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In what manner shall death be dealt with?

One death is it! Afterwards, either upload the save or build a fortress for future adventurers.
- 2 (16.7%)
Everyone shall have two goes at it! If you die once, you can start fresh with a new adventurer. Die twice, and you're done - upload the save.
- 5 (41.7%)
As many tries as you like; so long as you stick to the one-week limit, you may start as many new adventurers as it takes.
- 3 (25%)
Save scumming is fine. However many tries it takes to get your chosen hero to her/his destination.
- 2 (16.7%)

Total Members Voted: 12

Voting closed: August 02, 2012, 07:17:16 pm


Pages: 1 ... 10 11 [12] 13

Author Topic: [Succession] Adventurer's Retirement Home  (Read 22035 times)

Vodrilus

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Re: [Succession] Adventurer's Retirement Home
« Reply #165 on: October 21, 2012, 06:56:09 pm »

A new demi-god has arrived in the North. The populus will learn to fear the name of Thuthu Goldenpillar the Spearman! (Props to RNG.)
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Vodrilus

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Re: [Succession] Adventurer's Retirement Home
« Reply #166 on: October 25, 2012, 05:16:27 pm »

Necessary double-post. So sad.

Umbrareigns knew this day would come. Thuthu had now come of age and was free to lead his life how ever he wished. For his last name, he chose Goldenpillar, for he was certain he would see great treasure and bear a heavy responsibility. He only wished he would be strong enough. Knowing that he would never succeed alone, he went from door to door, looking for henchmen -- men who did not have the courage to leave of their own initiative. Among the villagers he found two warriors, bored to death in the quiet life of Umbrareigns: An archer and a crossbowman. They would be handy indeed, since Thuthu was more familiar with the use of spears.

Thuthu also found two fresh corpses, both still holding mauls. He looted from them coins and a bronze helm. The villagers did not tell who they were - not that any questions were asked. In stead, they pointed him to a cave in the north, asking him to kill Uja Rockshames, some kind of a hideous spouse to a vile monster. The question was quickly settled, and the small band ventured north, reaching the mouth of the cave in the evening. They dashed into the cave without hesitation. Imitating a legendary warrior, Thuthu threw crossbow bolts at the monster until it was incapacitated. After a few stabs in the chest, the monster fell. Thuthu was rather surprised at the ease of slaying such a monster, and delved deeper into the cave. No items of real value were found, only some half-eaten remains of humans or elves. Apparently, they were all cooked in a lead cauldron, explaining a few things.

Returning from the cave proved quite tragic, as a small band of goblins had decided to ambush the heroes. The archer quickly fell to a hail of bolts and arrows, saving the life of Tuthu. Determined to avenge the archer, Thuthu circled around the poor bastards and picked them off one by one with bolts and a few well-placed strangleholds. The battle was soon over, and Thuthu looked for loot among the corpses that had already attracted their very own swarms of flies. Alas, the goblins were by nature too small to have any armor of decent size, and their weapons weren't very good, either. The two of them continued east towards Spokenquest, wishing the name to be an omen.

The two men reached Spokenquest right before nightfall, and slept in an abandoned house till dawn. In the morning, Thuthu scoured the city for a better spear and some decent armor, wasting several hours among the stalls and the shops. He wondered where all the weapons and armor were. Evidently the castle guards had some gear that wasn't rusted through or otherwise useless. Catching the word of the street, he got a tip about some criminals living down in the catacombs. The rumour also held that an entrance to the catacombs was to be found under the castle, and so Thuthu decided to head there in the hopes of death or glory.

The castle was an enormous thing of black rock that glistened in an unappealing manner. On closer inspection, it was slightly warmer to the touch than Thuthu had expected. Perhaps one day he would build his own house out of this magical rock. But now he had to shake away all dreams of the distant future and concnetrate on the matter at hand: carving out a name for himself with his bronze spear. As his reputation precede him, acquiring new henchmen was very simple. He soon had a rowdy band of warriors around him. He entered the castle and demanded an audience with the lord of the castle. In stead he had to talk to lady Umil Mirroredbushes. After a few tries at chatting her up, Thuthu was frustrated and made a beeline for the basement. Before anyone could stop him and his men, he was in the dark and musty underside of the castle.

