Normally the creature attacking the landmine, is dead before it knows it is.
Altho thanks to your explaination on how tissues are dertermined by the "RELATIVE_THICKNESS" and the REL_SIZE of the BP I've managed to make it so they are super frail and melt pretty much anything that is fire temp.
Also with tests in a arena mode. I tryed attacking the Mine as soon as I see:
Automation 1 explodes!
Automation 1 explodes!
The Automation 1 is caught in a burst of magma!
Automation 1 explodes!
The Automation 1 is caught in a burst of soot!
Automation 1 explodes!
Automation 1 explodes!
Automation 1 explodes!
Automation 1 explodes!
Automation 1 explodes!
Automation 1 explodes!
Automation 1 explodes!
Automation 1 explodes!
You are struck by a ball of flames!
You are struck by a ball of flames!
You are struck by a ball of flames!
You are struck by a ball of flames!
You are struck by a ball of flames!
You are struck by a ball of flames!
Automation 1 is caught in a cloud of smoke!
You are on fire!
You are melting!
You are on fire!
You are melting!
You are on fire!
You are melting!
You are on fire!
You are melting!
It usally ends with:
You have bled to death
You are dead.
And I can't do a thing. But normally the landmine dies. Like I said it's kinda a rare thing, since pretty much most living things that can't handle getting torched die. Also even a dragon/fire imp will get blasted off of cliffs to only fall to their deaths.
Also Turrets as another thing I made. Are only good against unarmored things, like wild life. Or thieves. Anyway to make a material emission more... Lethal? at least for bronze and lower gear.Nope stopping Derailment lol