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In what manner shall death be dealt with?

One death is it! Afterwards, either upload the save or build a fortress for future adventurers.
- 2 (16.7%)
Everyone shall have two goes at it! If you die once, you can start fresh with a new adventurer. Die twice, and you're done - upload the save.
- 5 (41.7%)
As many tries as you like; so long as you stick to the one-week limit, you may start as many new adventurers as it takes.
- 3 (25%)
Save scumming is fine. However many tries it takes to get your chosen hero to her/his destination.
- 2 (16.7%)

Total Members Voted: 12

Voting closed: August 02, 2012, 07:17:16 pm


Pages: 1 ... 7 8 [9] 10 11 ... 13

Author Topic: [Succession] Adventurer's Retirement Home  (Read 22053 times)

Slothman400

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Re: [Succession] Adventurer's Retirement Home
« Reply #120 on: October 03, 2012, 07:10:47 pm »

I want a turn. Hopefully there will be some adventure left in that world when it comes around to me. If there are no more vampires, necromancers, outlaws, etc. left, I still have an objective I want to complete in the caverns.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug!

Hanslanda

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Re: [Succession] Adventurer's Retirement Home
« Reply #121 on: October 03, 2012, 07:13:47 pm »

Whoa, it's almost my turn. Time to unlurk.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

MrWillsauce

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Re: [Succession] Adventurer's Retirement Home
« Reply #122 on: October 03, 2012, 07:15:46 pm »

I want a turn. Hopefully there will be some adventure left in that world when it comes around to me. If there are no more vampires, necromancers, outlaws, etc. left, I still have an objective I want to complete in the caverns.
I have a feeling it involves a candy sword.
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Slothman400

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Re: [Succession] Adventurer's Retirement Home
« Reply #123 on: October 03, 2012, 07:34:45 pm »

I want a turn. Hopefully there will be some adventure left in that world when it comes around to me. If there are no more vampires, necromancers, outlaws, etc. left, I still have an objective I want to complete in the caverns.
I have a feeling it involves a candy sword.

Right you are  :D. I just hope I don't get down there and find a scimitar.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug!

Manze

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Re: [Succession] Adventurer's Retirement Home
« Reply #124 on: October 04, 2012, 09:00:59 am »

Alright, Slothman, you've been added to the list. And if y'all are really looking for adventure, the fort I made should prove quite the challenge. So long as Melkorp didn't clear out the damn thing.

Turnlist:
1. Sappho - completed
2. melkorp - completed
3. Eric Blank - completed
4. Broken - completed
5. uber pye - completed
6. DrunkenCaveOgre - Skipped
7. Replica (turn forfeited)
8. Manze - Completed
9. Sprin - Turn moved
9. Bralbaard - Completed
10. Sappho - Turn moved
11. melkorp - Completed
12. Hanslanda - Current
13. Sprin
14. Saphho
15. Vodrilus
16. MrWillsauce
17. xominxac
18. NCommander
19. Manze
20. NAV
21. Bataille
22. Eric Blank
23. Slothmann400
24. Objective
« Last Edit: October 06, 2012, 05:39:22 pm by Manze »
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melkorp

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Re: [Succession] Adventurer's Retirement Home
« Reply #125 on: October 04, 2012, 10:28:32 am »

Huge desperate fps drop as you approach the home stay tuned

edit: OK DONE!  uploading to DFFD now!

edit: GO! http://dffd.wimbli.com/file.php?id=7002
« Last Edit: October 04, 2012, 11:38:49 am by melkorp »
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

melkorp

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Re: [Succession] Adventurer's Retirement Home
« Reply #126 on: October 04, 2012, 11:02:24 am »

Comic goes here

***

On a white road in Releasedsouls the man, the woman, and the dwarf stood and stared at the crippled dwarven Axe Lady, barring her way.  A minute had passed in perfect silence before the male dwarf spoke.  He was dressed all in purple and had unsettling eyes. 

"Of what have you heard in your travels, dwarf-kind?" he asked the ragged supplicant.

Sodel spoke loudly to be heard over the wind.  "I have heard of Sweethoney the Palace of Love, a far dwarven outpost whose axes are of adamantium.  I have heard of the Fell Jungle, a place of great evil where the dead stalk the living.  I have heard of a dwarven necromancer named Moldath Brokenmind the Thin Trenches of Candy, slayer of the dragon Ostri Hotgem." 

The dwarf gave a thin smile.  "What do they say of him?"

"They say it was he that struck down the mountain Titan Omus Spinesmeadows the Misty Raven of Berries... and then raised it from the dead.  They say he carries a brace of dragon skulls.  And they say he dwells in a place called Releasedsouls, a community of legendary heroes who guard a trove of treasures beyond price."

Moldath bowed slightly.  The easterly breeze ruffled the bubble bulbs and feather trees on either side of the straight white stone road.  The woman spoke next.

"Of what have you seen in your travels, Axe Lady?"

