character Sheet:Basic
Player Name: Your Username on this forum.
Character Name: Name of the character you enter.
Race: What race is this character. If you choose a race of your own creation, detail the race. If you choose a race from an already established world like for example super mario bros or final fantasy, a link to a page about those races would be nice. Else describe it.
Class: What job has this character had before it happened to end up in this world? Was it a fighter? A librarian?
Basic/Note Data: How tall is the character, what does it weigh, any other special details like red eyes or piercings or anything that makes it special? Put it here!
Bio: Write a mental bio of the character, and what kind of character it is.
Changing Scenery: What was the character doing as it was tossed out of its world? How did it happen? Go nuts in describing what could have tossed the character from its own world into the world of Daros.
Advanced
Abilities: What skills does this character have from its old life? These will be twisted by daros so they work, so go ahead and write up all you can think of.
Stats:
Health Part: How much Health the character has. (HP)
Magick Part: How much Mana the character can store. (MP)
Aggression: How strong the character is. (AGG)
Fortitude: How tough the character is. (FOR)
Nimble: How fast the character is. (NIM)
Brilliance: How intelligent/skillful the character is. (BRA)
Spirit: How tough the character's spirit is. (SPI)
Awareness: How awake and alert the character is. (AWA)
Companionship: How good the character is to work with others. (COM)
Allure: How charming the character is. (ALL)
As you enter the new world, your stats change to fit the world of Daros, You have 40 points to place amongst these 10 stats! If you do not fill anything in Health Part or Magick Part, they will default to 1.
That is about it! Do good work on the character profile! It wont be easy to change it afterwards!
Living Characters1. Caellath
Nikolai AmselBasic
Player Name: Caellath
Character Name: Nikolai Amsel
Race: Human
Class: Student/Learner
Basic/Note Data: Nikolai stands around 5'11", his weight being around the average for a guy in his late teens. His hair is black and long, flowing down to his past his shoulderplates and stopping around the midpoint of his back. His eyes are hazel (in his case being mostly amber) and his skin is of a light tone, his body displaying signs of moderate practice of sports.
Bio: Nikolai was a male human born to a "common" family and that was it. He had a fairly good life, if lacking a bit of ambition. Introverted and slightly antisocial, he spent a good amount of his childhood reading, writing or drawing, and as he reached his teens, decided to start practicing sports to keep a fit body. He tried several activities - from hand-crafting to martial arts - in the course of a few years, and although he quickly grasped their basics, he grew uninterested at each attempt to find something good to spend his time on.
Although he didn't stay much time in some of the classes he tried, he unconsciously took to walking silently to scare people as they noticed him behind them, and also retained the knowledge obtained from his (mostly) failed quest to find interesting things that could take him out of his house and away from his computer and games, encouraged by his parents, who were concerned about his lack of interest in pretty much anything aside from computer games and the occasional drawing, two areas in which he got very skilled in a small amount of time.
He had decided to try studying mechanical engineering in college, spurred on by his newfound interest in gadgets, cars and mechanics in general. He also resumed physical practices to keep his body in tandem with his mind.
Changing Scenery: Nikolai decided to enjoy his free time while waiting for results of his admittance tests to a good local university and went on to explore the countryside. Although having learned how to drive, he still didn't have his license, forcing him to travel by bicycle. In the second week of his trip, he stopped in a small town to take a look at the entrance of an underwater cave, a popular local attraction. The hole - located inside a shallow part of a lake - was roughly half his size and known for giving people the impression they were being sucked in. Nikolai didn't care much about that impression until he finally realized he was being drawn by the cave. He tried to swim away, but the current only seemed to grow stronger with his struggle and he finally blacked out before waking up in Daros.
When he was pulled in, he was fully clothed due to the supposed harmless nature of the hole. Nikolai was wearing black jeans pants and jacket, a white shirt and resilient black boots for trekking.
Advanced
Abilities: Fast Learning; Quick Movements; Cooking; Sneaking; Drawing; Crafting; Driving; Swimming; Basic Martial Arts Training.
