Hey, that's great, best of luck with your own project too! I know what you mean, Masterwork is my favorite mod, and it drove me to start my own too
Or really just to tinker, and after a long time I had tinkered enough that I thought it was worth sharing.
Nah, Iridium has a better edge, it goes:
steel (10k), mithril (12k), deepbronze (14k), damasc mithril & orichalcum (20k), iridium (50k), adamantine (100k), slademantine (200k)
But if you go iridium regular over orichalcum runic you give up about a ~1/6 runic critical chance. Well either way you can't really go wrong.
My Dreamwalker seems to actually be starting an asset in combat, here he is doing his best to cripple an incoming macetiger squad, notice the damage to their GRASP'ing paws. I also have the Death, Decay, and Frenzy spell catalysts looted from the Drow but he takes his sweet time getting to the place of power to try the learning reaction. So, for now, spamming 'Disable' it is.
Sorry folks, beastmen really are pretty lame right now. I don't neccesarily expect them to be able to actually hold off a trog invasion on their own, but it's pretty sad to have to send a miner down to convert the minotaur labyrinth into a secret escape hatch because they're terrified. Maybe these guys need some Likes Fighting.
since a couple of you ask for it, here's the testfort 019i#2, about 5 years in
http://dffd.wimbli.com/file.php?id=6812knownbugs so far.
0.1.9j
* Bugfix, Altar spells were incorrectly at Circle
* Bugfix, Poison ivy runes wrong mats
* Bugfix, properly forge daikatana
* "magic_nature" skill used only for dreamwalk specific reactions, so workshop profile by skill should select them properly only when needed
* Bugfix, drill attack on polehammer is blunt too
To Do list.
* Tooling kit item for factory to enable some more stuff (wood + tool kits = extra bins?)
* Something to fix slagging the same item over and again
* make a gateball/rugby ball item to clarify process
* Wax worker graphic = ghost?
* Little bit of work on other graphics for nobles
* Some flora and fauna?
* rebalance longboat mats; option for cheap weapons?
* buff pain resist totem spell?
* add some mundane bladeshards?
* Mithril and processtrigger nerf for elves
* Merge throwing axes and tomahawks
* Make use of AOE syndrome ammo?
* Some trade good crates for orc allies
?* Entity tweaks for orc allies to potentially war with one another
* Maybe nerf strength a little bit for uruks and standard orcs
* Craft leather/wood instruments?
!* instrument magic Battle Horns need fix, maybe just make it add LIKES FIGHTING and TRANCES instead
* Batch arrows in stacks of 4x25 not 1x100
* rock bola
* combine axe thrower/tomahawk
* beastmen need something..