You are one of the many
slave loyal Prinnies that serve under the
cruel kind rule of Etna, the
most flat-chested beautiful queen to live in the Netherworld. Recently many
brilliant individuals idiotic fools have been interfering in Etna's work, and she has decided to send you out to deal with the problems as she has
lazing around more important work to do elsewhere. And that is the reason she's sending you more worthless Prinnies to do the dirty work for her, good luck
surviving.
Name: (Quite obvious
)
Why did you become a Prinny: (Think criminal acts, or wrongdoings)
Weapon: (Choose from list below)
Morning Star - A weapon most likely stolen from the grave of some long dead fool, this weapon packs the most punch, and has the most damaging attack. +1 to attack roll
Spear - A nice spear made of rotten wood, and a chipped pointy stone made for pricking your foes to death by annoyance. Ranged-Melee, can cause
Bleeding effect.
Pistol - What kind of deranged, lunatic Prinny wouldn't want to run around with a gun in hand, and bullets of death screaming through the air? Ranged, can attack twice
Frying Pan - Another staple of the Prinny arsenal, but this one is used more to knock opponents out, and let the Prinny bludgeon the enemy to death. Each hit has a 1d6 chance of stunning the foe.
Twin Daggers- Dual blades, the trademark weapon of Prinnies, are lethal in your hands, and are much faster then other weapons available to you. Allows you to attack twice per turn.
Axe - The armory ran out of weapons ages ago, and this bent, and dented hunk of junk is all that was left to arm you. When a successful hit is scored the target gains a -1 penalty to defense rolls.
Combat consists of rolling opposing 1d6s to determine damage dealt, the bigger the gap between the two the more damage that is dealt to the opponent. Damage is calculated by multiplying the difference between the two rolls by the Damage Rating(DR) of a weapon. In Combat there are two different types of weapons Ranged and Melee, Ranged weapons can attack from a distance (Ranged user attack before melee and are distanced from melee users) and melee units can attack up close and personal (Units that use ranged and get involved in melee suffer a -1 to attack/defense rolls).
Damage Chart
5 Points above the opponent's defense roll - 5*DR
4 Points above the opponent's defense roll - 4*DR
3 Points above the opponent's defense roll - 3*DR
2 Points above the opponent's defense roll - 2*DR
1 Points above the opponent's defense roll - 1*DR
0 Points above the opponent's defense roll - No damage
Prinnies gain XP equal to their enemies level when that enemy is slain, once enough XP is gathered, and the XP needed to level up is reached the Prinny levels up. Leveling up gives that prinny more Hit Points, and a skill they can use in combat. Each level up increase the needed XP for the next level by 1.5x, rounding up if needed.
Each enemy you kill, and each mission you complete earns you HL which can be used to buy new gear, healing items, revive your fallen allies, and buy pretty much anything a Prinny would want. HL is the basic currency of the this world, and being reborn in it you have to use it if you wish to survive and be reborn back into the real world which is your ultimate and final goal.
Between missions you will have access to several different shops, the weapon store, the previously owned armor store, the general store, and the Prinny Council. The weapon store is obvious, it sells bigger and better weapons with which you can kill and maim your foes, or even yourself if your that dumb. The Armor Store sells you better protective gear to save your life from the strongest of foes you'll face, and the explosions you will suffer through. The general store sells items that restore health, and such along with the more unique thievery tools and special one of a kind items. The Prinny Council is a mystery to you at the moment.
You are a Prinny, you explode and get reborn just to explode again, and your allies are capable of bringing you back to life ... or letting you die and saving their HL for better gear to let them survive. The cost of reviving any character is their HP*5 HL + MP*5 HL, thus it can be a very costly process to put your Hell towards when you could save it for yourself.
Those Being Sent to Death- Mac the Repeat Pvt. Prinny, Maximum McDreich
- Asbes Rictus the Accidental Mass Murdering Mage Pvt. Prinny, Caellath
- Obviou Quit Tongu the Unlucky Surgeon Pvt. Prinny, Firelordsky
- Felicia the Over-Jealous Pvt. Prinny, TCM
- Baubles the Terribly Lustful Foul Mage Pvt. , IronyOwl
- Tony Resperid the Ex-Mobster Pvt. Prinny, Spinal_Taper
Those Awaiting Death (Waitlist)
- Billy Buddy the Resident Supervillan Pvt. Prinny, Baradine
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I will try to keep this a rather simple RTD, six of you will go on missions to achieve XP, and HL which is needed to rebirth and eventually get reborn into whatever world you came from. It will (Hopefully) be filled with death as you die horribly to the superior in number foes you will face, I've made a list of foes and equipment already so this should go a fast. Between missions there will be intermissions for you to buy gear, use the Prinny Council, and such while at the same time letting me add new foes and equipment where needed.
On another note I'm not really capable of making anything funny (as you can probably tell from the intro), but I will attempt it (and most likely fail which may be funny to some of you >.>).