Frequently* Asked Questions
*Well, more than once anywaypart I. A quick primer on Orcish magics.
Orcish magic ranges from simple rituals that any Orc can do at the totem pole, to enchanted weapons, to actual magic spells learned only by Dreamwalkers. Magic effects can be
instant e.g. target gains pain resistance; they can be
learned abilities e.g. target learns to cast 'Frenzy'; or they can be
bound to items e.g. creation of spell runes that you carry in a quiver and cast in battle.
Q: I see a poof of dust but nothing happened?
A: A lot of magic effects rely on vaporizing stone that causes a mystical 'syndrome', which is not foolproof, it should work about half the time. If it doesn't work multiple times, then, well, it might be a bug.
Q: What sort of materials do I need?
A: There are a couple different kind of mats.
*
cheap consumable reagent (like a Minotaur doll) - these are used up no matter what
*
preserved "catalyst" (like a Chaos mojo or Healing talisman) - these are reused over and again, but are either expensive to make or come as rare loot from Raids
*
crafting materials - required to craft a weapon, mojo, talisman, reagent, etc.; should be no randomness in these reactions
*
target - sometimes you need to arrange for the right spell target to be in range of the workshop: "Dreamwalk to learn a fairyfire spell" requires a dreamwalker, "Use chaos mojo on wolverines" requires wolverines, etc.
Q: How do I get Dreamwalker's Talismans?
A: Every 10 times you "Commune with the spirits" at Stone Circle or Altar of Storms you get 1 talisman.
Q: Um, then what?
A: Get a spell catalyst talisman, most of them come as loot from Raids, or you can craft currently just one for 'Disable', and have a Dreamwalker execute the learning reaction. If the effect 'sticks' he'll learn the spell permanently, and should cast it about once per day (exact time varies).
Q: What if i don't have Dreamwalkers?
A: You can always try 'Use chaos mojo on self' and see if you're transformed into a Dreamwalker. These statements have not been evaluated by the Council for Responsible Shamanistic Practices.
Q: How to use the magic weapons (Druids' Ivywhip, or Sorcerers' Wraithblade).
A: Equip it as normally, and it'll be used as a melee weapon. Then also craft some Ivy Runebolts or Bladeshards respectively matching your weapon, and equip like ammo. The weapon can be used by any orc, but the rune ammo use is governed by MAGIC_NATURE skill which Dreamwalkers have affinity for. 'Grappling Ivy' is a pretty safe spell, where as you might not want to fire 'Fading Bladeshards' into a mass melee with your own people.
Q: Orcs? Magic? What? SMASH!!!
A: Try the war drums/horns/pipe at least, it's simple and powerful, the Orc that becomes musician applies the effect to comrades for 1 mo. The effects don't stack though, as anyone who's heard bagpipes and horns at the same time understands. But sure, leave all the other stuff to the elves and just SMASH
Q: OK enough already, what do the spells do actually?
A: Music
Drums: Can do interaction [SYN_NAME:inspired by swift drumbeats] [CE_SPEED_CHANGE:SPEED_PERC:150:START:0:END:11200]
Horns: CDI [SYN_NAME:inspired by triumphant horns][CE_ADD_TAG:TRANCES:START:0:END:11200]
Pipes: CDI [SYN_NAME:inspired by bagpipes] [CE_ADD_TAG:NOFEAR:NOEXERT:START:0:END:11200] [CE_SKILL_ROLL_ADJUST:PERC:250:PERC_ON:20:START:0:END:11200]
A: Runes
* Binding ivy roots
[CE_PARALYSIS:SEV:300:PROB:100:START:0:PEAK:5:END:300]
[CE_NUMBNESS:SEV:300:PROB:100:START:0:PEAK:5:END:1000]
[CE_SPEED_CHANGE:SPEED_PERC:25:START:0:END:1000]
* Poison ivy sickness
[CE_BLEEDING:SEV:100:PROB:80:BP:BY_TYPE:SIGHT:ALL:START:35:PEAK:200:END:300]
