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Author Topic: Caste Specific + Custom body part problems.  (Read 1936 times)

bobcowskizero

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Caste Specific + Custom body part problems.
« on: July 26, 2012, 07:43:52 am »

In my third attempt to create a custom body part (boobies) that was also specific to a certain caste well I ran into a couple of problems each and every time. I have no clue what I've done wrong, so I've come here to see if any of you know what the problem is. Also its based on Dwarfs and only Dwarfs. I'd move onto something else to practice on but I want to get this right before I continue, if you get what I mean.

Error Log:

*** Error(s) found in the file "raw/objects/creature_standard.txt"
DWARF:FEMALE:Body Token Recognized But Could Not Connect: BREAST
DWARF Color Mod Ending With (LARGE,1) Was Not Used


Paste Bin Links of Modded Files:
b_detail_plan_default - http://pastebin.com/qJh6DVyQ
body_extra - http://pastebin.com/UpRCCv3Q
creature_standard - http://pastebin.com/As1P54za
descriptor_color_size - http://pastebin.com/fNXxKP4S

Download Link to Problem (Modded DF Folder):

http://www.mediafire.com/?5df96iad24a51f5

Thanks for reading. :P
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Knight Otu

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Re: Caste Specific + Custom body part problems.
« Reply #1 on: July 26, 2012, 07:51:20 am »

You want CONTYPE, not CON, in the body_extra file.
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bobcowskizero

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Re: Caste Specific + Custom body part problems.
« Reply #2 on: July 26, 2012, 07:59:10 am »

You want CONTYPE, not CON, in the body_extra file.

You sir are my savior. Though i still have a problem with the color part of it. Also no tissue thickness, but i'm sure i can fix that. :P Thanks.

Error Log:
*** Error(s) found in the file "raw/objects/creature_standard.txt"
DWARF Color Mod Ending With (LARGE,1) Was Not Used
*** Error(s) finalizing the creature DWARF
DWARF:FEMALE:right breast: No tissue thickness
DWARF:FEMALE:right breast: No tissue thickness
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Wellincolin

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Re: Caste Specific + Custom body part problems.
« Reply #3 on: July 26, 2012, 08:11:29 am »

You know when someone is really perverted when they try HARD to put BOOBIES on an ASCII GAME.
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bobcowskizero

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Re: Caste Specific + Custom body part problems.
« Reply #4 on: July 26, 2012, 08:13:59 am »

You know when someone is really perverted when they try HARD to put BOOBIES on an ASCII GAME.
:P
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Replica

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Re: Caste Specific + Custom body part problems.
« Reply #5 on: July 26, 2012, 08:29:21 am »

You know when someone is really perverted when they try HARD to put BOOBIES on an ASCII GAME.

You forgot that this is Dwarf Fortress there for a minute huh?
It's ok, it happens to me too sometimes.


Anyway, try putting an ":" at the end of the color descriptor entry so that it looks like this.

       [TL_COLOR_MODIFIER:SMALL:1:AVERAGE:1:LARGE:1:]

Instead of this

       [TL_COLOR_MODIFIER:SMALL:1:AVERAGE:1:LARGE:1]

It should fix the "DWARF Color Mod Ending With (LARGE,1) Was Not Used" error.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
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Knight Otu

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Re: Caste Specific + Custom body part problems.
« Reply #6 on: July 26, 2012, 08:54:12 am »

Anyway, try putting an ":" at the end of the color descriptor entry so that it looks like this.

