I think over the weekend i will go through the final couple things on my to do list
* convert to use domestic animals to avoid weird side effects of USE ANY PET
* But, add some orcish/taiga pets: Direwolf (w/h), Sabercat(w/h), Auroch(pack), Mammoth(wild), Archaeopteryx (h)
* put some more stuff at Arcane Forge to make it useful even if you don't also have Ancient Foundry
* Add another rare source of Orichalcum (platinum coins transaction maybe?), since it will no longer come from trade caravans in future
(... lol, whenever i write these things down I think of more ... )
* Maybe a special for the Goblin Stonecutter -- he's the one Ghetto building that doesn't have anything that really jumps out for me
* Special battering trap? Batch/colored bricks? Put the stone anvil back req dwarven tools?
* Maybe add another use for Elven tools, it's only used for Fletching at this point. Although, enchanted arrows are pretty boss mode.
* wood from saplings? mithril mail at Damasc?
P.S. can anyone point me to an example on how to add sprites for animals and particularly how to handle their young/hunting/war variants? otherwise i'll just look up how Meph did the Drakes and hope I can figure it out from there.
Anyone have other ideas/requests, now would be a good time
In the mean while here is a tiny update.
Mostly buffs to common spells based on arena testing, Still untested in Fort mode. Possibly Overpowered when you can spam it on multiple targets but at this point I'd rather it be a little OP and have to dial it back .. goal is to give Druids and Sorcs tools to help counter long [SIEGE] style attacks, but not be able to just crush a whole group instantly.
0.36b
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* greatly lengthened time effect of suffocate, previous time was too short to cause any permanent damage
* somewhat lengthened time of effect of sapstrength, previous time was only a few ticks
* greatly upgrades bloodcurse, confirmed fatal to pandas (takes quite some time though!)
* somewhat increased time of effect of pain
* added IT_MANUAL_INPUT so pain can properly target in arena/adventure
* balance: slightly decrease mats reqt for silver clubs and iron chainwhips at factory
* gives another option for mass production besides copper daggers, esp for raiders
* a bit of additions to manual