Stats:
Health Part: How much Health the character has. (HP) :: 5
Magick Part: How much Mana the character can store. (MP) ::
Aggression: How strong the character is. (AGG) :: 4
Fortitude: How tough the character is. (FOR) :: 5
Nimble: How fast the character is. (NIM) :: 6
Brilliance: How intelligent/skillful the character is. (BRA) :: 8
Spirit: How tough the character's spirit is. (SPI) :: 5
Awareness: How awake and alert the character is. (AWA) :: 5
Companionship: How good the character is to work with others. (COM) :: 1
Allure: How charming the character is. (ALL) :: 1
2. Freeformschooler
QueenBasicPlayer Name: freeformschooler
Character Name: "Queen"
Race: Human?
Class: Royal Healer
Basic/Note Data: Queen is 5'4" tall and rather skinny for her height. She doesn't have any obvious supernormal features, but hides her body and most of her face under her Robes of Imprisonment. Her hair is long and golden, just like her daughter (who is conspicuously absent). She's a bit frail from using magic in combat, and rarely partaking in the same wars she initiates.
Bio: Queen is just that: a queen. Well, she used to be, up until a rather nasty demigod slaughtered her husband, took her kingdom's throne and imprisoned her in her own castle's dungeon. Before that, she and her husband led their kingdom with an iron fist... or so she thought. When her daughter was merely sixteen years old, both she and Queen's adopted nephew both disappeared at the same time, never to return. The ruling family became colder and harsher as a result, sending armies off to conquer any kingdoms they suspected of having to do with the disappearance of their firstborn so long ago. Ultimately, one army would find their daughter, but Queen wouldn't know about it before half her world was swallowed up by one of the most destructive magicks in existence...
Changing Scenery: Sitting patiently in the castle dungeon, waiting for any of the kingdom's rebels to sneak in and give word from the most recent search party. In the span of a heartbeat, all Queen could see was darkness. She felt a wrenching motion, saw some white shapes fly by and was promptly spun around and thrown out into another world altogether.
AdvancedAbilities: Healing Magic,
Thrown Weaponry,
PacificationStats:Health Part: 4
Magick Part: 6
Aggression: 3
Fortitude: 2
Nimble: 5
Brilliance: 5
Spirit: 3
Awareness: 4
Companionship: 4
Allure: 4
3. Tiruin
Aidan FaolánPlayer Name: Tiruin
Character Name: Aidan Faolán
Class: Bard//Warrior Poet
Sylvan Elf - A race said to be an ancient scion of elder humans since the dawn of time, the only different noted in this particular race is oft seen - and usually depicted - by their ears, pointed and shaped like a leaf. This characteristic is only one of several others that define an Elf, the rest being humanoid in appearance, with sharp features. They are generally of the same height as most humans off the equatorial plane - averaging at about ~5 and a half feet, with lean bodies built for traversing forested and arable land easily.
The Sylvan races have always been known to be creative in their works, able to exist in a mutual relationship with their living environment, in harnessing it's power to aid both sentient and immobile life, depending on what most basically term as 'magic' in doing so.
Aidan is a male of average frame - standing at the height of 5'7" and weighing at 144 pounds. His hair is dark brown, easily mistaken as black due to his light complexion. His eyes are a deep shade of amber along with a clean shaven moustache and beard. His face is angled like a wide V.
On his right forearm are the letters: , a symbolism from his people and a sign of honor.
He prefers wearing loose garments - lightly colored traveling garb along with a grey cloak and hood.
Aidan is an idealist, a man who looks upon the world not as an entity, but as an adventure. He believes in the strength of a united people, and in the power of a group when faced with troubles and adversity.
He was never comfortable with a sedentary life - staying in the groves inspecting the realm, but chose to begin his adventures with his most trusted companion - himself, mostly. While danger was ever-present, learning by hand and by eye was the best way he found to achieve succor in his desires. In time, he was recognized by the local authorities and law-leaders, and was given a profession in the guardian-forces, the military.
His life was mostly a benevolent one, excluding the hardships that were overcome and the sadness of war and death, wisdom was his key and his guide in the coming days. Trying to aid and soothe as a soldier of symphony.
It was in the War of the Isles that everything changed. A constant sea battle between the continents that only ended in pyrrhic victories for both sides, and the expenditure of the magic-lines that held up the foundations of the world he lived in. As a morale officer, and a banneret of his King, Aidan was on the frontlines along with most of the wounded and dying when a sudden maelstrom occurred along with a strange vortex of air appearing right above it's center.
