Hi all, does anyone have some brainstorm ideas about how to improve trading partners for the Orcs? Feel free to go whichever way you want with ideas but my inclination is to start with races that exist in the masterwork universe, maybe our existing trade partners. Is there anything we could tweak about some of the civs feel a little more distinct rather than "evil twins" and/or to make them more interesting or strategic trade partners?
Or, just say which current trade partners you do or don't like, and why.
edit. P.S. most of the time I only play with zero or one trade partner enabled, so I don't have a ton of firsthand experience with any one in particular, any input is valuable
Ideas:
Ashlander Elves (replace elven rebels)
Use daggers, bows, spears, macuahuitl and wraithblades
Castes: shadowblade (agile, dagger, melee, dodge, blink spell); spellsword (strong, sword, naturemagic, fairyfire spell)
Common goods: bloodsteel crate, ironbone crate
Unique goods: lamellar leather crate, wraithshard ammo crate, spellswords magic crate, jaguar warriors crate
Unique tech: ebonglass foundry: turns obsidian, greenglass, and malachite into mithril grade light arms material
Human Twilight Legion (modified human bandits)
Use longswords, spears, heavy armor, javelin
Castes: hastati (strong, sword, javelin); praetorian (strong, endurance, spear, gun); auxilla (spear, agile); oracle (death magic)
Common goods: iron crate, bronze crate
Unique goods: heavy armor, oracles magic crate, lifeguard warriors crate, ammo loaders crate (lead, brass, gypsum)
Unique tech: legion outpost: create sword+javelin dual weapon kit, javelin ammo, mass/efficient production of training weapons
Frost Giants (just planning to take the existing MDF frost giants and drop in a trade good reaction, so don't go too crazy
Use weapons as in MDF
Castes as in MDF
Common goods:
Unique goods: icecasters magic crate
Unique tech:
I could probably be convinced to do voydonoi or minotaurs but would run the risk of getting derailed into another mod
Chaos dwarfs - Help? I'll assume they don't enslave greenskins en masse in our universe, but what are their other features? Are they tech, or magic, or both?
Deep drow - Help? I feel like they should have more deep underground stuff instead of bloodsteel.
Warhammer and D&D are not my best subjects ^^