Note: This is a straight copy/paste of something I posted on a social networking site, but I thought we could get some good discussion about it on here.
Something always strikes me as odd when I look at global achievement stats on Steam. Even when said achievements are story-related and you can not progress without gaining them, said achievements never have 100% acquisition rates with the community.
Just as a few examples, I was looking at the Saints Row 3 achievements. 93% of players have "Dead Presidents." You literally are thrown into a firefight right at the beginning of the game before you even customize your character. At the end of that scene, you gain the achievement. Even more striking is Mount & Blade: Warband where around 53% of players bothered to kill the one or two bandits at the very beginning that you're required to kill to progress.
For a bit more of an extreme example, no achievement in Total War: SHOGUN 2 has higher than a 72% acquisition rate and the vast majority are sub-10%. I know achievements aren't everything, but some of them are dead simple. During one of the gaming sessions I used to take part in, a few of us fired up this particular game and attempted to play multiplayer. Someone said something to the effect of "bet you can't win a skirmish with just archers." Bam, four achievements that not very many people have. In my first non-tutorial battle.
Am I one of the few people who doesn't want to buy a game if I won't play it? What else would lead to people spending so much money on games just to not play them? Maybe it's my upbringing in a household where we made just enough to get by, but I don't really understand the rationale. Unless you get them on sale, you're paying $30-50 per new game. Total War at least has the excuse of being one of the more unforgiving strategy titles out there. The only guy I know of with an excuse for not playing all of his games at least once is the guy who won a copy of everything on Steam this past Christmas.