Some hallways were filthy and filled with cobwebs, while others showed evidence of frequent use. Crawling through the dark maze, Thuthu stubled upon human skeletons. They were, no doubt, the remains of some piss-poor peasants. As they had no valuable items, they were useless to him. He was growing more and more impatient when a bolt suddenly whizzed past his ear through the door he was opening. He found a lone crossbowman who was quickly taken care of. More criminals (what else could they have been?) were soon found in a room littered with bits and pieces of armor. That's were it all went! Room after room Thuthu waded through bolts and blows, finding more and more equipment, giving criminals their much-deserved punishment. While he was thrilled of the fight, his followers grew fewer and fewer, taken down by a lucky blow here and a sneaky shot there. Soon he was all alone against a maceman and a hammerman. By a twist of fate, Thuthu caught a sturdy blow in the leg, leaving him crippled. The pain overwhelmed him, and he was at the mercy of those two. But there was no mercy, and a copper hammer soon found its way through his skull. The legend of Thuthu Goldenpillar the Scorching Present of Bodies ends here.

-----------------
That was so anti-climactic (as much of DF is). I've played also through my second go at it, but haven't finished the writeup. I'm constructing a candy fort as I write. Stay tuned for take two.
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MrWillsauce

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Re: [Succession] Adventurer's Retirement Home
« Reply #167 on: October 29, 2012, 03:58:05 pm »

So, what's going on?
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Vodrilus

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Re: [Succession] Adventurer's Retirement Home
« Reply #168 on: October 30, 2012, 05:33:29 pm »

Still cooking a scenic fort. The text on the second take is on another machine (figures). ::)

Also, I feared this thread was dead, what with my double-posting. :o
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Manze

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Re: [Succession] Adventurer's Retirement Home
« Reply #169 on: October 30, 2012, 08:36:05 pm »

Vodrilus, it's been a little over a week since your turn started. Since MrWillsauce is clearly here and waiting his turn, I'd say you should probably see about ending that fort quickly so he can have his turn (unless he says you can keep going).
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MrWillsauce

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Re: [Succession] Adventurer's Retirement Home
« Reply #170 on: October 31, 2012, 12:15:16 pm »

Yes I would like the save as soon as possible please. The window during which I actually have time to play is rapidly closing.
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Vodrilus

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Re: [Succession] Adventurer's Retirement Home
« Reply #171 on: October 31, 2012, 09:01:11 pm »

Take 2:

There is a particularly funny story about an elf who wanted to be an adventurer. Living among humans, like so many elves do, Iferi Varesidaya was determined to be a hero of the elvish people and set an example against human supremacy. He began his efforts in a tiny hamlet called Trotslid, a comical name at best. He was quicky given the task of killing Oda the boss in Sloshproblems. Iferi quickly gathered a small posse to help him out, and set out to do the grim deed.

The battle was quickly over, as the henchmen circled around the criminal and slew him. Iferi was not happy to have lost this kill. He returned to a village southwest, called Spreadwhispers. He managed to take credit for the slaying of the bandit and was quickly a hero of the people. After a night of rest, he set out west towards Tileddish, a larger town.

On his way to Tileddish, he encountered the strangest bridge that he had ever seen. The bridge started on the bank of the river like any other bridge, but soon turned downstream to follow the direction of the river. Eventually, the bridge turned to face the other bank of the river. Iferi wondered whether this could bridge could have been planned with some kind of a strategy in mind. Having arrived at Tileddish, Iferi immediately began to seek employment. Alas, he found none.