"I have seen the fields of ash and the terrible corridor of swords in Dikelure, where Zimesh the forgotten beast dwells. I have explored the cave called the Rhythmic Swamp, and discovered a passage to the Underworld.  I have slept inside the graven walls  of the Insighful Sanctum in Pleatmighty.  I..."  She faltered, then continued, in a lower tone, "I have beheld Omus the undead feathered bloodless Mountain Titan in his terrible cave and despaired.  And I have seen Ancientmine, where Kon Bigbathe the Oracular Wasp put every last Kobold who once lived there to the sword.  Every dog-man, bitch, and pup."

Sodel glanced at the man.  He was dressed simply, without armor, yet the iron long sword still hung at his side.  He was enormous, and he was frowning.  He exchanged a look with the woman at his side, who nodded. 

Kon Bigbathe strode forward, towering over the lame dwarven Axe Lady, leaning awkwardly on her human-sized chestnut crutch.  Bigbathe put his hands on his knees so that his wide-set eyes were now level with Sodel's.

"Name your skills."

"Legendary Axedwarf.  Legendary Fighter."

"And the third?"

Sodel looked at the ground and muttered something.  Of the three heroes, only Bigbathe heard and understood, for he burst immediately into laughter, picked the startled dwarf up off the ground and set her on his shoulder. 

"Brother and sister, we welcome to Releasedsouls Sodel Shiptone the Emancipated Wrath of Decisions, Legendary Crutch-Walker!"

Sodel was annoyed, but only until Milo handed her a leather skin of Sunshine.

***

Spoiler (click to show/hide)
« Last Edit: October 05, 2012, 02:52:25 pm by melkorp »
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

Hanslanda

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Re: [Succession] Adventurer's Retirement Home
« Reply #127 on: October 04, 2012, 11:46:19 am »

Gotta work til 9 tonight, but I will play then.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Bataille

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Re: [Succession] Adventurer's Retirement Home
« Reply #128 on: October 04, 2012, 12:03:07 pm »

Very nice, prompt updates and swift hand off. Now let's see whats left of this world in 10 turns :X
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melkorp

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Re: [Succession] Adventurer's Retirement Home
« Reply #129 on: October 04, 2012, 01:07:51 pm »

Yeah, don't worry about the world, there's plenty of stuff left to do.  I've never crawled away from so many places with so many bolts and arrows sticking out of me with so many mortal wounds and lived to tell about it, ever.  Thank god for the travel-instant-heal exploit. 

Also, if anyone wants to make a fort in this world, could you make like a whole lot of dwarven sized metal high boots?  Never found a pair, anywhere, and thus lost every nerve in both massively scarred, frequently broken lower legs.  If I didn't regularly steal crutches from lords, my turn would've taken twice as long.

Manze, I got halfway into Dikelures and broke my bootless leg on an obsidian sword trap, then limped right the f back out again.  There's a lil' earthen antechamber right at the entrance by the third or fourth trap where my campfire is doubtlessly still burning.

Oh, and we got the unicorn that killed you and he was delicious.

I'll give a shout when the comics about the turn are up.  Thanks, all!
« Last Edit: October 04, 2012, 01:22:29 pm by melkorp »
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

Manze

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Re: [Succession] Adventurer's Retirement Home
« Reply #130 on: October 04, 2012, 01:16:52 pm »

Oh yeah, thing about Dikelures I forgot to mention. Pretty sure I screwed things up before releasing the clowns and somehow forgot to open the main entrance like I meant to. (EDIT: A quick reclaim later, it turns out yes, I did. Shit. Sorry) So the only way in is the trap corridor. And since I'm pretty sure that save has a line of 6-8 traps right at the entrance door, with a little room off to the side of it that once held a cage of war dogs, getting in could be... extremely fun. Those aren't even the majority of the traps.

Also: Dwarven High Boots don't exist. I kept a copy of the Dikelures save since the fort was doing really well for some reason, and I was entirely unable to make high boots.
« Last Edit: October 04, 2012, 01:20:01 pm by Manze »
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melkorp

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Re: [Succession] Adventurer's Retirement Home
« Reply #131 on: October 04, 2012, 01:21:53 pm »

Roger that, the bridge is raised, the whole site is ashes and bodies and stacks of bone bolts(5) and I never saw the end of the trap corridor.  Lotsa dead dogs.  Sucks about high boots, always seems like half of all dwarven civs can't make em.
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

Hanslanda

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Re: [Succession] Adventurer's Retirement Home
« Reply #132 on: October 05, 2012, 11:01:55 pm »

Sorry it took me so long. I'm playing right now.

I am Adil Ozizobsha. An outsider, from the lands far across the Great Sea. I came to this land to seek great fortune, as the Spirit Cactus has told me to do. I find myself, disoriented, tired, hungry, thirsty, and lost, at the doorstep of a strange building. With nothing else to do, and with my people having customs of hospitality, I enter, finding myself in a room full of... Hideous people. Yellow hair, and cinnamon skin, they range from incredibly fat to quite skinny. Most of their heads are covered with greasy, matted hair, the filth disguising the bland yellow.
I ask the one closest to the door where I am, and he replies, "Where are you pants?"
I just now realized I'm naked. Goddamn Spirit Cactus. I reply, "In my lands, we do not wear these... 'Pants'. Where am I? Where may I find adventure?"
The fellow shrugs, somewhat disconcerted, and says, "South of here, there's a bandit crossbowman. If you want to go kill her, that'd be swell I guess."
I nod, and storm out of the town. I quickly forget I'm not wearing pants as I eat some more Spirit Cactus.
---

OOC- I looked at the map, and I can see four bandit camps, a shrine, and a necromancer tower. This world is frakking awesome.