He was sucked in it - not with the ship, as he fell off due to a stray arrow lodging itself for free in the arm. Strangely, the last thing he noticed was that it was a very sunny day.
Abilities: Scouting, Survival, Performing, Instrumentally-Adept (Especially with the flute), Cartography, Diplomacy, Persuasion, Cooking.
Stats:
Health Part: 2
Magick Part: 2
Aggression: 2
Fortitude: 3
Nimble: 6
Brilliance: 5
Spirit: 6
Awareness: 5
Companionship: 5
Allure: 4
4. Burkhart
R.E.G.I.S.Player Name: Burkhart
Character Name: Recovery, Extraction, and General Infantry Support construct, AKA R.E.G.I.S. (People call him Reggie.)
Race: Golem
Class: Combat Medic
Heritage: R.E.G.I.S. is a metal golem infused with life magick. It was designed to be durable, dependable, and powerful. It was also designed to have a personality that would be comforting to the wounded and very protective. It also possesses a method of self-repair that involves ingesting metal to repair holes in its armor.
Age/Height/Weight: 2 years/8ft (approx 2.5m)/800 lbs (approx 363 kg)
Bio: R.E.G.I.S. was designed originally by the DFS Science Department to be a rugged and dependable support unit in areas where proper medical care was nearly unheard of, in addition to having the flexibility to be an efficient combat medic in heavy fire zones. Its model is also commonly tasked with the extraction and recovery of wounded troops. Unfortunately, this unit is only the bare-bones model so it is lacking many of its more powerful upgrades, but even its most basic functions should prove useful to anyone in the field. This model is also known to have a few… quirks.
Changing Scenery: For almost all its existence, R.E.G.I.S. has been inactive and in storage. He knows that any situation where he will be activated will likely be dire, and will immediately heal those who seek his help. Until then, though, he sits quietly in his storage container.
Advanced
Abilities: Heal through touch (by choice, obviously), metal body, asexual obliviousness, sturdy frame, digestive regeneration
Stats:
Health Part: How much Health the character has. (HP) 6
Magick Part: How much Mana the character can store. (MP) 4
Aggression: How strong the character is. (AGG) 5
Fortitude: How tough the character is. (FOR) 6
Nimble: How fast the character is. (NIM) 2
Brilliance: How intelligent/skillful the character is. (BRA) 2
Spirit: How tough the character's spirit is. (SPI) 5
Awareness: How awake and alert the character is. (AWA) 4
Companionship: How good the character is to work with others. (COM) 5
Allure: How charming the character is. (ALL) 1
5. Fortis
Bowser KoopaBasic
Player Name: Fortis
Character Name: Bowser
Race: Koopa
Class: Overlord
Basic/Note Data: Bowser, being the giant turtle he is, clocks in at nine feet tall and weighing over 500 pounds. See the picture for appearance details.
Advanced
Abilities: Fire/lava resistance, Fire breath, Natural weapons, Star based sorcery, Durable shell, Strategy and Tactics, Monster affinity, Kart racing.
Stats:
Health Part: 7
Magick Part: 3
Aggression: 6
Fortitude: 6
Nimble: 2
Brilliance: 4
Spirit: 4
Awareness: 3
Companionship: 3
Allure: 2
6. Evergod41
Cora TealeafBasic
Player Name: Evergod41
Character Name: Cora Tealeaf
Race: Halfling -
For if you don't know. The only thing I could find aside the
players handbook.Class: Bard
Basic/Note Data: 3'4" 33lbs.
Bio: Like most halflings Cora was adventurous and mischievous, she liked to sneak into places she didn't belong and learn about what was inside, or off to some silent outcropping to sing. Most in her family thought her musical interest a little strange, but everyone has their quirks, hers just tended to be more magical than believed.
Changing Scenery: In her grotto in the middle of western ebberon Cora sat playing her harp and singing songs of the forest, animals all around her enjoying the music and adding their own. When a storm brews from nothing and lightning strikes, splitting a tree in half and starting a fire which quickly spread. Cora grabbed what she had and fled from her home, but the storm seemed to egress her retreat, fanning the flames around her, felling trees to block her path. Cora pulled her harp out and sang a song to shield her from the heat, but a tree fell atop her, and the last she saw were the flames eating all she knew.