After a few moments of pondering, Iferi decided to head for the dungeons of the castle. There were always bandits, smugglers, and other scum squatting there. No sooner did he open the first door in the dungeon, when a silver arrow was launched from the darkness. His thigh was on fire. He managed to crawl away and leave his henchmen to handle the fight. Gritting his teeth, he pulled out the arrow and stopped the resulting bleeding. As his henchmen fell one after another, Iferi knew this was a silly place, and headed back up.

After a moment of rest and recuperation, Iferi decided to abandon the town and head off west to a larger one. On his way there, he came across many castles, all devoid of jobs. He also found a cave right next to the road. It was, however, apparently already explored, since there were signs of battle and carnage. Those were also silly places. Moving on, Iferi found small camp willed with the skeletons of kobolds long dead, along with a number of bolts scattered arounf the battlefield.

As he decided to leave for the west, he saw smoke rising in the southwest, probably from the cooking fires of another camp. He edged closer and closer, until he was noticed. A volley of arrows quickly followed, and Iferi was once again incapacitated. Watching helplessly as his merry little band of mercenaries got slaughtered by the puny kobolds, Iferi regretted his decision: Adventuring was not for elves.

----------------

So, I've also made a tiny 2x2 fort right about in the middle of the map. Here's the map:


The fort contains some goodies, if you can just figure out how to get to them (which isn't very hard).
And where those goodies are, you'll probably find something nice to take with you to the retirement home, hehe.

And here's the save.
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MrWillsauce

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Re: [Succession] Adventurer's Retirement Home
« Reply #172 on: October 31, 2012, 10:08:56 pm »

The following are excerpts from the journal of Bim Hatchetfaints, ex-woodcutter, axedwarf adventurer.

2nd of Felsite, 115
Those bastards! Those no-good selfish motherfuckers! All I took was a barrel of wine! Wine! Not even the good stuff, just that plump helmet shit they feed the kids and peasants. Apparently I've been drinking "more than my allotted amount" of booze for the past three years. Too much booze! That's like telling a human he's had more than his allotted amount of prickleberries, or telling an elf he's had more than his fair share of tree sex. Fucking ridiculous. Oh well, let the circus have those booze-hoarding pricks. They told me I have twelve hours to leave the rough stone closet they call a "bedroom" or I'll be paying a visit to the hammerer. Well I hope they won't be surprised when they turn up then to find me gone, with profanities engraved in the wall and a barrel of the good stuff missing from the stockpile.

12th of Felsite, 115
Well I'll be condemned to the Circus if that wasn't an adventure! I didn't even have time to write in my journal, what with all the running from the guards, then getting lost in the forest, then sleeping under a bridge, then getting lost in the forest again... anyway, I had to drop the booze during my escape, but I made sure I threw it somewhere where those jerks can't get it back: right on top of a giant sponge. It's been over a week since I've had any alchohol, and I think I'm going a bit delirious with sobriety. I think I remember there being some sort of human settlement to the west, and I hear the humans can make some pretty mean berry wine. I'll set off for there in the morning.

14th of Felsite, 115
I've made it to a human hamlet, full of disgusting unwashed peasant farmers. They do have booze, and I was extremely grateful that they were willing to accept dwarven copper pieces for it, but it's not nearly as good as I've heard. Oh well, at least I'm good and inebriated again. My savings should keep me stocked with drink for a week or so, at which point I'll have to think of some other way of obtaining it.

26th of Felsite, 115
Despite their disgusting appearances and their horrible stench, these humans have grown on me over past twelve days. It helped that they gave me a good many free drinks, but that's beside the point. It's because of this that I won't be stealing anything and running off, like I did with those thieving fuckers back at the mountainhome. Instead, I will be earning my booze the hard way. I doubt anybody needs my woodcutting skills, but I've always wanted the chance to split heads instead of logs with my axe, and now it looks like I'll get it. In addition to my silver axe, I've also got with me my steel shield, passed down between the generations of my family. Apparently, one of my long-dead ancestors was a great axelord of his fortress and slayed hundreds of goblins. Hopefully his valor will rub off on me. Anyway, back to my quest for booze: I've heard from my human drinking buddies that there's a place to the northeast where accomplished adventurers can live in paradise. And what's more: they've got sunshine! Unfortunately, in order for me to get their sunshine I need to be a retired adventurer, and for that I need to be an adventurer in the first place. So today, I swear a solemn oath: I shall become a great adventurer known across the lands so that I may one day drink the delicious wine of sunberries, or die trying.