       [TL_COLOR_MODIFIER:SMALL:1:AVERAGE:1:LARGE:1:]

Instead of this

       [TL_COLOR_MODIFIER:SMALL:1:AVERAGE:1:LARGE:1]

It should fix the "DWARF Color Mod Ending With (LARGE,1) Was Not Used" error.
It won't. It might hide it (but I'm doubtful), but it won't fix the problem. And I'm pretty sure the problem for both is that the body part was added after the tissues have been assigned to the body parts already. You could try the following:
Instead of the first BODY tag ([BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE])

Have
[CASTE:MALE]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[CASTE:FEMALE]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:BREASTS]
 [SELECT_CASTE:ALL]
 
Then replace the following CASTE tags with SELECT_CASTE tags, and remove the additional BODY tags from the female caste definition.
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bobcowskizero

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Re: Caste Specific + Custom body part problems.
« Reply #7 on: July 26, 2012, 09:20:49 am »

And that fixed it, thanks you very much. All i needed to do was fix con to contype and put the whole body + plans in each caste. I guess the system can't handle adding a body part after the body.
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Replica

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Re: Caste Specific + Custom body part problems.
« Reply #8 on: July 26, 2012, 09:26:51 am »

If the male dwarves are appearing with the color descriptor describing breasts just create a new entry at the bottom of the list starting with [SELECT_CASTE:FEMALE] and place the breast descriptor there instead of under [SELECT_CASTE:ALL].
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

GreatWyrmGold

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Re: Caste Specific + Custom body part problems.
« Reply #9 on: July 26, 2012, 09:31:51 am »

And that fixed it, thanks you very much. All i needed to do was fix con to contype and put the whole body + plans in each caste. I guess the system can't handle adding a body part after the body.
Meh, the system's pretty good once you understand what you're doing. You're new; it happened to everyone. Except those who don't mod.
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bobcowskizero

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Re: Caste Specific + Custom body part problems.
« Reply #10 on: July 26, 2012, 09:36:42 am »

Thanks for you help everyone. Also nope the guys are still alright. Now i can move onto the next thing! Making a creature! Thanks. :P
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Putnam

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Re: Caste Specific + Custom body part problems.
« Reply #11 on: July 26, 2012, 02:17:54 pm »

You know when someone is really perverted when they try HARD to put BOOBIES on an ASCII GAME.

You forgot that this is Dwarf Fortress there for a minute huh?
It's ok, it happens to me too sometimes.


Anyway, try putting an ":" at the end of the color descriptor entry so that it looks like this.

       [TL_COLOR_MODIFIER:SMALL:1:AVERAGE:1:LARGE:1:]

Instead of this

       [TL_COLOR_MODIFIER:SMALL:1:AVERAGE:1:LARGE:1]

It should fix the "DWARF Color Mod Ending With (LARGE,1) Was Not Used" error.

The issue is being caused by tissues, not any problem with the color modifier itself.

Replica

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Re: Caste Specific + Custom body part problems.
« Reply #12 on: July 27, 2012, 08:44:29 am »

The issue is being caused by tissues, not any problem with the color modifier itself.

Looks like you are right, just removed the ":" at the end of an entry to confirm this and it did nothing, it even showed up right ingame.
Strange that almost every string of colors ends with an ":" that serves no function.

But how come that he didn't get errors on the SMALL and AVERAGE entries?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Knight Otu

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Re: Caste Specific + Custom body part problems.
« Reply #13 on: July 27, 2012, 09:26:51 am »

Looks like you are right, just removed the ":" at the end of an entry to confirm this and it did nothing, it even showed up right ingame.
Strange that almost every string of colors ends with an ":" that serves no function.
Err, where are you seeing such a string in the default raws?
But how come that he didn't get errors on the SMALL and AVERAGE entries?
The error is "DWARF Color Mod Ending With (LARGE,1) Was Not Used". That includes the previous "colors" of SMALL and AVERAGE.
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Replica

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Re: Caste Specific + Custom body part problems.
« Reply #14 on: July 27, 2012, 09:44:10 am »

Holy fail, the first and only value that ends with ":]" was in a modded creature file that I worked on for the last week and a half and it looks like I have added ":]" to the end of every string of values ever since! ffffff-

Quite an embarassing fail on my part I must say, good thing that you and Putnam spotted it.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange
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