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Author Topic: [ORC] Discussion and Download Latest! (v1.42B)  (Read 142031 times)

smakemupagus

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #675 on: April 15, 2013, 01:49:43 am »

Sure, I don't see Orcs (the Isenguard variety, at least) being left behind in an industrial revolution, so as Meph adds automatons, oil shale, fracking, zeppelin combat, etc. orcs will keep getting toys to play with it too :)  I could see a chemistry workshop or a steam factory someday as new high end/barbarian tech workshops someday.

I don't think it's underrepresented now though, from the moment you get brass you can crank tinkerer's flachette guns, tinkerer's upgraded traps, up through the pistols/muskets/lifeguards, ancient dwemer mechanized crossbows, chainaxe/steamhammer/grenadier once you get Heavy weapons armory... if you choose (and get a little lucky on raids) you can run a reasonably steampunky fort throughout the whole progression I think. 

i know, no power armor, but to me that just seems like an intrinsically dwarfy concept ^^  Maybe we'll steal it.  To be honest I wasn't even sure whether or not gnome invaders were going to drop lots of power armor on our doorsteps until last weekend, so I'm still figuring it out.

Edit.  Not to mention, the magma source workshop, which full credit to Urist da Vinci and others for inventing the operating principle, but I am pretty sure Orcfort was one of the first major mods to implement.  If that isn't steampunk i don't know what is ;)
« Last Edit: April 15, 2013, 02:02:47 am by smakemupagus »
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Gamerlord

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #676 on: April 15, 2013, 01:52:36 am »

Cool. I know I already nade this suggestion a while ago, but I'll make it just one more time: an ability at the meadhall to turn orcs into spirit warriors ala dwarven golems.

smakemupagus

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #677 on: April 15, 2013, 01:58:51 am »

Cool. I know I already nade this suggestion a while ago, but I'll make it just one more time: an ability at the meadhall to turn orcs into spirit warriors ala dwarven golems.

Right! i remember that.  That was a totally excellent suggestion, except that then Putnam invented itemsyndrome so we got the spirit masks instead ^^

Gamerlord

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #678 on: April 15, 2013, 02:01:55 am »

Oh yeah. Also, a little thingy I thought of: Why don't we have 'magma orcish factories'? It's kind of annoying having to make charcoal and coke for ONE workshop when you're on the side of a volcano.

smakemupagus

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #679 on: April 15, 2013, 02:07:04 am »

Oh yeah. Also, a little thingy I thought of: Why don't we have 'magma orcish factories'? It's kind of annoying having to make charcoal and coke for ONE workshop when you're on the side of a volcano.

er.... yeah, that is also an excellent question.

i think the process went something like this
(1) smak forgets to copy/paste a magma version of factory
(2) ... later thinks that it might be a cool twist to have the magma factory have additional capabilities like, aluminium from bauxite.  does this make the crucible obsolete?  further thought is required
(3) ... later forgets all that
(4) ... later forgets about magma factory entirely
« Last Edit: April 15, 2013, 02:11:44 am by smakemupagus »
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anomaly

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #680 on: April 15, 2013, 01:31:22 pm »

I am still getting the hang of these new magma sources.  One cistern doesn't seem to be enough for the magma to get to at least 2/7 so I am trying to dump a stack of them into a pit.  Also, neat how I can store magma in waterskins, although I am used to things like this by now.
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smakemupagus

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #681 on: April 15, 2013, 01:33:17 pm »

Dropping the cistern itself works less well than dropping a cave in (e.g. a piece of floor) on top of the cistern, due to some curiosity in how DF handles the event.

To elaborate.  The fluid seems to appear in tiles surrounding the destroyed cistern which have a floor and empty space.  So a cistern surrounded by unsupported free space, or a cistern surrounded by walls, may produce less than a cistern in an otherwise empty room.
« Last Edit: April 15, 2013, 01:39:09 pm by smakemupagus »
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anomaly

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #682 on: April 15, 2013, 10:15:10 pm »

Once I got a hang of the basics of mine carts (I haven't played in a long time) it seems its a lot easier to use mine carts and floodgates to set up furnaces rather than trying to collapse bricks into a cistern.
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smakemupagus

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Re: Orc Fortress [v1.27 BETA] for ☼MASTERWORK☼
« Reply #683 on: April 15, 2013, 10:47:02 pm »

Yes, absolutely.  Cisterns are nice for traps, since you can link to a pressure plate or what have you, but I agree tankers are the way to go for engineering works.

smakemupagus

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Re: Orc Fortress [v1.28 BETA] for ☼MASTERWORK☼
« Reply #684 on: April 18, 2013, 10:04:01 pm »

1.28
* Fire_build_safe token doesn't work on buckets, traction bench, table; replace with inorganic
* define MAGMA_ORC_FACTORY building and reax
* bugfix: entity was missing the damasc adamant katana recipes
* sort of bugfix: wolfram damasc recipes require copper not silver, to bring in line with MDF recipes
* remove damasc wolfram armor (just realized while wikiing that it's terrible against shear, like, tin level)
* swap damasc wolfram Morningstar to Warhammer (same reason)
* swap ancient foundry orichalcum replica products to daikatana and greataxe (instead of dwarf flavor weapons)

Actually AF greataxe was dumb because that is a domestic weapon and you can just forge it.  Okay, here's the plan, NEXT PATCH the mod will be perfect ^^
« Last Edit: April 18, 2013, 10:10:14 pm by smakemupagus »
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Gamerlord

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Re: Orc Fortress [v1.28 BETA] for ☼MASTERWORK☼
« Reply #685 on: April 18, 2013, 10:22:41 pm »

You know what; my new fortress is awesome FINALLY got the ancient foundry blueprints so I'm not going to download THIS release until my current fort dies.

smakemupagus

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Re: Orc Fortress [v1.28 BETA] for ☼MASTERWORK☼
« Reply #686 on: April 18, 2013, 10:37:11 pm »

Yeah, definitely a good call, nothing in here worth giving up an Ancient foundry for :D

Gamerlord

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Re: Orc Fortress [v1.28 BETA] for ☼MASTERWORK☼
« Reply #687 on: April 18, 2013, 10:45:37 pm »

Hell, first time I ever got one! Now I just need a treesinger's pavilion so I'm not reliant on the fecking caravans for mithril bars.

Meph

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Re: Orc Fortress [v1.28 BETA] for ☼MASTERWORK☼
« Reply #688 on: April 19, 2013, 05:00:03 am »

Okay, here's the plan, NEXT PATCH the mod will be perfect ^^

 :D
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Szarrukin

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Re: Orc Fortress [v1.28 BETA] for ☼MASTERWORK☼
« Reply #689 on: April 21, 2013, 05:31:35 am »

So... how can I use my dwarven captives? "Dwarf mines in exchange for booze" does nothing.
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