OOC: This is just fluff for my character's backstory, but I have played with her a little bit. More updates with screenshots coming soon.

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Manze

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Re: [Succession] Adventurer's Retirement Home
« Reply #173 on: October 31, 2012, 11:14:18 pm »

Posting this to just keep the list on the page.

Turnlist:
1. Sappho - completed
2. melkorp - completed
3. Eric Blank - completed
4. Broken - completed
5. uber pye - completed
6. DrunkenCaveOgre - Skipped
7. Replica (turn forfeited)
8. Manze - Completed
9. Sprin - Turn moved
9. Bralbaard - Completed
10. Sappho - Turn moved
11. melkorp - Completed
12. Hanslanda - Completed
13. Sprin - Turn Moved
14. Saphho - Skipped
15. Vodrilus - Completed
16. MrWillsauce - Current
17. xominxac
18. NCommander
19. Sprin
20. Manze
21. NAV
22. Bataille
23. Eric Blank
24. Slothmann400
25. Objective
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xominxac

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Re: [Succession] Adventurer's Retirement Home
« Reply #174 on: November 01, 2012, 11:24:12 am »

Wewt! When I first signed up I was afraid my turn would never come up. Almost there.

MrWillsauce

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Re: [Succession] Adventurer's Retirement Home
« Reply #175 on: November 01, 2012, 03:20:26 pm »

26th of Felsite, 115 (continued)
Unfortunately (for me), my drinking buddies informed me that all of the great beasts and fearsome bandits nearby have been slain by adventurers past. Regardless, I will be traveling around to the abandoned bandit sites to see if I might find some leftover loot. One of the humans, an unemployed crossbowman named Sula Basementtones who was terribly out of place in the hamlet, agreed to come with me on my quest for sunshine. His one condition was that I lead him to "glory and death". One can only hope to fulfill such promises.

After barely entering the area where an "abandoned" bandit camp was supposed to be, Sula and I were met with the horrible stench of death. As we came closer, we saw that the stench emanated from two partially skeletal kobold corpses. Clothes and primitive weaponry were scattered all around the site, but before we got close enough to inspect them closer, an arrow flew from the north and caught Sula in the side. He fell to the ground, dropping his crossbow and clutching at his side and back. I raised my shield and looked around, looking for our attackers. I ducked just a fraction of a second in time to dodge an arrow, which lodged in the palm tree behind me only a few urists above my head. I thank the gods that I was born a dwarf. Finally, my enemies came into view: three kobold bowmen and two kobold swordsmen (one of whom was badly crippled). I noticed that one of the bowmen carried with him a superior quality iron bow, the same type usually wielded by the kobold elite archers. Sunshine or not, I was not about to go up against one of those fuckers. I dove behind the palm behind me and slumped down against it, with my shield covering as much of me as I could manage. I took a deep breath, then jumped up from my cover and yelled at Sula to follow as fast as he could. After a several hundred urist sprint, I rolled on the ground behind some thick brush to look behind me and catch my breath. To my disbelief, Sula had been keeping up with my incredibly well, but he laid dead on the ground a short distance behind where I stopped. Not knowing the guy very well, I just left him where he died. Oh well, he wanted glory and death; at least he found one of them. One thing is for certain though: the next time somebody tells me a bandit camp is "abandoned", I'm going to take it with a giant fucking grain of salt. Now I travel to somewhere a bit less infested with deadly-accurate archers.