---
Edit + Update

Spoiler (click to show/hide)


I come out of my daze, knee deep in ice cold water, my jaws firmly clamped onto the neck of bleeding snapping turtle. It's sagging weakly against my grip, obviously unconscious. I shake it, viciously, still somewhat drugged, and it's flesh seperates like wet papyrus, it's ruined body splashing back into the water...

Spoiler (click to show/hide)


For a moment, I'm somewhat stunned. That, and I was busy watching it's soul beg me for mercy. Before I can pray to the gods to show the poor dead thing's soul some mercy, I lapse back into the fog of the Spirit Cactus.

I awaken in the midst of a camp. To my north, a man sits in the shade of a tree, polishing his bronze crossbow. To my south, another man is idly puffing on a small corncob pipe, a whip hanging from a loop on his belt. I realized that I was close to achieving my goal, of killing the crossbowman threatening the peace of the small town I had discovered. I am hidden in the underbrush, quite well, actually. So I plan my next move carefully...

Spoiler (click to show/hide)


I sneak up behind the crossbowman, and rummage in a bag on the ground. Socks, leather armor, and some coins. I put on the socks and armor, and creep even closer to the bandit. As I get close, a twig snaps beneath my socked foot, and the man jumps up, his crossbow point square at my chest! It fires with a vicious click, and the silver bolt springs out at me. Without even thinking, I dodge it easily, and dash the few feet to the man. I stab him in the leg with my spear, and he falls to the ground, bleeding and cussing.

I stab at him again, with my dagger this time, and it tangles hopelessly in his robe as he squirms out of the way of the blow. I yank my spear out of his leg, causing more blood to spurt out, and I stab him in the right hand as he tries to bring his crossbow to bear again. The wide, leaf-bladed spear easily severs his hand, and the hand flies off a short distance from the force of it. He cries out, and his friend starts running at us. The crossbowman rolls, trying to get away from me, and I stab him in the head. The blow lands badly, instead of piercing his brain, it slides off the skull, plunging into his neck next to his spine.

He stops rolling though, and starts flopping like a beached fish. The other man is getting closer now, so I turn to face him, my spear at the ready. I move closer to the man with the whip, cautiously. We circle each other, gauging strengths and weaknesses, then we lunge at each other, weapons leading. I miss him, as he sidesteps my thrust. His whip lashes across my leg, leaving a nasty welt and a bruise all the way to the bone.

I stab at him again, and wing his upper right arm, breaking the bone quite easily even with a glancing blow. As he reels, I step around him, and lock my arm firmly across his throat. I squeeze tightly, and he struggles against me, but I'm too close for his whip to do any good. His struggles slowly start getting weaker and slower, until he slumps into unconsciousness.
I keep squeezing.

Once the man has stopped breathing forever, I take stock of my surroundings. To my surprise, the paralyzed man had managed to crawl almost fifty feet from where I'd left him before he'd suffocated. I scavenged enough clothing off the two of them to cover my nakedness, and also a quiver of bolts, that I could throw in the traditional style of my desert people. I'm quite exhausted, but I know I should return to town before night comes, or the Dark Ones may take me.

First, I stop at a murky pond to eat some more Spirit Cactus and soulgaze myself. My extremely long, cinnamon hair complements my copper skin quite nicely. I've never been tall, but my well-defined, muscular physique is enough to make up any reach advantages someone may have on me. My face is generally wide-set and splayed, with narrow ears and dense eyebrows. My raw umber eyes are quite piercing as well... Before long, I lose myself in my own features, as the Spirit Cactus takes me over.

I awaken to the sound of a voice... "You will remember the Sweet Dawns when we're done with you!" I look around, and see two very dangerous looking archers hidden in the trees. Strangely, they seem not to notice me, but I dive into a pond and skulk out the other side carefully. Hiding quite proficiently, I sneak up to observe the tableau unfolding before me. The archers are firing at one another.

The first archer kills the second, who tries to run away when he realizes how outclassed he is. I sneak up, to discover the slain archer was wearing three overlapping suits of mail. Impressed, and concerned, I steal the mail quickly, the turn my attention to the other archer. I creep close, and begin throwing arrows at him, my mouth twisting strangely...

Wait.
Spoiler (click to show/hide)


Goddamn Spirit Cactus!

Will continue later. This post is long enough as is. :P
« Last Edit: October 05, 2012, 11:57:38 pm by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

hops

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Re: [Succession] Adventurer's Retirement Home
« Reply #133 on: October 05, 2012, 11:20:00 pm »

Count me in!
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

NAV

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Re: [Succession] Adventurer's Retirement Home
« Reply #134 on: October 06, 2012, 11:04:46 pm »

Lol at first I thought you were storing arrows in your snapping turtle neck. That would be silly.
I think you have something in your teeth though.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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