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Author Topic: The Zombie Survival Board Game  (Read 5979 times)

MrWillsauce

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The Zombie Survival Board Game
« on: July 22, 2012, 01:17:35 pm »

It's just an idea as of now; I don't even have any concrete ideas on the rules or anything. What I do have is some poster board and some bigass sheets of 1x1 inch graph paper and a lot of free time. I've also got plenty of dice (about 25 D6s). I want this to be a community project thing where everyone can feel free to contribute ideas, artwork, or anything else that's helpful you might think of. Vaguely what I have imagined is a competitive game consisting of at least two players. There should be at least one player controlling the zombies and at least one controlling the survivors. I imagine that the survivors will be largely avoiding combat (preferring to run and use barricades), while the zombies will be all about mindless destruction. That's really all I've got in my head at the moment, so feel free to post suggestions.

Rules as of Now:

-The Horde
When a zombie is within one square of another, both zombies get another action in their turn. This bonus stacks. For example: a zombie on his own has one action, which he can use to move 1 tile, take 1 hitpoint off of a barricade, attack a survivor, etc. If another zombie enters a square adjacent to zombie A, then they each have 2 actions. If zombie C moves up adjacent to B, but not A then C and B would have 3 moves, while A would only get 2 moves. To get their action bonus, zombies must stay adjacent to each other for the whole turn. If A has 2 moves, but his first move transports him one tile away from B so they are no longer adjacent, zombie A's turn would be finish immediately. Zombies all take their turn together at once to allow for hordes moving together. I may add something where Survivors get a morale bonus or something for being together too.

-The Hunger System
Every time a survivor moves 1 square, he or she must draw a hunger card. As you collect more hunger cards they will have more sever effects (for example, if you get 5 you have a smaller inventory or something). The most severe of these effects will be either death or immobilization. You can discard hunger cards by using food cards that you can collect some way (I haven't decided how yet) during play. Different food items will allow you to discard different amounts of hunger cards. Zombies have 30 (this number is subject to extreme change) turns from the start of the game before they starve to death. By killing a survivor, a zombie can extend her own life by 15 (again subject to change) turns. A zombie can eat another zombie (with the other zombie's permission) to gain the consumed zombie's remaining time (for example if zombie A and zombie B both have 7 turns left until they stave, A can eat B and have 14 turns until she starves).

-Items
On the map are various containers such as cars, dressers, etc. These containers can only be looted once by survivors, but there are tons of them around the map. Zombies may destroy containers taking up one turn, making the container unable to be looted by survivors. They take one turn to loot and on looting them the survivors must draw a hunger card. Whenever you loot a container you may draw from the "items" deck. I will have a full list of items later (feel free to suggest some!) but I imagine they will be things like food, energy drinks, weapons, and barricading materials.

-Death
When a survivor is bitten by a zombie, he or she has 5 turns before he turns into one. I'm thinking that maybe there will be an extremely rare "zombie cure" item that a survivor may take in order to stop the infection. If a survivor is bitten twice by a zombie, he immediately dies and becomes a zombie. When a zombie dies, he will rise again in 3 turns wherever his body is. Dead bodies may be dragged by survivors at the cost of an additional food card per square (one for the movement plus one for the body).

-Winning
Zombies win when they have converted all of the survivors. Survivors win when all of the zombies have starved to death.

Thanks to:
Everyone who posted suggestions
« Last Edit: July 23, 2012, 11:43:01 am by MrWillsauce »
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The Merchant Of Menace

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Re: The Zombie Survival Board Game
« Reply #1 on: July 22, 2012, 01:30:07 pm »

Posting to watch, and possibly contribute ideas in future.
The simplest way I can think of for Survivors to win is to define an amount of turns for them to survive at the start. Or maybe have them gather a certain amount of "Repair" cards, which enable them to repair a generic escape method, the usual zombie escape stuff.
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Ultimuh

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Re: The Zombie Survival Board Game
« Reply #2 on: July 22, 2012, 01:51:40 pm »

Interesting concept, but what about the actual "board" where everything happens?
Should it be like in Settlers of Catan with a randomized playfield, or a regular fold-out one?
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MrWillsauce

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Re: The Zombie Survival Board Game
« Reply #3 on: July 22, 2012, 01:59:43 pm »

I think I will probably have it so the survivor's win if they can hold out long enough for all of the zombies to starve to death. From the start of the game, the zombies will only have a certain amount of time before they starve to death. An individual zombie can prolong her existence by munching on human brains.
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MrWillsauce

