Cab this be put onto an existing save folder?
I *think* most of it will work on an existing save, except for the new reaction for mineral oil. Because the rest is changes to existing entries.
@Nokao
Thanks! I always appreciate feedback, whether or not I agree with it. I'll comment on a couple of your points
>> I saw (verify?) that it is possible to remove default workshops, isn't it?
Yes, you're not the first to suggest this, but I really don't see the point. A barrel is a barrel, gutting a fish is gutting a fish.
>> Kobolds not dig, or dig less. Well, Orcs should be an average of the 2 things.
>> IMHO, magma and hard metals should be unknown and an utopy to them, maybe also removing them from world generation
Again, you're not the first to suggest it, but it has nothing at all to do with my concept of orcs. In both Middle Earth and Tamriel, for example, Orcs are actually very masterful miners and weapon crafters, when they are bothered to do so. Once the Mod has options buttons I might make a "tribal orcs" challenge condition just since several people ask for it. Until then, you are free to choose not build the advanced buildings (or do a soil layer aquifer embark), I think you would find they have some good low tech tricks too.
>> to make them tough (with incredible bonuses on biting and wrestling so also workers are hard to take down)
Already are very much so (Uruks are incredibly powerful) and indeed, wrestling specifically is boosted. See for example the chapter "Blood and Mithril" in the tutorial fort, in which the 2 peasant Uruks among a migration group survived ambush from a fully armed elven warband.
>> to change / vary / influence attributes in that way, making them stronger but a less smart
>> they should eat anything, also raw meat,
Already are all of that
>> Idea of using other races (as slaves or friends) to complete them
In the sense that I think you mean it, it's not really possible. Pet creatures are kind of lame, civ member castes interbreed as if all the same species and can't have their own graphic tiles (except in ascii)
>> Also (if it's possible to mod this) childs should grow much faster
It is possible and it already is much faster than vanilla, it would be very easy for you to change further if it suits you.
>> I see this as an overall mod for war, like ... "let's play a easyer-to-manage game and let's rock with war".
I see it as a "different but still hard and interesting to manage game and let's rock with war"
It is possible to play in a very simple way and be successful: They don't need booze, they'll eat raw meat, if you have several shaman they can all do spiritual counselling, you can get all you need for war from leather and bone at leather / bowyer / fletcher / tribal warcrafter.