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Author Topic: Noob reactions problem  (Read 2578 times)

Hugo_The_Dwarf

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Re: Noob reactions problem
« Reply #15 on: July 23, 2012, 12:38:56 pm »

Might want to do a FIND/REPLACE for "FORGE_EDGE" to "FORCE_EDGE"
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GrizzlyAdamz

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Re: Noob reactions problem
« Reply #16 on: July 23, 2012, 01:15:32 pm »

Yar, did that.
After fixing a couple gaffs, the coal-as-toy-as-fuel works just fine. Could only try with one reaction, (new game, not many resources), but it worked as intended.
-bars are created, made of correct material, work in reactions and weigh a workable amount (coal is 1u, silver 10u)
I'd say mission accomplished pending further testing.
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Quietust

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Re: Noob reactions problem
« Reply #17 on: July 23, 2012, 01:45:59 pm »

I'm pretty sure [FORCE_EDGE] doesn't do anything unless the item is a small rock - all weapons, ammo, and trap components automatically get their "sharpness" defined based on their material and quality.
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Hugo_The_Dwarf

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Re: Noob reactions problem
« Reply #18 on: July 23, 2012, 01:47:17 pm »

I'm pretty sure [FORCE_EDGE] doesn't do anything unless the item is a small rock - all weapons, ammo, and trap components automatically get their "sharpness" defined based on their material and quality.
Better tell the "Blacksmith's Friend" creator :P
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Hugo_The_Dwarf

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Re: Noob reactions problem
« Reply #19 on: July 23, 2012, 08:27:45 pm »

   [REAGENT:fuel:1:TOY:ITEM_TOY_BAR:COAL:NO_MATGLOSS]
does this work? I know I the errorlog screamed at me when I used:
   [REAGENT:fuel:150:BAR:NONE:COAL:NONE]

in one of my own custom reactions.
Of course it works - the stock reactions for making pig iron and steel use "[REAGENT:foo:150:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]", and they work just fine ("NO_SUBTYPE" and "NO_MATGLOSS" are treated the same as "NONE").

Just did a test
Unrecognized Coal Token: NONE
You need NO_MATGLOSS.... weird eh?
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Quietust

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Re: Noob reactions problem
« Reply #20 on: July 24, 2012, 10:38:28 am »

It looks like Coal will only accept COKE, CHARCOAL, and NO_MATGLOSS, while INORGANIC will accept a specific inorganic type, USE_LAVA_STONE, or NO_MATGLOSS/NONE. The string NO_SUBTYPE actually doesn't have any significance at all - it's just a placeholder that the game totally ignores when you're dealing with an item type that doesn't have subtypes (i.e. most of them).
« Last Edit: July 24, 2012, 10:41:10 am by Quietust »
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GrizzlyAdamz

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Re: Noob reactions problem
« Reply #21 on: July 24, 2012, 11:37:58 am »

HEY, a few more questions:
would
Spoiler (click to show/hide)
be useable with the reaction
Spoiler (click to show/hide)

And are
Spoiler (click to show/hide)
AND conditions like the wiki infers or are they OR conditions?
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Hugo_The_Dwarf

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Re: Noob reactions problem
« Reply #22 on: July 24, 2012, 11:50:50 am »

First Part yes it will work but, that means you can use:

meat cleavers

for that reaction

Also the ANY_TYPE_MATERIAL

has to be used on it's own, else you get:

"Requires plant, silk, yarn, leather, soap, pearl item"

Which so far nothing that counts as ALL of those exist.
So use only one. They Count as AND statements only not AND/OR
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