It's getting dark, and I want to find somewhere to rest that isn't completely exposed to bogeymen. There are some huge stone pyramids to northwest, right next to a human castle. Maybe I can make it there before I start to hear cackling.

I made it to the tombs, but not without difficulty. Outside one of them I was attacked by a wild lion and lioness. I threw my dagger at the lioness, and it stuck in her kidney despite me being a lousy thrower. She tried to limp away, while her mate let out a terrifying roar and approached me menacingly. I thought about running, but was able to convince myself that if I wanted to drink the sunshine, I'd have to be an adventurer, and to be an adventurer I'd have to be stupidly and dangerously tenacious. I let out a mighty dwarven battle cry that contested the lion's, and raised my silver axe high and charged straight at the cat. It let out a flurry of blows, but I was able to dodge them all (albeit clumsily, landing on my arse a good many times). I hacked at the beast several times, tearing it's body to shreds, until I finally split its skull open with the wedge of my axe's blade. The thing fell over unconscious, but still wasn't dead. I stood up, dusted myself off, and lined up a good shot at its head. Two more swings, and its brain exploded in a burst of gore. I then looked around the surrounding area for the other lion because I wanted my knife back, but the search was futile. I returned to the dead lion and butchered it sloppily with my axe, yielding a great wealth of succulent red meat (29 urists!). I am currently writing this in the pitch black antechamber of one of the pyramids, but I dare not venture further into it. I'll just rest here, hugging my axe and shield, until morning.

27th of Felsite, 115
I slept late (one of the great things about being an adventurer is that you whenever you want) and emerged from the tomb, only to be ambushed by another breeding pair of lions. I took a nasty scratch to my axe arm, fracturing my hand. Fortunately, by this point I had already injured the lions to the point that they were fleeing. I spit at the one who injured me as he ran away and tore off a piece of my tunic to wrap my hand with. I then strapped my axe to my back and set off west towards a human metropolis. On the fringe of the city was a temple, where the so-called high helm of the place named Ceru Spreadweights has allowed me to rest and recuperate.

28th of Felsite, 115
Although my hand still retains some sensory nerve damage, I can hold my axe again, and that's all I need to start adventuring again. I asked Ceru if he had any quests for me, but he just said everything he wanted done was too difficult for me to handle. What a prick. I asked around town if any of the merchants or peasants needed anything killed, but apparently this place is just as boring and peaceful as the hamlet. At this point, if I don't find a quest soon I think I'll just try my chances with the kobolds. For now I'll just travel around the wilderness. Hopefully something big and famous will attack me.

I found a long human-made dirt road, and followed it northeast. On the journey I was attacked by another pair of lions. I'm beginning to think these cats don't like me. Now that I think about it, the cats in the city seemed aggressive towards me too... Anyway, the lion scratched me in my axe hand, fracturing it once again. I dropped my shield on the ground and grasped the axe in my offhand, then

the lion ripped off my right arm and I bled to death after several rounds of being battered by two lions. Damn it. My adventurer was a hero by the way. My other will probably be a demigod, just because there isn't much to do to train besides intense grinding.

« Last Edit: November 01, 2012, 03:24:45 pm by MrWillsauce »
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MrWillsauce

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Re: [Succession] Adventurer's Retirement Home
« Reply #176 on: November 02, 2012, 05:20:06 am »

I made an elvish demigod spearman, then traveled directly to Vodrilus's fort. Along the way, I had to spend about half an hour manually evading bogeymen (because there's no way I could kill them with my willow spear without a high risk of death. After twenty minutes of searching the fort, I found the stash of (quite a few) candy weapons. I would have explored more, but I soon found two forgotten beasts who were wandering the fort that attacked me simultaneously. I ran away, and killed a dozen or so dwarves that were still milling around on the surface (for practice). I feel a bit ridiculously overpowered with this adamantine spear, but I kind of like it. After that, I killed bandits for a few hours and finally found a quest to kill a vampire. I'm currently seeking it out, but whether or not I'll become a night creature I haven't decided yet.