Advanced
Abilities: Survivalist, Bardic Magic, Animal Friend, Acrobatic,
Stats:
Health Part: 3
Magick Part: 4
Aggression: 2
Fortitude: 2
Nimble: 6
Brilliance: 3
Spirit: 4
Awareness: 4
Companionship: 4
Allure: 8
7. Dermonster
Dell Conagher (TF2 Engineer)Player Name: Dermontser
Character Name: Engineer (Dell Conagher)
Race: Human
Class: Mercenary Engineer
Basic/Note Data: http://wiki.teamfortress.com/wiki/EngineerBio: This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
Changing Scenery: Defending a corridor in the mercenary camp codename
Turbine, Engineer was jumped by a spy and was quickly back stabbed, his buildings sapped soon after. Instead of waking up in respawn fifteen seconds later, he found himself hurtling through the void, and into the world of Daros...
AdvancedAbilities: Omnidiciplinary PHD - Very knowledgeable in any eleven fields of science you care to name. Usefulness variable.
Passive Nanofield Weapon Metal Converter - Any dropped weapon, metal, or equipment that is walked over is quickly and autonomously converted into ammo and metal/mana. This includes such objects as sandwiches, candy canes, and jars of piss.
Inherent in the name - Can create sentry guns, dispensers, and teleporters with a minimum of ease, provided he has the metal/mana.
F(&%ING USELESS RANDOM DROPS - Occasionally finds weapons, foodstuffs, jars of piss and locked crates completely at random, about 8/9ths of which cannot benefit him. More rarely, a neat hat or cosmetic item, which gives a significant morale boost.
Crafter - He can craft a large amount of unusable equipment into one random useable piece, which can also be a hat.
Sparking Ubercharged Megababoon Heart - Under the right circumstances, the Engineer can become completely invulnerable or have his base damage increase tenfold for ten seconds.
Vacation can't last forever. - When he dies, instead of fading away, Mann Co. technology will merely pull him back into Turbine base respawn, like the last million or so deaths. (Brought to you by Aperture Science Universe Breaching Technology! Buy yours today! *Note Aperture Science is not responsible for any maiming, burning, drowning, or mexican fiestas incurred while breaching the fabric of space and/or time.*)
Stats:Health Part: 4
Magick Part: 8
Aggression: 3
Fortitude: 3
Nimble: 2
Brilliance: 6
Spirit: 2
Awareness: 5
Companionship: 5
Allure: 2
8. Blade Master Model 42
Garek VitrowaPlayer Name: Blade Master Model 42
Character Name: Garek Vitrowa
Race: Human
Class: Gloryhound/Adventurer
Basic/Note Data: Just over six foot tall, built like a brick wall, muscular, long, dull black hair and a barely shaven beard. Covered by thick Leather armor and a green cloak. His nose is red.
Bio: Garek is an adventurer hailing from a small town, where he was apprenticed to a leather worker. When his apprentice-ship was due to end and He could not perform any but the most basic tasks of the trade, he was expelled and left the village, to the disappointment of his father. He has yet to return there.
After a short incident involving a few kobolds and a waylaid trade wagon, Garek took up the sword, looking for a life of adventure and excitement. He soon found himself unprepared, and headed to the nearby home of the Ironbelt dwarf clan, where he was eventually adopted following a cave-in, and met his closest friend, a Halfling named Tasselhoff. However, his wandering feet compelled him to leave, and so he said farewell to his adopted family. Tasselhoff left with him. The pair later joined up with a team of other adventurers, and did tons of neat stuff.
Garek is a man of strong convictions, but they are few and far between, mostly considering that the only true currency is respect, and that good is the only path worth following, as evil is a coward's path. He likes a drink, and another drink. He is boisterous, crass, stubborn, and blunt, but a stout ally and a friend for life.
Changing Scenery: Garek had returned from a trip to the Ironbelt clan mountain with Tasselhoff, and found his all but one of his fellow adventurers dead. The only survivor, a mage named Kaleida, informed him that his companions had succumbed to a mysterious magical illness after driving off an undead war-band led by a powerful lich. When he asked why they had not simply been resurrected, she informed Garek that it had proven impossible.