[CE_PAIN:SEV:70:PROB:80:MUSCULAR_ONLY:START:150:PEAK:200:END:300]
[CE_COUGH_BLOOD:SEV:50:PROB:80:RESISTABLE:START:400:PEAK:200:END:300]
[CE_VOMIT_BLOOD:SEV:50:PROB:80:RESISTABLE:START:500:PEAK:200:END:300]
[CE_SWELLING:SEV:50:PROB:80:VASCULAR_ONLY:START:35:PEAK:200:END:1000]
[CE_OOZING:SEV:40:PROB:80:BP:BY_CATEGORY:MOUTH:ALL:START:35:PEAK:200:END:1000]
[CE_FEVER:SEV:100:PROB:80:START:30:PEAK:200:END:1000]
* Wraith fading sickness
[CE_DIZZINESS:SEV:100:PROB:90:START:0:PEAK:4000:END:5000]
[CE_NUMBNESS:SEV:100:PROB:90:START:300:PEAK:4000:END:5000]
[CE_IMPAIR_FUNCTION:SEV:100:PROB:90:BP:BY_TYPE:GRASP:ALL:START:600:PEAK:4000:END:5000]
[CE_ADD_TAG:NOT_LIVING:OPPOSED_TO_LIFE:NOPAIN:NO_EAT:NO_DRINK:NO_SLEEP:NOSTUN:NOEMOTION:NOBREATHE:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEXERT:PROB:30:START:600]
* Agony
[CE_PAIN:SEV:500:PROB:100:BP:BY_CATEGORY:ALL:SKIN:START:1:PEAK:1000:END:1000]
[CE_PAIN:SEV:200:PROB:100:BP:BY_CATEGORY:ALL:MUSCLE:START:1:PEAK:1000:END:1000]
[CE_BLISTERS:SEV:500:PROB:100:BP:BY_CATEGORY:ALL:SKIN:START:1:PEAK:1000:END:1000]
[CE_BLISTERS:SEV:200:PROB:100:BP:BY_CATEGORY:ALL:MUSCLE:START:1:PEAK:10000:END:1000]
A: Dreamwalker Spells - Stone Circle
* Healing
[CE_NUMBNESS:SEV:30:PROB:100:START:0:PEAK:25:END:65]
[CE_PHYS_ATT_CHANGE:RECUPERATION:5000:0:START:0:END:65]
* Fairyfire
[CE_DIZZINESS:SEV:50:PROB:100:START:1:PEAK:5:END:30]
[CE_DROWSINESS:SEV:150:PROB:100:START:1:PEAK:5:END:40]
[CE_SPEED_CHANGE:SPEED_PERC:80:RESISTABLE:START:1:PEAK:5:END:25]
* Disabling Hex
[CE_IMPAIR_FUNCTION:SEV:100:PROB:100:BP:BY_TYPE:GRASP:ALL:START:0:PEAK:400:END:1200]
A: Dreamwalker Spells - Altar of Storms
* Death
[CE_BLEEDING:SEV:800:PROB:100:BP:BY_TYPE:THROAT:ALL:START:0:PEAK:80:END:400]
* Decay
[CE_NECROSIS:SEV:800:PROB:80:BP:BY_TYPE:SKELETON:ALL:BP:BY_CATEGORY:SKULL:ALL:BP:BY_CATEGORY:JOINT:ALL:START:0:PEAK:200:END:2300]
* Frenzy
[CE_ADD_TAG:CRAZED:LIKESFIGHTING:START:0:END:2000]
[CE_VOMIT_BLOOD:SEV:100:PROB:90:START:0:PEAK:1000:END:1500]
A:
* Temporarily Become GrenadierSorry, Orcish grenadiers are on holiday, they will be coming back soon as using a Weapon rather than Magic type system.
Q: How about syndrome arrows from the fletcher?
A: They are stable at room temperature; they evaporate at body temp, releasing a syndrome with various extra disabling or pain effects. Like the runic spell ammos, they may be dangerous in very hot biomes.
Q: Why isn't my pack of Ocelots, Smilodons, and Paraguan War Bobcats affected by the big cat growth mojos?
A: It only affects the following cats
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:TIGER_GROW_STONE_M]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:TIGER_GROW_STONE_F]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:LION_GROW_STONE_M]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:LION_GROW_STONE_F]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:LEOPARD_GROW_STONE_M]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:LEOPARD_GROW_STONE_F]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:JAGUAR_GROW_STONE_M]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:JAGUAR_GROW_STONE_F]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:CHEETAH_GROW_STONE_M]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:CHEETAH_GROW_STONE_F]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:LYNX_GROW_STONE_M]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:LYNX_GROW_STONE_F]
... which happen to all have Giant forms in vanilla. Likewise the Boar growth only affects wild boar and regular domestic pigs.
Q: OK, growing your pet tigers into Giant tigers is pretty cool, but what's the benefit of using Chaos magic on badgers?
A: What's the benefit of *not* using Chaos magic on badgers?