this is in version 34.11. For a challenge I wanted to try an embark on a Terrifying Glacier, with the only resources listed as Ice and Deep Metals. Horrid survival even if you live and undead on top of that. I had a few things in mind when I went out to tackle this challenge that I could do to help me get by. I ran into a few problems. They were:
=== Problem 1: No grazing on stone ===
My steps to get underground stone grazing:
1) Breach the caverns
2) Build wells over cavern water
3) Mine out a 10x10 stone area and stick my grazing animals in there (in this case a horse and a water buffalo)
4) Channel out holes in a room above and throw water down in to create mud
Now, according to the wiki, this is sufficient for cave fungus to start growing - muddy stone is sufficient in particular. Well, I tossed water in over and over until I had most of the room covered in 1 deep water. I then stopped and let it evaporate, which did indeed leave mud behind - sufficient for me to build farms if I wanted. However, months rolled by and the mud always just stayed mud - in this case, 'muddy diorite'. Never once did any of the tiles grow cave fungus, trees, etc. So, naturally, my pack animals starved.
So, question: Is it actually the case that muddy stone should start growing cave fungus if you breach the caverns? If so, what was wrong in my technique? If stone grazing is simply impossible in 34.11, would building a floor from imported clay work?
=== Problem 2: No undead ===
The biome I selected is 'Terrifying'. It has no other biomes attached, it's entirely Terrifying. That said, I've now have had multiple dwarves die and even more animals die, along with some local wildlife (a yeti) die. They never revived as undead, which is precisely why I picked Terrifying in the first place. Now, I do have evil weather - I'm getting rotting mucus rain that causes blisters, but no undead. Now, the wiki indicates there's a chance a particular Evil biome will result in undeath, but it's not a guarantee. So, that being the case, is there any way to know in advance if a biome will create undead?