I found a small human fortress made of puddingstone. I went inside and asked the lord if he had any missions for me. He had none, so I killed him. Then I systematically went through the whole place killing everyone else. The bogeymen are much harder for this character to kill than the dozen or so human soldiers were.

I traveled south down into a human hamlet to rest for the night. The humans there were obviously hostile, so I murdered them by the building-full until I broke my leg and had to find a place to recuperate. I then continued my journey towards the city where the vampire was said to be.
« Last Edit: November 02, 2012, 03:48:23 pm by MrWillsauce »
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Sappho

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Re: [Succession] Adventurer's Retirement Home
« Reply #177 on: November 04, 2012, 02:26:41 am »

Hi everyone! Wow, I'm so pleased to see this is still going. I'm really, really sorry for just disappearing like that, especially since I see you were all waiting for me to take my turns (I had forgotten I was even on the list). I expected I'd have time to check in now and then to at least do some upkeep, but life has really kicked me right in the ladyparts (see what I did there?) and I haven't had time to even think about DF at all. I'm glad you didn't give up on the game just because I wasn't around.

Sadly, it doesn't seem I'll have the time or energy for DF again anytime soon. Between my job, trying to work on my art more so I can try to sell some of it so I won't have to work so much, finalizing my visa (I finally got approved!), doing some educational work on autism, making a half-hearted effort at NaNoWriMo, and pretending that I can maintain friendships through all this, DF hasn't even entered my mind in a good long while. I don't have the energy. You can definitely take me off the turn list for the foreseeable future.

So I'm officially giving up the reins to this one to whomever wants the job. It seems Manze has been doing it for now, and he's welcome to continue. You can keep this thread, or if you want you can start a new one so you can edit the first post appropriately.

Thanks so much for keeping this up so far. I was worried it would be abandoned, but I'm so happy to see it still going! You guys are awesome!

MrWillsauce

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Re: [Succession] Adventurer's Retirement Home
« Reply #178 on: November 04, 2012, 12:16:42 pm »

Welcome back! I propose we make a new thread so that we can have continually updated turn lists and lists of whose in the retirement home and what items are in the museum. I assume Manze will make/upkeep the new thread, but I will gladly do it if no one else wants to.

In other news, my adventurer has become a legendary spearman/fighter from the mass slaughter of innocent humans (and to a lesser extent some bandits and unturned werebeasts, but mostly human civilians). I found a civilization of humans that isn't hostile towards me. In fact, I was able to spread the news of how I ruthlessly murdered famous human lords and generals, and doing so gained me even more popularity and renown. I have decided to spare these humans from my wrath for now, as they've given me a few actually interesting quests to kill necromancers and a mountain titan. I'm currently on my way southeast to battle this titan (if it's even still alive). I also met a "deity", a towering pig with no nose that shoots webs living in the keep of a human capital. It gave me the same quest to kill the mountain titan that I already got from a human lady to the west. My current kill list has nearly 300 humans on it, with about 15 dwarves and a few other various night creatures and things. I have remained true to my elvish nature and not harmed any woodland creatures at all however. I think this character might be on some sort of crusade to rid the world of all those disgusting industrious races (dwarves and humans) who defile nature.

On another note, does anybody know if human merchants/priests/civilians respawn? I know soldiers in fortresses will respawn, but I'd like to know if I am actually leaving ghost towns and hamlets in my wake.
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Manze

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Re: [Succession] Adventurer's Retirement Home
« Reply #179 on: November 04, 2012, 12:34:13 pm »

I'll gladly continue upkeep of the thread. I had fun with my turn, for sure, and it'd be a shame if nobody else got to have that kind of fun. Congratulations on the Visa, by the way.

A new thread is probably a good idea. I'll start one up at the start of the next turn.
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