Garek did not take stock in this, and asked what other options they had. Several months later, the group (mostly Kaleida) had managed to put together a ritual that would allow Garek to travel to the afterlife, where he planned to retrieve his comrades. His last memory is Kaleida performing the incantation...
Advanced
Abilities: Garek is capable of mundane healing techniques as well as having dungeoneering expertise. His equipment is magical, with both scimitars doing supernatural damage to most creatures, and his armor absorbs damage (and stamina) when Garek is badly wounded. Garek is also a seasoned swordsman, with a self taught fighting style that mixes dance-like grace and agility with bone crushing strength. He is also handy with throwing axes, like any dwarf.
Stats:
Health Part: 6
Magick Part: 1
Aggression: 6
Fortitude: 4
Nimble: 6
Brilliance: 3
Spirit: 4
Awareness: 3
Companionship:4
Allure: 3
Grim Chest Stored Characters:X. Digital Hellhound
Captain Seuche MaratanBasic
Player Name: Digital Hellhound
Character Name: Captain Seuche Maratan
Race: Mahandi - one of the many variants of man spawned in the dawns of time. As such, differences from that baseline species are largely external. Mahandi possess an extra pair of arms and have smooth skin in various hues of blue and red. They are generally taller and larger in bulk than humans. Mahandi originally hailed from the dying world of the Sunken Lands, but can today be found just about everywhere.
Class: Shattership Captain/Privateer
Basic/Note Data: Captain Maratan stands slightly over two metres tall. Her skin is bright sky blue, with white markings around her arms (simple lines looking like they're bound tight around them) and on her forehead and all palms. She's clad in a sleeveless leather longcoat and has a battered captain's hat sitting on her black, curly hair.
Bio: The Captain is adventurous and thrives on danger. She's loyal to her current employer - to an extent - and devoted to her now-lost crew, as well as her distant family in the hub world of Hychis. The loss of her ship and crew, and with them the fastest way home, may have robbed Maratan of her usual happy demeanor.
As a shattership captain, Maratan is no stranger to crossing worlds and dimensions. Like others of her profession, she's torn holes in the fabric of reality with crude magics to ferry passengers or cargo through for most of her adult life, or, depending on the whims of her employers, preyed upon others as an interdimensional privateer. She's both seen things no-one should ever see and experienced pleasures few in the worlds have.
Changing Scenery: Navigating the broken, stretched-thin space between worlds is fraught with danger, but Maratan had always evaded it before. From fellow captains and interdimensional travellers, to vast void-predators made out of sparkling nebulae and dead suns, to old gods and new, and unspeakable things that feed on hope, the Captain has always kept her fragile vessel safe from harm - until now. The attack was too sudden for her to even react, and sent the crew and ship scattered on the mercies of world-winds. She can only hope her ship and crew ended up in the same world as her.
Advanced
Abilities: Commanding and flying an interdimensional ship, using, analyzing and repurposing all kinds of magical artifacts, the use of enhanced and mundane pistols, muskets and swords.
Stats:
Health Part: 4
Magick Part: 2
Aggression: 4
Fortitude: 4
Nimble: 6
Brilliance: 4
Spirit: 5
Awareness: 4
Companionship: 4
Allure: 3
4. Dwarmin
Sadie ColdshoalPlayer Name: Dwarmin
Character Name: Sadie Coldshoal
Race: Merperson/A race of undersea dwellers, with the lower tails of fish and the upper bodies of humanoids. Depending on their environment, they can manifest a pair of legs for walking on land, or gills for spending long times undersea-likewise, when underwater they develop a bony 'helmet' on their heads, given them a shark like appearance and when on land they sprout hair on their bodies the color of kelp. Their skin is typically pale white on their stomachs, and grey, black, brown or blue.
Her own world is analagous to 20th Century earth, except for the inclusion of fantastic beings such as herself.