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Re: The Zombie Survival Board Game
« Reply #4 on: July 22, 2012, 02:01:03 pm »

Interesting concept, but what about the actual "board" where everything happens?
Should it be like in Settlers of Catan with a randomized playfield, or a regular fold-out one?
I was thinking that it would be a classic fold-up design with a consistent map, but if anyone can think of a system to randomly generate the board I would be open to suggestions.
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Draxis

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Re: The Zombie Survival Board Game
« Reply #5 on: July 22, 2012, 07:17:23 pm »

What about making square map tiles containing many spaces, that can be rearranged freely?
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Ultimuh

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Re: The Zombie Survival Board Game
« Reply #6 on: July 22, 2012, 08:10:50 pm »

What about making square map tiles containing many spaces, that can be rearranged freely?

Settlers of catan is this, just with hexagons.
« Last Edit: July 22, 2012, 10:12:56 pm by Ultimuh »
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coolio678

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Re: The Zombie Survival Board Game
« Reply #7 on: July 22, 2012, 10:08:00 pm »

sounds pretty cool. I may be able to post up some art, if you want and if I get the time.
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MrWillsauce

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Re: The Zombie Survival Board Game
« Reply #8 on: July 23, 2012, 07:23:08 am »

Quote
sounds pretty cool. I may be able to post up some art, if you want and if I get the time.
That would be lovely :)

Quote
What about making square map tiles containing many spaces, that can be rearranged freely?
The problem with that is that the game world will contain buildings and other specific architecture. Freely arranged walls and the like would make for a nonsensical world.
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Draxis

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Re: The Zombie Survival Board Game
« Reply #9 on: July 23, 2012, 09:00:45 am »

I was thinking city-block sized units, but it depends on the scale.
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MrWillsauce

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Re: The Zombie Survival Board Game
« Reply #10 on: July 23, 2012, 09:02:20 am »

I still haven't decided what the scale of the game is. The whole map shouldn't be larger than a town.
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AlStar

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Re: The Zombie Survival Board Game
« Reply #11 on: July 23, 2012, 09:22:34 am »

-The Hunger System
Every time a survivor moves 1 square, he or she must draw a hunger card.
This sounds like a very intrusive system, depending on how large your 'squares' are.

Quote
A zombie can eat another zombie (with the other zombie's permission) to gain the consumed zombie's remaining time (for example if zombie A and zombie B both have 7 turns left until they stave, A can eat B and have 14 turns until she starves).
I love the 'with the other zombie's permission' bit: "Hello sir, may I please have a little nip off your head?" "Why yes! I was just thinking that I was looking to be eaten today" "Jolly Good!"

Quote
When a zombie dies, he will rise again in 3 turns wherever his body is. Dead bodies may be dragged by survivors at the cost of an additional food card per square (one for the movement plus one for the body).
Will those three turns count against the 30 that the zombie lives in total? Is there any reason for a zombie to not want to charge blindly at the survivors?


About the idea in general - you've got harsh competition in the zombie boardgame department. Just off the top my my head is Zombicide, which had a successful Kickstarter not too long ago, and I know I've seen at least another handful around recently.

MrWillsauce

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Re: The Zombie Survival Board Game
« Reply #12 on: July 23, 2012, 09:30:05 am »

Quote
Will those three turns count against the 30 that the zombie lives in total?
Yes, a zombie will still starve while incapacitated.

Quote
About the idea in general - you've got harsh competition in the zombie boardgame department. Just off the top my my head is Zombicide, which had a successful Kickstarter not too long ago, and I know I've seen at least another handful around recently.
I don't have any competition because I'm not trying to sell anything. I am aware there are tons of other zombie board games and I don't care.
« Last Edit: July 23, 2012, 10:26:54 am by MrWillsauce »
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Nospherat

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Re: The Zombie Survival Board Game
« Reply #13 on: July 23, 2012, 10:23:55 am »

If it's related to zeds, I'm interested.
Watching this.
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alfie275

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Re: The Zombie Survival Board Game
« Reply #14 on: July 23, 2012, 11:29:43 am »

Heres an idea:
Zombies gain a buff based on how many other zombies are nearby, making them perhaps faster or stronger. This would encourage "horde" like behaviour.

About the map, perhaps it could remain static, but the locations of loot objects and other objectives are random?
Perhaps there could be some sort of website where players can share maps and cards they've made?
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