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Author Topic: need to kill clowns, but how...?  (Read 3177 times)

RLPudding

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need to kill clowns, but how...?
« on: July 25, 2012, 07:29:03 am »

Hey, so as the title sais, I have to kill some clowns. But I dont know how I should tackle this problem.
In my mind I have a design of narrow corridors with ballistas at the end + my military. Would that be enough?

And also, how to I open the candy to let them out, without sacrificing a dwarf?

Well, I could just let them party, where they are, but I kind of want the rest of the candy aswell.
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slothen

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Re: need to kill clowns, but how...?
« Reply #1 on: July 25, 2012, 08:31:08 am »

look up the community fortress of swordthunders by ThatAussieGuy.
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Kon

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Re: need to kill clowns, but how...?
« Reply #2 on: July 25, 2012, 09:31:39 am »

And also, how to I open the candy to let them out, without sacrificing a dwarf?

Have a drawbridge very close to where you will let them out. As soon as, or right before, your dwarf passes the drawbridge, assign a task to pull the lever that you attached to the drawbridge to raise it. When the dwarf gets back to a safe place, pull the lever again to let them pass. There are simpler ways, but they may be somewhat exploity.

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...narrow corridors with ballistas at the end

Ballistas don't work very well. It is very rare for someone to say they have had success with them.

My approach is as follows. Since you are already prepared to fight sieges coming from outside your fortress, dig a hole outside your fortress walls down to the clown house. So when they emerge, they will be outside your fortress. I prefer not to fight them hand to hand (or whatever they have in place of hands). I use Marksdwarfs behind fortifications patrolling along my fortress walls. Since clowns can fly, you need to be able to seal off your fortress from flying creatures. Have your patrol areas covered from above. Any entrances inside your fortress walls must also be protected or they will fly over the walls and down the steps or ramps and into your fortress; I use drawbridges.

The last time I tried this, 102 clowns emerged. I killed all but 5 who wouldn't leave a magma pipe in the caverns that had a Forgotten Beast that couldn't swim at the bottom (he fell in fighting the clowns).

It helps if you have already had to deal with flying enemies. Maybe play a mod that has flying enemies to practice against first.
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beorn080

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Re: need to kill clowns, but how...?
« Reply #3 on: July 25, 2012, 11:26:19 am »

Dwarven Machine shotgun. And by that I mean, Minecarts at excessive speeds loaded with several hundred serated disks/flasks/spears/arrows, then stacked up and fired off in rapid succession.

Alternatively, dwarven drivebys. Marksmen + Minecart
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Ai Shizuka

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Re: need to kill clowns, but how...?
« Reply #4 on: July 25, 2012, 12:10:23 pm »

I just defeated them for the first time in my last fort. Quite the disappointment, but maybe I went a bit overboard with the traps.
Details and image:

Spoiler (click to show/hide)
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i2amroy

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Re: need to kill clowns, but how...?
« Reply #5 on: July 25, 2012, 12:13:13 pm »

Just a note here on that spike toggle thing, but if you arel unlucky enough to get some that are made of fire then their deaths will cause explosions hot enough to melt steel. While this can (and probably will) take out others near them, it can also rather easily destroy any type of spike trap nearby, so it's a good idea to at least have a back up plan.

Also on the discovering them without unleashing them what you do is carve fortifications into the rock. If there is an opening on the other side it will reveal it but not let anything through (except maybe fireballs or deadly syndrome gas, but that's short range only), and if there isn't then you can mine out the fortification and get the ore.
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ThatAussieGuy

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Re: need to kill clowns, but how...?
« Reply #6 on: July 26, 2012, 05:33:44 am »

look up the community fortress of swordthunders by ThatAussieGuy.

Actually the community fort is to reclaim the place after I ran the civ into extinction.  The link to the Checkerboard thread's in my sig if you want it, RLPudding.

nopil3os

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Re: need to kill clowns, but how...?
« Reply #7 on: July 26, 2012, 06:15:50 pm »

while the checkerboard method surely is more dwarfy i found it much easier to lure them somewhere for marksdwarves behind fortifications to shoot them. and after they killed 20 of the clowns you get bored and collapse a portion of the mountain above the rest of them.
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Quietust

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Re: need to kill clowns, but how...?
« Reply #8 on: July 26, 2012, 06:39:50 pm »

Ballistas don't work very well. It is very rare for someone to say they have had success with them.
I used exceptional/masterwork steel ballista bolts once in v0.31.25 and they worked reasonably well, though I eventually resorted to using marksdwarves through some nearby fortifications to finish them off (simply because ballista arrows have really crappy aim and most of them were hitting the walls).
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GreatWyrmGold

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Re: need to kill clowns, but how...?
« Reply #9 on: July 26, 2012, 07:41:26 pm »

The trick is A. getting enough ballista bolts, B. firing them accurately, and C. preventing siege operators from fleeing partway through the process.
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