Class: Biologist
Basic/Note Data: Sadie is taller than an average Human at full height-almost eight feet-but her light bone structure makes her lighter than might be expected. The front of her body is pure snowy white dotted with grey-black spackles, skin merging perfectly into a dark blue back that goes from the top of her head, down to her feet. Her other features are distinctly Human. When swimming, she develops a powerful tail, and her eyes are jet black, covered by nictitating membranes. On land, she develops a pair of long legs, and her eyes resemble those of a human-with white pupils and green irises. Her hair is long, stringy and shaded soft moss green.
Bio: Sadie is, at heart, something of an explorer. She has never been comfortable staying at home and working an easy life. From an early age, she would swim from home as often as she could, exploring the oceans around her-and eventually the lands, which were far more dangerous. Sadie developed a certain interest in plants and herbs, and made a habit of collecting them as she travelled-some to bring back to her people for food or medicine, others to spread seeds and spores-for she had a love of all growing and living things. For her decisions, she was considered quite odd. Merfolk are, after all, a fairly conservative people...but the field of Biology was always her calling. She often helped the local Humans when they were having problems fishing-almost always because of pollution from local 'manufacutories'-and calmed her peoples somewhat irrational tempers.
Changing Scenery: Sadie's story was perhaps not epic in scope. She was chased by a cranky Giant Squid (honestly, she tried to say hello) into a strangely glowing cave, and the cave went a bit deeper than she might have thought...Sadie felt a strong undertow she was helpless against, and it pulled her down, down, down...
Advanced
Abilities: Herbalism, Animal Care, Health Care, Exploration, Alchemy, Science, Diplomacy
Stats:
Health Part: 4
Magick Part: 4
Aggression: 2
Fortitude: 2
Nimble: 3
Brilliance: 7
Spirit: 3
Awareness: 7
Companionship: 4
Allure: 4
Fallen Characters:X. Skyrunner
KainaBasic
Player Name: Skyrunner
Character Name: Kaina
Race: Human
Class: Street fighter, eg., dirty fighting.
Basic/Note Data: Short, (maybe 5'4"), but heavy, mostly with muscle rather than fat. Has a jagged scar down her right cheek, and wears a strip of white cloth around her forehead. She has brown eyes and hair, of which the latter is tied back in a bun. She is on the stocky side.
Bio: Kaina used to be part of a excellent, well-known dojo of martial arts, not the flashy kungfu-ish ones of the eastern areas, but rather a practical one involving power and more power, and just a sprinkling of speed. One night, dark creatures dispatched by an evil being named Siroco assaulted the dojo, and she broke the rules of the dojo, mainly those regarding fair fights against all beings, dark or not. Though her underhanded techniques won the fight, she was kicked out of the dojo and removed from the list. She has wandered the land from then on.
Changing Scenery: She attempted to rob the wrong person. He did seem strange, in retrospect, like he wasn't from around here—"here" being defined as "the immediate universe"—and as she tackled him on an empty road, he dodged, grabbed her, and swung her around into a opening in the fabric of the world.
She fell. And fell. And fell.
Advanced
Abilities: Poisoning weapons, kicking dirt into eyes, throwing rocks or bricks, throwing barbed needles, generally fighting dirty.
Also martial arts like kicking, shoulder tackling, kicking.
Stats:
Health Part: 5
Magick Part: 1
Aggression: 9
Fortitude: 8
Nimble: 5
Brilliance: 1
Spirit: 5
Awareness: 6
Companionship: 0
Allure: 0
Rules of engagement:- Not everything will be illustrated, as that would be unnecessary fiddling.
- Dont make your character move alone. Even tough guys like bowser will die if he's alone for too long. This was a tip. You probably wont get any more.
- When making an action, make the action be Bolded. That makes it much easier for me to locate the action.
- When taking action, I will handle a reaction, so don't go do the most intricate 5 page combo of movements, or you might just flip over some kind of cliff edge due to sheer amount of insane movement.
- Talking is a free action. It does not need a reaction from me, though if you talk a lot I will note on it. Doesn't stop you guys from talking.
- When 5 out of 8 people have posted, the story can continue. It will after a little while, which should at most be 2 days.
- If you do not react or post with anything 3 turns in a row, the grim reaper comes for your character and you are slain instantly, freeing up a spot for a new player.
- All dicerolls and in fact the system itself is handled by me. Of course by definition you will get to understand how it works just by playing.
- Have fun. It's just a game. No need to go insane because someone can identify your slave collar even though you are obviously a slave but also a sourpuss about it.
- More rules could be added as time goes on.
Character Statuskill Books:Landscaping: Tone Cost: 5
A simple skill, it lets one determine what looks like healthy trees, where water could spring from, and other basic understandings of the land.
Truesight: Tone Cost: 4
By exercising ones Awareness, one can see farther in the fog, and even sometimes detect weak points on foes.
Tune of Trance: Tone Cost: 10
A special song is learned that drives the foes into a state of confusion. Pyrebreath: Tone Cost: 15
The Koopa King regains his trusty firebreath.
Green S'Hell Tone Cost: 10
Drawing from the surrounding natural mana, the user can toss green shells at foes.
Brutal Beating: Tone Cost: 13
A wild series of punches are flung foe-wards.
Minions, Assemble!: Tone Cost: 20
The user can commandeer weaker minded creatures for 3 turns. Animal, Heed!: Tone Cost: 15
A weaker minded animal comes under ones control permanently.
Tune of Temper: Tone Cost: 10
A special song is learned that drives foes absolutely insane with fury. Tenacity: Tone Cost: 40
A brutal force bubbles within this one's soul. Be careful about unleashing it. Queen Runoff:
Heal: Bought!
A light cover of healing magick is wrapped around a wound and the damage is cured.
Light Barrier: Tone Cost: 14
One creates a special forcefield that protects the user and others in the same Zone from harm.
Mollify: Bought!
The foe or friend hit with this spell loses all points in Aggression for a while, and loses the ability to fight.
Boomerang Toss: Bought!
-Passive- Any item tossed will return to one's inventory.
Mistress Videogame:
Prayer: Tone Cost: 10
Through Prayer, many a small lucky and interesting things can happen, depending on the ears who hear it.
Farore's Will Tone Cost: 50
!"(#¤)%¤/#=!"="#¤)%=!"(%)="#/!""=%¤(% Healing Punch: Bought!
Charging oneself with powerful energies, a punch directs all the healing power into the one hit.
Friendly Fire: Tone Cost: 10
The user directs all damage shot towards the Zone it resides in to itself, taking all the damage.
Clearup Slap: Tone Cost: 7
If a friend has any status condition that is based on mentality, this slap will clear it.
Power Attach: Tone Cost: 25
The user splits its own body into pieces, and uses it to create an armor for a friend for 3 turns. Crafting Knowledge: Tone Cost: 20
-Passive- Suddenly the world of daros makes a lot more sense with how simple things fit together. Basic stuff like tents, fences and other doodads can be created.
Soldier's Luck: Tone Cost: 4
-Passive- Once in a while, stuff from Dell's homeworld will appear in the victory pool of items.
Inherent in the Name: Tone Cost: 10
The user figures out how to create toolboxes which unfold into various machinery. Stop Bleeding!: Tone Cost: 10
Sometimes, you just gotta brute force your wounds to close up. Heals slight wounds and stops bleed effect.
Detect Hidden Doors: Tone Cost: 30
Take a big good hard look at your surroundings. You might just see something you did not see before!
Lockpicking: Tone Cost: 15
Locked doors? More like temporary challenges! All your secret loot is MINE! -------------------------
Resting in the Grim Chest:
-------------------------
Quickslash: Tone Cost: 5
With a swift movement, the user can spend the non-action on a combat action if it has a sword equipped.
Talkin' Pizzaz: Tone Cost: 12
The user is smooth as a slithering eel while talking, making it easier to barter with shopkeepers.
Pureshot: Tone Cost: 9
The user can hit an enemy through it's defenses with one focused strike from a gun or bow. Truesight: Tone Cost: 4
By exercising ones Awareness, one can see farther in the fog, and even sometimes detect weak points on foes.
Alchemical Knowledge: Tone Cost: 30
-Passive- Suddenly the world of Daros makes a lot more sense on a chemical level, and basic tonics and potions can be created.
Calm Down Man!: Tone Cost: 15
The user uses its diplomatic abilities to calm down someone who has either enraged or entered combat.
Jaw Chomp: Tone Cost: 17
The user transforms its head into that of a sharks and chomps a foe viciously.